Chronicon

Chronicon

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Squarebit  [developer] Aug 17, 2021 @ 5:27am
Bug Reports, version 1.3x.x
Please report any bugs you find in version 1.3x.x in this thread.

Try to provide as much information as possible when reporting a bug, and if you get an error message please copy and paste it here. This will make it much easier and faster for me to fix any potential bugs! If a bug is crossed over it means I have a fix and it will be deployed with the next update. This is just so you can track progress if you want to!

Thanks!

Troubleshooting
Check out the FAQ or Troubleshooting threads.



Known issues
  • Linux: Codex background changes color when navigating the enemy data
  • Linux: problems with some textures resizing and being jagged or flickering at random - AA problems related to an OpenGL engine issue
  • Linux: "Back" button on gamepads not recognized (confirmed to be engine problem that is being looked at)

  • Particle effects on ground effects are drawn underneath them

  • Tome of Vengeance causing problems with Blade Celerity rune?

  • If I travel the Underwood Passage in Act 2, then head back to The Living Barricade, kill the boss, and take the actual entrance to the Underwood Passage again it will put me in a completely black/blank screen.

  • Grey lines on buff bar and other HUD surfaces (seems to be hardware related, investigating but not able to reproduce)
  • Can get stuck while using explosive punch as berserker
  • Possible issues with the skill queueing system causing it to cast unexpected skills when using the same button for multiple skill slots
  • Waypoints can unlock for alt characters (co-op bug?)
  • Possible issue where healing numbers aren't shortened

  • Worms that are underground still have hitboxes at the location where they will appear (very noticeable as the Warden).
  • Beasts have a nametag that follows you around while they're off selling stuff.
  • if you have a frost splinters build, treants still get physical splinters coming out of them if you have the splinters also happen around treants.
  • Effect duration is not affecting shrine buffs -- should it?
  • Holy Fire isn't triggering off of my multiplayer allies

To be fixed in the next update
  • DLC: Second Player can scroll around the tree with the right stick but can't select any nodes.

Fixed issues
1.33.2
  • Items dropped in Expeditions do not generate base stats correctly based on difficulty.

1.33.1
  • Minimap icons don't disappear when they should
  • Weird formatting of tooltips in enchanting interface when using controller
  • Portal overlaps
  • Crash when shift clicking items in stash

1.33.0
  • Can get stuck talking to NPC's in Act 5.
  • Rare crash when interacting with Bramley in some cases and when using rmb to interact with him.
  • Jones dialogue overlaps in Tinka's Domain.
  • Localization bugs and problems
  • Boss anomalies won't spawn bosses if you cleared them in story mode in the same session
  • Unable to remove skill points as expected when using the new artifacts that grant bonus skill points to specific skills

1.32.1
  • Crash when clicking expedition nodes
  • Crash from gamepad usage


1.32.0
  • Chinese Font issues
  • Blazing Stride and similar effects not working as intended with movement / idle checks
  • Can select Endless Anomalies in the Anomaly tutorial and therefore get stuck in it
  • Crash when changing inventory tabs while in the buyback section
  • Last boss isn't always targetable by companions

1.31.0
  • Some Codex achievements are not unlocking correctly.
  • Incorrect interactions between some shroom & spores spawned from companions.
  • Issue with Contagion spreading incorrect stacks of Infection.
  • Tooltip errors when using controller.

1.30.2
  • Minor Stat improvement such as Battlemaster's Cape not correctly interacting with some powers
  • crash in co-op when using controllers and swapping interface tabs.
  • Templar passive "Purged Through Holy Flames" not triggering on non-Fire skills.


1.30.1
  • Projectiles can go through walls in certain directions
  • Can't click or hover lower tier gems when not having bags in the inventory (weird)
  • Static/Lightning Rod may not trigger properly when enemies are up against walls

1.30.0
  • Linux: PS3/PS4 controllers may not be detected, and if they are, may not be responsive
  • Occasional crash when swapping items with a barrier effect active.
  • Templar synergy Passive "Purged Through Holy Flames" not taking weakness effects and damage increases vs specific targets into account (such as Contra).
  • Templar rune Blade Celerity not working with Tome of Vengeance, causing odd behaviour in Blade spawns and despawns.
  • Berserker Dragonfire set sometimes adding incorrect (low) amounts of Rampage damage.
  • Scrolls are doing something weird - they seem to be stacking together in the hotkey slots by rarity
  • Bone Spear can pull bosses causing fights to break
  • Stash crash
Last edited by Squarebit; Jun 13, 2022 @ 2:16am
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Showing 46-60 of 249 comments
Megan Sep 22, 2021 @ 2:36am 
I asked about base mana and mana regen some time ago, but I don't think I got a response - maybe I missed it. Is this working as intended?
Squarebit  [developer] Sep 22, 2021 @ 5:17am 
Originally posted by Megan:
I asked about base mana and mana regen some time ago, but I don't think I got a response - maybe I missed it. Is this working as intended?

