Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
most of the time you use 1 button/attack chars and support that by aura/ritual/etc. stuff in the rest of the slots... or with utility skills that go on low cooldown.
now if you use active skills its not that bad, cause you actually feel like using an attack... but try that with a full bar of auras that need recast every 7 seconds... 5 casts equals about 2-3 seconds cast time depending on speed, so the first aura cast is already down to 5 seconds again...
if you think this aint bad... try it, that "stutter stepping" through levels despite having like 200% move speed is not only anoying, i also kinda get a headache from it litterally, as first off it happens all the time that you wanna turn around a corner, move your mouse around it and BAM, stutter break to rebuff and the char ends up stuck in the wall... and second if my brain watches fast paced gameplay and assumes a movement but is interrupted by buffing coffee break... that hurts... kinda....
but well, might just be me, but even in games like diablo, exile and co. i found it astonishingly anoying that the chars always have to stand still for buffing... especially while whatching a barb whirlwind 24/7 =P.
PS: also pls reduce reach/range reduction on sentry rune to 25% less down from 50%, cause having aoe´s with 1.5 meter range is kinda strange =P.
Dodge button? Since when does this exist in these kinds of games? Isn't it just the completely normal thing that you have to learn mobility skills in order to dodge stuff?
Edit: Obviously directed at what's his name, not op.
@ Lale As to assuming character movement ... you're always in the center of the screen ... try not getting lost.
though i´d like finding some lock builds that are good and not having they´re range reduced to point blank or using pets. but well, i could brabble all day about that =P.
I've been thinking a bit about this as well. When creating a lock I was expecting to try out different ranged builds, but already during leveling I found a great item where I just automatically spammed 3 different curses each second and steamrolled the campaign by walking up close to the monsters. Now my lock is Screaming Skull focused, which is a great build, but still very up close. Frost lock builds seem more ranged focused though - it's worth checking out.
Edited so it made a bit more sense.
but either the range gets to low with sentry rune, or it doesnt stack high enough to get enough triggers.
on top of that the ramping dmg doesnt seem to get that high, which means not enough stacking multies....
strange though as it looked like plenty with death speaker, murmur, despair and all the regular endgame stuff in place...
guess i try the same thing with armageddon eventually, as the rune nullifies the cd so i can counter the area loss from sentry with the free enhance slots then. well maybe. =P
You can even use all that with Balgars, or perhaps even scrap balgars and now just worry about damage stagger since you have a lesser balgars, but now you heart of the forest it up for super cool downs and extra mana spent, and become a freaking engine of destruction spamming abilities blowing wads of mana and healing it up all the while.
Or you could possibly utilize Balgars without the heartstone enchantment, since you have the extra 50% DR + the free 25% heal (of damage dealt). Eitherway, it opens up the game play.
You'll need one of the Warlock Shadow Mastery abilities to absorb 10% damage to mana to stack with the ring of pure energies 40%.