Chronicon

Chronicon

View Stats:
Zedon Mar 7, 2017 @ 1:57pm
need more ability slot
i need more ability slot i feel so restricted im playing fire templar cant used ultmate skill becasue
not enought abliity slot but anyway comment down below i want hear you guys opinion
< >
Showing 1-10 of 10 comments
I used to play a fire templar too (changed build now) and i didn't feel restricted... If you want the ultimate skill just drop an aura or one of your other skills and see if you like the change or not. Also if we are able to use all the skills at once theory builing will be less fun.
Zedon Mar 7, 2017 @ 4:22pm 
yeah i get your point
tatmouse89 Mar 7, 2017 @ 5:45pm 
yeah i think having to choose a skill to go without adds some nice choice and balance. drop a skill to keep the ult. that's what i did with my berserker
Megan Mar 7, 2017 @ 7:53pm 
I agree with the OP. I have no room for utility skills on my characters, which is kind of sad, because some of them are fun to use. There are also a few buffs I could easily add to my rotations, and they'd be a far better use of my skill points, but again, no room.

Eventually, all my builds seem to boil down to picking 1-2 active skills, 2-3 permanent buffs, and an ultimate buff, and then I try to make sure I invest everything else in passives, because anything else is useless.

In principle, I'd also agree with the idea that slot limits can encourage diversity. In practice, however, such a low limit encourages a bland sameness in actual play.

Personally, I'd add 2 slots for a total of 8. They could be restricted to permanent buffs if necessary, but that would at least grant some breathing room.
Last edited by Megan; Mar 7, 2017 @ 8:02pm
Zedon Mar 7, 2017 @ 8:13pm 
yeah good idea megan thx for your comment
Arkatar Mar 7, 2017 @ 8:33pm 
Originally posted by Megan:
Personally, I'd add 2 slots for a total of 8. They could be restricted to permanent buffs if necessary, but that would at least grant some breathing room.
I wouldn't hate the idea that there'd be a limit of 2 "aura" skills, and those would appear in those two additional slots which could aptly be octogon-shaped. If the idea is to make for more involving gameplay, then I think it's a good thing to limit auras to 2.
Last edited by Arkatar; Mar 7, 2017 @ 8:34pm
Megan Mar 8, 2017 @ 3:32am 
Hmm, that's the idea, but I don't think it's necessary to limit the number of possible auras; from what I've seen of Squarebit's comments on the matter, his concern seemed to be with the number of active skills. Those would still be limited to the 6 we have now. It's the 2 bonus slots which would be limited to auras, rather than auras being limited to those 2 slots.

I guess that could always be an additional limitation, though I can only think of one build I've tried which uses more than 2 auras at a time, and it wasn't important in that case.
Squarebit  [developer] Mar 8, 2017 @ 4:41am 
There is also the case of controller support and already using all available buttons :)

The entire skill trees are designed with 6 slots in mind.. so it's more to it than just adding two slots. I can say right now that I don't really like the idea of more slots. I'd rather add complementing mechanics instead.
Megan Mar 8, 2017 @ 5:25am 
Fair enough, though there's a way to add those 2 slots just for auras without impacting controller support - make them octagon-shaped, and disable their active-use effect while auras are in those slots. :)

They'd still have the passive effect, but their cooldown ability wouldn't be available. A build which wanted that ability would have to put the aura in one of the 6 regular slots.
Last edited by Megan; Mar 8, 2017 @ 5:26am
Astasia Mar 8, 2017 @ 6:23am 
TBH I'm not a fan of the dual nature of the aura and minion skills, where you slot them and they have some minor alt function if you press the button. I think just rolling some of those alternate bonuses into the base aura/minion skills and making them pure passives would fix the limited skill slot issues. IE some of the minion skills should be used on CD anyway, and having an extra button you just press constantly isn't very engaging. I'd rather have that slot for an ultimate or a situational/escape skill. My warden has a basic attack, a heal, and all four remaining slots filled with minion skills, so I can't even grab an ultimate.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Mar 7, 2017 @ 1:57pm
Posts: 10