Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the other enchant options, the flat +1000 damage is very good and should pretty much always be taken if it's available. The percent elemental damage enchants beome relatively less effective with higher mastery levels though, since putting points into the elemental lines give +1% elemental damage per point. Other enchants to consider are crit rate and crit damage for builds that aren't reliant on DoT effects, and overpower. Overpower lets your damage ignore a portion of enemy resists, for example against an enemy with 60% resists, 50% overpower effectively reduces it to 30% and 100% overpower renders it completely ineffective. Early on into anomalies the effect is pretty much negligible but it becomes much more important later on since enemies gain resistance bonuses as the difficulty scales.
I was wondering, do you plan on making any other build guides for this patch, or are you waiting for future patches in case of changes? I'd love to see other skill tree builds for classes like Warden and Warlock, but I'm guessing that the other builds aren't quite as strong.
I had a couple other questions if you get a chance. What's with all the pickup radius enchants/gems on your builds? Does it help with something besides grabbing gems/hearts?
Also, do you think the Wisp build is completely dead at this point, even with the 6 wisps from the WM set?
Thanks again for the pointers. I'm feeling better about how to develop my gear.
The pickup radius enchants are just there as filler since the minor enchant slots on those gear pieces don't really roll anything else that's particularly useful. You can pick any of the other options instead, I just opted for the pickup radius for extra quality of life since magic find is capped and crystal find/exp gain get drowned out by the massive bonuses from just being in high anomaly levels.
I think the Wisp Warden build is indeed completely dead in this patch, since it essentially got nerfed really hard twice with the mastery caps and the mechanics rework. Hopefully future balance changes will make it viable again.
In its current state, there are only so many late-game options for skill trees for every single class, and I wish it wasn't that way. I would love to explore poison builds for Warlock or Wind Ranger/Poison for Warden, but because some skill trees are considerably more powerful and potent than others, it almost becomes mandatory to have certain skills over others. Being that this is a single/local co-op game I don't personally see the problem with there being some builds that are more OP than others, as long as it's not limited to just one build. When one build is considerably stronger than the next build down it really limits your options and leads to combat becoming stale.
I know this might seem like a petty criticism, but I want to be able to enjoy the full gambit of skills and abilities, as it's obvious you have put so much time and effort into each and every skill tree. I just don't know if that's going to come from nerfing superior builds/skills, rather than buffing weaker ones. Hopefully, Wisps will someday be as strong as they once were. For those who want a challenge, they don't have to play with these sorts of builds, but I really feel like having options like this for content where you can very easily be one-shot is not only fun, but necessary.
Either way, I'm sure there will be many more changes in the future, and I look forward to seeing this game develop and evolve. Thank for reading!