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Max resistance is 80% (after difficulty penalty).
The rest is uncapped as far as I know.
Block Damage at 50%
Block Chance at 75%
Mana Cost Reduction + Overpower + Knockback Chance + Crit Chance + Soul Steal Chance at 100%
And Magic Find at 999% :)
Thanks for the info otherwise. Are these in Help anywhere? Otherwise I'll make a note to try to remember.
Also does Overpower become necessary at later levels to get through enemy resistances? Or can you pretty much outdamage them without running into enemy immunity?
Yep all caps should be listed in the Help, under the "Stats explained" section.
Overpower is not strictly necessary in late game but it will definitely help you a lot. It will likely be more needed in a future update (Thinking about adding more resistances instead of tacking on health). The Mastery tree alone will get you 60% though so it's not too hard to stack up.
What does say "Lightning Resistant" (forget the exact wording) as a feature of a champion monster equate to in terms of resistances? Does that scale with difficulty? Do monsters get a flat +X% resistance per difficulty?
I agree, and I have some planned changes to Masteries, but I am not sure when I will focus on that yet!
I can't check right now, but off the top of my head I think they get 50% resistance.. and difficulty might add a little more with each step. Difficulty does not affect base resistances with any affix, though. May change!
I guess all in all, I just feel that gearing for endgame currently is way too much heavily focused on defense and not many options for offense since most offensive stats are either too niche or gained elsewhere.
As for crit, yeah, for some builds/classes it does get useless, and for others it is not. It just comes down to your build :)
The next update will open up a lot more freedom in stat acquisition!