Chronicon

Chronicon

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Xalaron May 23, 2017 @ 3:47am
Sockets, how many?
Any way to tell how many potential sockets a piece of gear can roll other then just spamming reroll sockets?
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Showing 1-15 of 54 comments
Arkatar May 23, 2017 @ 4:05am 
You always get a fixed amount of sockets based on socket type(s), so whatever you're aiming for, stop rolling once you get it. If you're actually trying to figure out what you're aiming for, then yeah, some "discovery" is required at first.
Xalaron May 23, 2017 @ 4:16am 
Thats not accurate at all, I had rolled a chest piece 3 times in a row, got 2 sockets the first two times and 3 on the third time.
Squarebit  [developer] May 23, 2017 @ 4:20am 
Star sockets are more valuable so if you roll one (or two), you'll roll less total sockets. Cube/sphere are worth the same so any combination of those will always be max, whereas the stars might cut one off. If that makes sense?
Arkatar May 23, 2017 @ 5:36am 
Originally posted by Xalaron:
Thats not accurate at all, I had rolled a chest piece 3 times in a row, got 2 sockets the first two times and 3 on the third time.
It is accurate. Squarebit explained what I meant by "based on socket type(s)" but here are some examples.

If you're aiming for "all cubes" then stop rolling when you get all cubes since you'll never get more (nor less) sockets. If you're aiming for "star + sphere" and all you get is a star, you'll know you can't get that combination otherwise there would have been a 2nd socket.
Originally posted by Squarebit:
Star sockets are more valuable so if you roll one (or two), you'll roll less total sockets. Cube/sphere are worth the same so any combination of those will always be max, whereas the stars might cut one off. If that makes sense?

OffT: This is actually something i find strange, the Star socket is most often than not worse than the other 2 socket options at least for my Warlock, obviously that just benefits warlocks since we get more sockets, which is why i don't really understand the star socket using up 2 socket slots.

EDIT: Just checked to make sure, i use 0 Star sockets.The ONLY star socket i would consider is for Amulet/Ring/Accessory however, even that is not good enough to make me change my current ones which are +20% Pickupradius (i just mow down mobs, who cares about stoping :P), +20% Chance To Steal a Soul might be good when you DON'T mow down 10+ mobs per second......

Anyway, really like the socketing system, has potential to add to the end-game via Legendary gems later on when you add more stuff or something like it, like it as it is right now as well tho, i just envision it having more added to it in the future ^_^
Last edited by cookies for everyone!; May 23, 2017 @ 2:15pm
Run dem Weh May 24, 2017 @ 6:12am 
I'm kinda confused... the way things were discussed on here so far makes it sound like the socket amount you have is the one you're stuck with ?

But that can't be true, i turned a 0 socket Fist weapon into a 2 socket one, tried going for 3 but so far no luck, it would makes ense that armors have 3, jewelry 1 and the rest 2 sockets max, but i'm not sure on that.

Either way, if someone could clear this up: How many sockets is max per item type ? Similar to what i said or not at all ?

EDIT: Hmm... it actually seems like only items that originally had no sockets at all can be modified to have x amount of sockets, because i just tried re-rolling an offhand with 1 socket like 10+ times, and it never increased the amount.
Last edited by Run dem Weh; May 24, 2017 @ 6:24am
NullPointer May 24, 2017 @ 6:31am 
The item types have the following number of sockets:
Helm - 2 cube/sphere OR 1 star
Armor - 3 cube/sphere OR 1 star + 1 any
Boots - 1 any
Weapon - 2 cube/sphere OR 1 star
Offhand - 1 any
Amulet - 2 cube/sphere OR 1 star
Ring - 1 any
Accessory - 1 any

The presence of star sockets reduces the total number of sockets on the item (if it was more than 1 to start) because it takes up more slots, as explained in the earlier posts in the thread.
Run dem Weh May 24, 2017 @ 6:35am 
Originally posted by NullPointer:
The item types have the following number of sockets:
Helm - 2 cube/sphere OR 1 star
Armor - 3 cube/sphere OR 1 star + 1 any
Boots - 1 any
Weapon - 2 cube/sphere OR 1 star
Offhand - 1 any
Amulet - 2 cube/sphere OR 1 star
Ring - 1 any
Accessory - 1 any

The presence of star sockets reduces the total number of sockets on the item (if it was more than 1 to start) because it takes up more slots, as explained in the earlier posts in the thread.

