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I saw some of your posts and you seem to be a really experienced player. Do you have any tips for a new player?
There are some experienced players who make build videos, though.
https://www.youtube.com/@blondyn8830/videos
Blondyn has videos and has posted here quite a bit.
I think there are like 1-2 more people who have posted videos and builds on YT but that's about it. You could go search and see what you find if you really want to.
The armor sets are designed such that they can be triggered/activated by a lot skills, like one for the Machinist makes the infection/poison debuff (name escapes me ATM) stack indefinitely but it can be applied by any poison skill so you could just use whatever you wanted to.
Don't be afraid to skip abilities later, either. When you're level 1-5 for instance, you'll pick one of those "basic attack replacers" but no build I use at max level uses any of those anymore, I put points into one of the passives or something at the start, instead. But you can respec any time for free, or even just swap around points at Korem (? I am terrible at remembering the names I guess -- but the dude who gives you all the main story quests), so don't be afraid to experiment or try things out.
For leveling purposes and stuff, personally. I find gear with "your attacks burn/smite/poison/deal shadow damage" targets very helpful but I also started on Heroic with every play-through so I was facing enemies with higher health totals. Satellites can be helpful too, since they just deal free damage to enemies. But that's just starting out.
Some times you might find a Legendary (if you're on a difficulty that drops them - difficulty/drop only applies to the campaign - endgame scales into those difficulties so the difficulty you chose at the start has no impact on endgame) that instantly defines your leveling experience, like I got a pair of boots that removed the mana cost and cooldown from Dragon Leap so that was how I level'd was just smashing everything to death.
Pick any of the 8 sets that your class has access to (infinite stacking is important to "counter" the exponential scaling of monster HP), pick one or two main skills to build around, get all resistances to 130%, get some form of healing (Healing Touch scrolls/codex or Health On Hit), farm Dungeon Anomalies for runes and then look into getting some more defense (Damage Reduction, Evasion, Blocking, Parry...) as you climb up the difficulty ladder.
There will always be some exceptions (e.g. some builds use more than one or two active skills), but generally speaking, this is most of what you should be doing.
Yup, agreed. Though depending on the armor set or the skills involved, some choices will go much farther than others. Any skills that don't or can't critically hit will ultimately lose out big time to not benefiting from Critical Hit Damage for instance. But this is all very solid advice and will serve quite well.
If you're not max level though, don't worry about anything yet. Just get through the campaign, you won't need any specific builds or anything to do that but use the time to experiment and see which skills you like and might want to build around.
If a skill has a long cool-down though, keep this in mind, you can get an utterly obscene amount of cool-down reduction, to the point that a lot of skills in the first three tiers or so of a spec tree can become spammable or close enough to that point that it doesn't matter.
I'll have to check to see if it holds up on other creatures too as that character is only at the courtyard, however, the build allowed me to get a max kill count of around... 200 or so within, IIRC, 30 seconds. Basically, if I walk 10 feet, and hit the button for Magic bullet and it senses something off screen that's close enough, it starts shooting them and chaining to the rest of the mob and all I have to do is sit there as my Pally drone keeps them busy as they die. It's so effective that the courtyard is littered with loot that I don't even know if I want to deal with (lucked out with some legendaries/uniques via drops and gambling which just put the icing on the build, so, everything that's been dropped so far isn't even a consideration).
Granted, that build also requires the Mechanist DLC, which, given how long this game has been out, and it's one of two game related DLC, it's not that bad a deal all things considered for the amount of fun the game has.