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Ah, yes, my bad - health regeneration and mana regeneration is based on your base stats (ie, no passives no gear), but health regeneration also adds in a miniscule portion of your max health (0.5%) since the numbers tend to get so much larger there.
Proof: https://steamcommunity.com/sharedfiles/filedetails/?id=2608658825
Turns out Screeching Madness reset as well. I had to refind the cave before it retriggered.
Kept all the xp i got from finishing Main Story Quest though.
Beating Main Story Quest again gave me the rune and rewards again. Wonder if i could bug the quest but transfer the rewards before logoff for infinite rune dupe?
This may have been the auto-backup system kicking in and fixing up a corrupted save.. basically a small partial rollback instead of the character disappearing altogether. I'd recommend doing a manual backup of your save data just in case this happens again and it isn't successful!
Not a bug, has to be multiple of the *same* companion for it to interact :)
For example with 600k shields the damage should be around 18b but ingame it was only 604m. I tried to exclude some of the damage modificators and it seems that % holy damage is not applied to base damage from hallowed grace rune effect. Without it i got exact same damage numbers.
Please, could you confirm that it is a bug or maybe this is some hidden mechanics / miscalculations from me?
(barrier * 150 + direct hit * direct hit scaling) * hallowed multiplier * hallowed amplifier.
Barrier * 150 is much greater than anything you get from direct hit * direct hit scaling, so you throw all that out. That means no crit, no holy%, no overpower, no taunt bonus, no weakened bonuses, etc.
600k is an extremely weak barrier to base hallowed on. Pump those rookie numbers up.
Also, even when completely minmaxed, a hallowed build is quite weak.