Thank you very much, so re-rolling my claw that has 1 socket now and was already Square after the 1st re-roll (which i wanted), was completely unnecessary.
Last edited by Run dem Weh; May 24, 2017 @ 6:43am
Arkatar May 24, 2017 @ 4:02pm 
Originally posted by Run dem Weh:
Originally posted by NullPointer:
The item types have the following number of sockets:
Helm - 2 cube/sphere OR 1 star
Armor - 3 cube/sphere OR 1 star + 1 any
Boots - 1 any
Weapon - 2 cube/sphere OR 1 star
Offhand - 1 any
Amulet - 2 cube/sphere OR 1 star
Ring - 1 any
Accessory - 1 any

The presence of star sockets reduces the total number of sockets on the item (if it was more than 1 to start) because it takes up more slots, as explained in the earlier posts in the thread.

Thank you very much, so re-rolling my claw that has 1 socket now and was already Square after the 1st re-roll (which i wanted), was completely unnecessary.

And that's exactly what I said: if you're aiming for all squares and you get all squares, stop rolling, you won't get more.
AH-1 Cobra May 24, 2017 @ 8:01pm 
I've seen armor roll 1 star + 2 sphere/cube. Or x2 star.

The bonuses on the star gems aren't always that great.
Last edited by AH-1 Cobra; May 24, 2017 @ 8:05pm
Run dem Weh May 24, 2017 @ 10:35pm 
Originally posted by Arkatar:
Originally posted by Run dem Weh:

Thank you very much, so re-rolling my claw that has 1 socket now and was already Square after the 1st re-roll (which i wanted), was completely unnecessary.

And that's exactly what I said: if you're aiming for all squares and you get all squares, stop rolling, you won't get more.

No, you merely said exaclty that "stop rolling if you got what you want" as in the type of socket, right ?

This was about the amount of sockets, though. Can't just answer that with "stop rolling once you got what you want", that doesn't answer the question of how many sockets each item can have, obviously.

If for example Armors can have 3 sockets, and i dropped one that has 1 socket, happened to re-roll it to have 1 square socket, according to you i should stop, because squares are what i want, but it can have more sockets, which was not exactly explained here.

Unless you didn't read my first comment in this read, in which i said that you are not limited to the amount of sockets an item drops with, you can increase it by re-rolling, as i said, i re-rolled a completely socketless Fist weapon into one with 2 sockets, so that is very much possible, in case you missed that.
Last edited by Run dem Weh; May 24, 2017 @ 10:40pm
Squarebit  [developer] May 25, 2017 @ 2:47am 
Originally posted by Run dem Weh:
If for example Armors can have 3 sockets, and i dropped one that has 1 socket, happened to re-roll it to have 1 square socket, according to you i should stop, because squares are what i want, but it can have more sockets, which was not exactly explained here.

That shouldn't be possible - each item type has a pre-defined set of sockets and those are always the max amount, with Star sockets lowering the total max a bit.


To clear the confusion.. here's a complete list of socket rolls:

Boots, Accessory, Ring, Offhands (Tome, Shield, Claw, Arrow, Spellbook)
  • 1 Star
  • 1 Cube
  • 1 Sphere

Helm, Amulet, Weapons (Sword, Fist, Bow, Staff)
  • 1 Star
  • 2 Cube
  • 2 Sphere
  • 1 Cube 1 Sphere

Armor
  • 2 Star
  • 1 Star 2 Cube
  • 1 Star 2 Sphere
  • 1 Star 1 Cube 1 Sphere
  • 3 Cube
  • 3 Sphere
  • 2 Cube 1 Sphere
  • 2 Sphere 1 Cube


As for the Stars being more rare/valuable like that.. the plan is for more rare gems to be mostly Stars :)
Run dem Weh May 25, 2017 @ 2:50am 
Originally posted by Squarebit:
Originally posted by Run dem Weh:
If for example Armors can have 3 sockets, and i dropped one that has 1 socket, happened to re-roll it to have 1 square socket, according to you i should stop, because squares are what i want, but it can have more sockets, which was not exactly explained here.

That shouldn't be possible - each item type has a pre-defined set of sockets and those are always the max amount, with Star sockets lowering the total max a bit.


To clear the confusion.. here's a complete list of socket rolls:

Boots, Accessory, Ring, Offhands (Tome, Shield, Claw, Arrow, Spellbook)
  • 1 Star
  • 1 Cube
  • 1 Sphere

Helm, Amulet, Weapons (Sword, Fist, Bow, Staff)
  • 1 Star
  • 2 Cube
  • 2 Sphere
  • 1 Cube 1 Sphere

Armor
  • 2 Star
  • 1 Star 2 Cube
  • 1 Star 2 Sphere
  • 1 Star 1 Cube 1 Sphere
  • 3 Cube
  • 3 Sphere
  • 2 Cube 1 Sphere
  • 2 Sphere 1 Cube


As for the Stars being more rare/valuable like that.. the plan is for more rare gems to be mostly Stars :)

See, that's what i meant, the guy that replied to me probably didn't think it was possible then, but it is.