Ah, yes, my bad - health regeneration and mana regeneration is based on your base stats (ie, no passives no gear), but health regeneration also adds in a miniscule portion of your max health (0.5%) since the numbers tend to get so much larger there.
Megan Sep 22, 2021 @ 5:36am 
Hmm, makes sense. Thanks for satisfying my curiosity :)
Snow Sep 22, 2021 @ 7:58am 
Dungeon Anomaly, boss locked me in, and himself out.

Proof: https://steamcommunity.com/sharedfiles/filedetails/?id=2608658825
特纯 Sep 22, 2021 @ 8:06pm 
使用位移技能的时候 在墙边可能会卡进去
安安我小鼻 Oct 1, 2021 @ 8:19am 
Templar's shield "Heat wall" damage increase don't work
Draconian Oct 8, 2021 @ 12:38am 
Apparently save progress can get messed up. I beat the Main Story quest and went to Tinka's place to talk to her. After logging back in the rune from finishing main story quest is gone. I still have access to Tinka's domain. The Main story quest and Find the Demon Hunters reset to unfinished. Screenshot with proof. https://steamcommunity.com/sharedfiles/filedetails/?id=2622436290

Turns out Screeching Madness reset as well. I had to refind the cave before it retriggered.

Kept all the xp i got from finishing Main Story Quest though.
Beating Main Story Quest again gave me the rune and rewards again. Wonder if i could bug the quest but transfer the rewards before logoff for infinite rune dupe?
Last edited by Draconian; Oct 8, 2021 @ 1:05am
Draconian Oct 9, 2021 @ 12:38pm 
Seems like companion health bars cannot be disabled while you have the Masters Command set equipped. Taking the set off does allow for companion hp bars to be disabled. Disabling companion nametags as well will remove the hp bars.
Last edited by Draconian; Oct 9, 2021 @ 12:52pm
Draconian Oct 9, 2021 @ 12:57pm 
Not sure if this is a bug or not, but upgrading the treant companion skill with The Living Forest rune does not cause the skill to be affected by the call of the wild accessory.
Squarebit  [developer] Oct 11, 2021 @ 1:35am 
Thanks everyone! We'll take a look at these issues and try and have them resolved with the next update.



Originally posted by Draconian:
Apparently save progress can get messed up. I beat the Main Story quest and went to Tinka's place to talk to her. After logging back in the rune from finishing main story quest is gone. I still have access to Tinka's domain. The Main story quest and Find the Demon Hunters reset to unfinished. Screenshot with proof. https://steamcommunity.com/sharedfiles/filedetails/?id=2622436290

Turns out Screeching Madness reset as well. I had to refind the cave before it retriggered.

Kept all the xp i got from finishing Main Story Quest though.
Beating Main Story Quest again gave me the rune and rewards again. Wonder if i could bug the quest but transfer the rewards before logoff for infinite rune dupe?

This may have been the auto-backup system kicking in and fixing up a corrupted save.. basically a small partial rollback instead of the character disappearing altogether. I'd recommend doing a manual backup of your save data just in case this happens again and it isn't successful!



Originally posted by Draconian:
Not sure if this is a bug or not, but upgrading the treant companion skill with The Living Forest rune does not cause the skill to be affected by the call of the wild accessory.

Not a bug, has to be multiple of the *same* companion for it to interact :)
LightFuri Oct 11, 2021 @ 2:34pm 
Hello. I think i found a dmg calculation bug for hallowed bolt + hallowed grace rune. I checked dmg numbers including all modifiers and got way bigger numbers rather than ingame.

For example with 600k shields the damage should be around 18b but ingame it was only 604m. I tried to exclude some of the damage modificators and it seems that % holy damage is not applied to base damage from hallowed grace rune effect. Without it i got exact same damage numbers.

Please, could you confirm that it is a bug or maybe this is some hidden mechanics / miscalculations from me?
Stolio Oct 13, 2021 @ 9:20pm 
I was playing a berzerker -Rock pound- build against the 3 head dog boss and it seems the ability is blocked by the wall and can't damage him.
Megan Oct 17, 2021 @ 6:22pm 
In light of a certain company updating a certain game recently, I'd like to express my appreciation for developers who still hold to the admittedly quaint notion that they should fix bugs in less than a decade.
Rahlence Oct 18, 2021 @ 3:32am 
Originally posted by Guido:
*snip*
No idea where you got your numbers, but it's completely wrong.
(barrier * 150 + direct hit * direct hit scaling) * hallowed multiplier * hallowed amplifier.
Barrier * 150 is much greater than anything you get from direct hit * direct hit scaling, so you throw all that out. That means no crit, no holy%, no overpower, no taunt bonus, no weakened bonuses, etc.

600k is an extremely weak barrier to base hallowed on. Pump those rookie numbers up.

Also, even when completely minmaxed, a hallowed build is quite weak.
Last edited by Rahlence; Oct 18, 2021 @ 3:34am
LightFuri Oct 30, 2021 @ 3:36am 
Originally posted by Rahlence:
Originally posted by Guido:
*snip*
(barrier * 150 + direct hit * direct hit scaling) * hallowed multiplier * hallowed amplifier.
Oh thanks, that make sense. Too bad this interactions are not described ingame(
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Date Posted: Aug 17, 2021 @ 5:27am
Posts: 249