Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The website is www.hero-u.com
Voice acting ... decent voice acting heh ... is expensive.
And not only expensive, but also adds significant time to the development of the game. Every tiny change to the script or text results in booking the voice actor back, accomodating their schedule and paying them more money. It results in things being much more difficult to tweak and polish when adding a voice to every line of dialogue.
I would think more feasible stretch goals would be more art assets (let Shawn's equipment choices appear in the main game, not just in the character screen) and maybe more characters or elective courses for (even) greater replayability.
It was their first kickstarter - I don't think they really knew just how much they were biting off as is.
With the next one, they should be able to take all they learned last time around and hopefully have a much smoother go of it. All things considered it was probably a blessing that they didn't have to deal with voice acting this time around
So far, this is an unprofitable game, which makes it difficult to justify putting a lot more money and years into additional games. However, it's too soon to be sure about that as it's impossible to tell whether Rogue to Redemption will become a sleeper hit and/or have a "long tail" of sales. Few games manage that, but some do.
Since we obviously can't wait a year or more to find out, we have already begun several additional products - a DLC pack for this game (art book, bestiary, hint book, and soundtrack), the planned second game in the series (Hero-U: Wizard Way or a variation on that title), and a smaller game, Summer Daze at Hero-U, which was inspired by "dating simulators," but doesn't fit squarely into that category.
The only one of those that is certain to appear is the DLC pack, as we need it to fulfill promised backer rewards. We're also likely to do a Nintendo Switch port of the first game - we plan to announce a crowdfunding campaign for that next month. Lori is very excited about a board game we've been developing - you could think of it as a hybrid of Clue, various Euro games, and Hero-U: Rogue to Redemption in board game form.
All of these things take time, and we have many other distractions, so our plan is to work on them for a while, fulfill the rest of our crowdfunding obligations for the first game, then see where we are. If we're a million dollars in the hole, it will be hard to justify finishing a big game like Wizard Way, but we might still go ahead with some of the smaller projects.
I don't think we can fully fund a game like this on Kickstarter - two Kickstarter campaigns covered about 40% of the development cost of the first game. At that, we still did better than some other significant Kickstarter projects. The trick will be to find out how close we can come to making back the other 60% through game and DLC sales.
Will we do more Kickstarters (or Fig or IndieGoGo or similar) campaigns? Yes, probably. But it will be very tough to succeed with them and bring in a big enough portion of our game budgets. We can also pursue outside investors, but most of them prefer to make money rather than lose it. :-)
I've been a huge fan of your work since the moment I first stepped into Spielburg more than two and a half decades ago, and I still replay the Quest for Glory series every few years. Shadows of Darkness makes it to my personal top 10 favorite games of all time.
Although I jumped in the kickstarter right away on Hero U, I admit that I took a while to actually start playing it. I was a bit apprehensive because Quest for Glory is a very tough act to follow. So far, I'm loving this game - and I very much hope that it will be the start of a successful series of its own.
I did a pitty purchase today. Even at $20, it was a little rich for my blood. Point and click is about 5th in my list of top 10 genres. So it's not always easy to find time to play one. Hopefully discounts and future sales will help close the gaps for your company.
I looked forward to playing Hero-U soon. Been looking for something like the Hero of the Kingdom series without having to replay HotK3 just yet. I feel like Hero-u will be a good way of accomplishing that.
Well, Hero-U is more on the RPG side of Adventure RPG, versus being a point-and-click adventure.
The core gameplay of most adventure games is acquiring an inventory of items, which are used and combined in various ways to progress the story, sometimes in bizarre ways, and usually there is only a single "right answer" to every puzzle.
With Hero U, most of the items you need are bought at the school store, and they're pretty obvious. Lockpicks pick locks, oil will lubricate hinges and locks, the rope and grapnel is used to hook onto things and climb, etc. Instead, the core gameplay is about improving Shawn's skills while exploring the world. If you don't have enough tool use, you won't get that lock open. If your throwing arm is a wet noodle, you're not going to get the grapnel to catch. Hero U will often give you more than one solution to a problem, though, so if you can't solve it in one way, try another.
This game won't have you doing things like swapping George Washington's dentures for novelty chattering teeth to make Thomas Jefferson think he's cold, or offer cheese to a lactose-intolerant volcano god in order to trigger an eruption. That isn't the style of gameplay here at all. (Both of those are excellent games, but very different from this one).
It seems like Hero-U is a combination of RPG, Point and Click, and Dating Sim. Which seems like an interesting combination to me. Which is why this game caught my eye on release.
The second is, of course, Monkey Island 3. Love it)