Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Still, the number of people who have said 'nope' at any time limit whatsoever suggests that if this game gets a sequel, that's something to do away with. Clearly it is not something modern gamers accept.
Strange. Do you avoid reading a novel because it has a last page? Hero-U: Rogue to Redemption is an interactive novel. When you reach the end of the "book," it ends. Then you "read" it again in a different way, or you set it aside to come back to later. Unlike a paper novel, you'll find different things the next time you read/play.
I've never written a game without an ending. I do play some (Heroes of the Storm, for example), but they aren't story games. Of course, HotS does have an effective time limit; if you don't win in 20-30 minutes, the opponents will.
It's possible there's some misunderstanding about this "time limit" thing. Hero-U: Rogue to Redemption ends after 50 game days, but it might take you 10 hours or 100 hours to get there. Average seems to be about 25 hours, about four times as long as it took to play a Quest for Glory game. There's no time limit on game play, just an ending when you finish the story.
No. Honestly, one has to try in order to get a bad ending or fail the game early. Yes, the time limits seem daunting at first, but 50 days is more than generous in order to both raise skills and accomplish everything. The game provides more than enough time. I did a playthrough where I intentionally failed everything, and I had to wilfully ignore many many hints from the game that I was ignoring something important.
Exactly.
I've played through the game twice, covering a large chunk of the options avialable (although not all of them, as I'm always delighted to see).
The game has 50 in game days. Its NOT a ticking clock. To put that in perspective, I have played 135 hours, real life time, across those 2 games, those 2 sets of 50 days.
If you think completing a game in ~65 hours is too tight of a time constraint, I'm not sure how you play video games at all?
LOL Yeah, you can stand still and no time passes - that's different than old QFG games. So its not like you are sitting there, ticker clicking down on you. I think its putting people off in a way that's just not the reality of what the game is like.
That being said... I feel like the first day or so of school has an overload effect for first time players. They are told they need to train, but they want to talk to everyone and they also want to explore and there's stuff they want to do, like read books... maybe if the training areas were roped off the first day or so (like how the lockpicking room is until you read the book), this might help reduce that feeling of "I'm falling behind?"
Which is not the reality at all - getting any skill up to 50 can get you through 95% of the skill challenges, as far as I can tell. But, as always, perception is reality.
Heck, the developers even said that you won't have enough time to read the descriptions of every item. That goes against everything I think of in an adventure game.
I want this game, I really do, but I don't want to be pressured to do stuff.
Well like Fast Jimmy says, the game is actually front loaded, so at the beginning of the game new players might feel overwhelmed with the amount of exploration they want to do within the daily schedule. But since we remain in the school for 50 days, there is plenty of time available before the final day to explore everything. New areas open up gradually as the semester progresses, so there will be more to see than just the initial rooms available, but not at a pace faster than what the player has time to explore.
I was overwhelmed at first but the stat checks are very generous, the game provides many hints as to which skills need focus on soon (the subject of each day's class lesson) and there are many days with no class where we can spend as much time training or exploring as we want to. Maybe if there is a YT playthrough available you can get a feel for the time progression without too many spoilers.
Reading descriptions doesn't pass time. Standing still doesn't pass time. So I'm not sure who you're hearing this from. Moving around and doing time consuming actions like lock picking passes time, and having conversations passes time.
You got way more than enough time to do every side quest and max all your skills and still have time left by the end of the game you just start killing time.
The people who say this are the people who have only played >10 hours from what I've seen.
Again - it can feel a little daunting at first because the game encourages you train your skills (which can take an hour a piece out of a 10 hour total day), so if you aren't careful, you may feel pressured to skip plot stuff or exploring and doing this training instead.
This is a red herring - I have unlocked almost all of the achievements, explored nearly all of the plot/story options, maxed my stats up to 100 and STILL had days where I was just twiddling my thumbs.
If you are honestly curious, I'd check out some of Durinde's Let's Play videos to see how the game plays and figure out if its for you. In addition, I made some guides (sticked at the top of this forum) that can also help you structure your day a little bit, so you know which things to focus on while having plenty of time to poke around, talk to your friends and see all the sights at the same time.
No. The game goes for 50 days if you don't die. It's just that if you don't get certain things done, then there are different outcomes. Sometimes your classmates complete quests instead of you. Sometimes people die. It gives the world a more realistic feeling where your actions matter because if you don't do things, then the result is different.
You definitely have enough time to read the descriptions to your heart's content. I've never seen any issue with that and I look at everything. You *can* talk to everyone if you schedule it right, I think, but you may lose out on raising your stats. Dialogues change over time, you see, so if you don't talk to everyone every day, there's a chance to miss minor quests or new information. Time marches on, even if you don't.
The game also kind of tells you where to go and what to do when there's an event you need to be doing. You'd have to straight up ignore what you're being told to fail to catch the thief, for example. There are a few small missables like finding your roommate's pan flutes, but that isn't game-critical either.