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The translation into several languages should be in the initial budget, at least in the text games.
You make a game with passion, but you have not translated it into several languages. That is an incomplete game, and unfair. You have created it initially for a majority, but not for everyone.
Would I like the game to be available in Russian? Of course! Also in Korean, Japanese, and many other languages that we don't plan to support. But each translation costs about $15,000, money which we would have to borrow. The problem is that Hero-U has a *lot* of text, and translation prices are by the word.
A Russian translation is especially problematic because the Steam-recommended price in Russia is one-third of the price we charge in the U.S. and Western Europe. We would have to sell 5,000 extra units to Russian speakers just to break even on the translation costs. We only need to sell 2,000 (or fewer) extra units to justify other languages.
Instead, we've chosen to focus on our next game, Summer Daze at Hero-U. Or we could stop making games, which might be wiser - Lori and I could have bought a car and traveled around the world for much less than we personally spent on Rogue to Redemption.
use XUnity.AutoTranslator if you want to translate game for personal understand, the puns will be difficult to translate, cheers up