Chronicon

Chronicon

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spectrefps Aug 22, 2021 @ 1:56pm
Unstable Dimension: any way to Town-Portal without it closing?
According to the Dev's forum comment from 2017, the portal *should remain open* when using/returning from a Town Portal (their exact comment was: "The portal should stick around until you exit to menu or exit the game, or another one spawns.
You're fine going back to town to make room!" -Squarebit).

So, I entered my Town Portal, sold my gear, and returned through my Town Portal to discover that *the Dimensional Portal did in fact disappear*. Is this intended (and a change from previous mechanics?) or is this a type of bug?

As it stands, my only option is to drop most/all of my gear on the ground *before* entering one, and only take *the most expensive/valuable* that drops inside it (leaving quite a bit of $$$ on the ground when I leave and the portal closes up). It'd be nice if the portal **actually stayed open** until A) You exit to menu/exit game or B) another one spawns, like the dev said in their older post. I hope this can be changed/reverted back to this behavior, as it is a single-player game, so us pack-rats should be allowed to sell everything if we are willing to sink the time to do it. :D
Last edited by spectrefps; Aug 23, 2021 @ 11:44am
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spectrefps Aug 23, 2021 @ 11:39am 
Bump
Squarebit  [developer] Aug 23, 2021 @ 1:24pm 
If you read the whole post you found, you will see that my reply was that it stays open *before* you enter it, so you can go to town to make room before entering :)
spectrefps Aug 24, 2021 @ 8:11am 
Ah, my mistake. So once you enter, you can only carry back 1 full inventory's worth of loot at most? Darn, was hoping there was a way to haul more out of there (due to the high number of chests and champions that appear)

On another note, is it possible to have a third bag slot? I see there is a blank space between the 2nd bag slot and "something" that is still locked for me. Could this be a 3rd unlockable bag slot for more inventory space?

And one request: Would it be possible to add an map markers for Chests (not just the Super Golden/Epic variety, but the regular and locked chests as well)? They can still hold some good stuff (got some nice items out of them on occasion), but they are nearly impossible to track down on some tilesets (where they are on the north-side of a wall/pillar, so you can barely see them unless you happen to hover your mouse over there and click). Having all chests marked on the minimap as you discover them (or perhaps a toggle in case people want to filter them out?) would make it easier to keep track of them after the chaos of battle has subsided.
Last edited by spectrefps; Aug 24, 2021 @ 8:48am
Paratech2008 Aug 24, 2021 @ 6:14pm 
I tried it today for the first time and had my butt handed to me. I guess I am not high enough leveled to play it. I'm only level 26.
spectrefps Aug 25, 2021 @ 9:26am 
Yeah the packs of champions in there can be pretty rough (at least they seemed tankier *and* more damaging than those I encountered normally on a map). Plus, they all apparently get a bonus/ability/buff in that zone (says so when you enter). But I guess that's a fair trade for how much stuff they can drop, and all of the chests. My only grip is not being able to cart-out *everything* in there once I clear it out. XD

For what it's worth, my first character is a Warden, so I was able to keep them at bay while I loaded them up with arrows. With those narrow winding catwalks, they had to slowly march around to reach me, while I could pick off most of them from afar.

I'd love to be able to re-enter the portal once you killed all enemies (maybe it'd be considered "stabilized" once all of the "evil presence" was destroyed) to sell the rest of the loot on the ground in there.
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Date Posted: Aug 22, 2021 @ 1:56pm
Posts: 5