And i really hope you keep it that way, it is hard enough as is to get a full set of items that you want, it would really suck to potentially have to trash an item you actually wanted just cause it doesn't have the max amount of sockets and you have no way of changing that.

If that's a bug, please just keep it. Or add a seperate button to re-roll socket amount, maybe make it expensive, but at least possible, ya know. In games like these, it's usally hard enough to get the items you want, then have them have good base stats, and then the right suffixes and affixes, and on top of that you'd need the sockets, that's too much RNG.

Something like Path of Exile has ways to craft pretty much everything, which is really nice so you actually have some control over things even when playing alone, which in this game is the only way to play pretty much.
Last edited by Run dem Weh; May 25, 2017 @ 2:54am
Arkatar May 25, 2017 @ 5:52am 
Originally posted by Run dem Weh:
Originally posted by Squarebit:

That shouldn't be possible - each item type has a pre-defined set of sockets and those are always the max amount, with Star sockets lowering the total max a bit.


To clear the confusion.. here's a complete list of socket rolls:

Boots, Accessory, Ring, Offhands (Tome, Shield, Claw, Arrow, Spellbook)
  • 1 Star
  • 1 Cube
  • 1 Sphere

Helm, Amulet, Weapons (Sword, Fist, Bow, Staff)
  • 1 Star
  • 2 Cube
  • 2 Sphere
  • 1 Cube 1 Sphere

Armor
  • 2 Star
  • 1 Star 2 Cube
  • 1 Star 2 Sphere
  • 1 Star 1 Cube 1 Sphere
  • 3 Cube
  • 3 Sphere
  • 2 Cube 1 Sphere
  • 2 Sphere 1 Cube


As for the Stars being more rare/valuable like that.. the plan is for more rare gems to be mostly Stars :)

See, that's what i meant, the guy that replied to me probably didn't think it was possible then, but it is.

What are you talking about? Squarebit says it shouldn't happen (and it doesn't, I've rerolled over a thousand times and never saw varying number of a socket type in any given combination) and you keep saying it is possible. Seems to me you're either misreading our words or not quite understanding them.

Originally posted by Arkatar:
Originally posted by Xalaron:
Thats not accurate at all, I had rolled a chest piece 3 times in a row, got 2 sockets the first two times and 3 on the third time.
It is accurate. Squarebit explained what I meant by "based on socket type(s)" but here are some examples.

If you're aiming for "all cubes" then stop rolling when you get all cubes since you'll never get more (nor less) sockets. If you're aiming for "star + sphere" and all you get is a star, you'll know you can't get that combination otherwise there would have been a 2nd socket.

See what I said here, and I dare you to find a combination in those Squarebit divulged where that doesn't hold true.
Last edited by Arkatar; May 25, 2017 @ 5:55am
Run dem Weh May 25, 2017 @ 6:13am 
I understood you quite well, and you understand me, you just don't want to believe it, it shouldn't be possible to increase the number of sockets he said, so it's simply a bug which i acknowledged.

I literally said i made a 0 socket fist weapon into a 2 socket one, and took my boots from 0 to 1 socket, so it is possible, it shouldn't be apparently, but it is right now.

You don't have to believe me, but it happened, i'm sure the dev himself could easily replicate this by giving himself infinite resources or something like that and re-roll until it happens.

I can show you my gear, it's rather optimized (3 socket armor, 2 socket fist, 1 socket offhand and all the ones for the set i actually wanted) and i barely have any time played if that means anything. Chances of me having dropped all of that in the short time exactly the way it is right now, are probably very low.

EDIT: Look what i just did, only to show you, and it actually only took a single try: http://steamcommunity.com/sharedfiles/filedetails/?id=932522368
http://steamcommunity.com/sharedfiles/filedetails/?id=932522438

As you can clearly see, that is the exact same piece of armor, what are the chances i'd have 2 of the exact same item with all the same stats, am i right ? Re-rolled ONE time and it went from 0 to 3 sockets instantly.
Last edited by Run dem Weh; May 25, 2017 @ 6:24am
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Date Posted: May 23, 2017 @ 3:47am
Posts: 54