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https://steamcommunity.com/sharedfiles/filedetails/?id=1911997938
im currently using the all for one set for 2k+ percent physical damage, 3 pieces of the summoners set. and 3 pieces of windcallers for lots of whirlwinds.
vampire lord rune + pure energy rune adds quite a bit of survivability.
wearing call of the wild, giving 2 extra wisps, spiderlings and wolves ... and added a thumper rune for a sandworm companion, as well as advancing army rune for 280% movement speed added as companion damage, wolftooth and packleader for an additional alpha wolf for my wolfpack and about 400% extra damage plus bleeding from my wolves ... haven't seen the master set so far ... i guess, it's an upgraded version of the bond?
It does two things: #1 it gives 90% DR for all companions and #2 it makes them all elite (x2 HP,x5 damage, special abilities etc).
My companions (x4 demons, x5 imps, x5-7 eyes) do... roughly 300mil total damage between them (43,000,000 damage per demon per hit after launching a meteor).
And yeah: I can do X, but it's very very very slow & I have to hide at all times as I'm insta-gibbed by any mob in them, my pets don't die, they just chip away slowly.
Farming and socketing those runes will up your damage taking you into the later Mythics. 12 easily, maybe 15 when fully geared up. But if you want to take pets into the endless scaling you are going to be forced to retool with class sets.
Here are a couple of examples from one of the better buildmakers out there.
https://www.youtube.com/watch?v=a7XbfmtYZzY Uses pets with big health to do big retaliation damage which results in big shroom damage via gearing and the Shroom Tender set. You can do something similar with pods instead of shrooms with the Everspring set.
https://www.youtube.com/watch?v=tkb7-_Ep-XQ takes all that companion damage you have and pairs it with the Wolfcaster rune and the Torential set to keep your armada of pets but your real damage is from casting charging wolves to create hail for the Torential set. A similar playstyle exists for the Wispmother set where instead you get the rune to make your wisps cast certain skills everytime you do with the Wispmother set further stacking damage.
Long story short, in really late game you will need a class set to add to your damage and you will be casting something. Stand back lazy play where your pets do everything simply does not scale well enough.
But it will be your choice what it is you are casting. In D2 terms the thorns option plays like a summoner with curse of thorns and corpse explosion (not exactly but close enough). The wolf caster option is more a bone spirit build with a large summon army meatshield but with the twist that your bone spirits are super bone spirits that do more damage based on how swoll your summon army is. The Wispmother set is similar to the wolf caster except instead of super bone spirits from you, the skeletal mages in your army now fire super bone spirits every time you cast a regular bone spirit, like option pods from a side scrolling space shooter but on steroids.
That said, any build is dependent on 2 things, first having properly finetunned your trees and secondly gear. Also remember that some of the best in slot gear is true legendary so you'll have to farm for it. in my case I'm still looking for the loyalty amulet, my damage should ramp up signisficatly when I get that.
In addition to the vids, if you check the build section of the foruns here, you should find a warden build that focus on having a very high amount of summons and gaining damage per summon. From my understanding, that is crazy powerful so check that one out too.
There is quite a bit of depth to chronicon, maybe not as much as other games in the genre but then again chornicon avoids the Idea of depth for depth sake so it has depth but not to the point of it being detrimental. Now it's a matter of learning and start enjoying this.