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No it was obviously intentional through the dialogue. I told her that I already had the skull and the gem and map when the quest started, so she told me to get the key. She was even there at the pirates place and had different dialogue about me getting the key and hat, and then she leaves to meet me at the wall.
It seems from what I'm reading, if you didn't get the stuff by the time you get that quest, then she says she gets one while you get the other. It's like the easy mode because you didn't explore thoroughly enough by then.
Much the same way later in the game how you can rescue Joel and find the info to fight the wraith, and destroy his phylactery, or you can escape from the wraith on the next day tell the teacher and skip the entire day to have the paladin teacher fight and destroy the wraith while you save Joel.
Oh, okay. Now I understand what you meant. That's interesting.
Careful about spoilers, OP hasn't reached that point yet! :)
Hmm.
I got the skull like 2-3 days ago - so restoring is prohibitive. (Incidentally, I like that restoring is prohibitive so you don't save scum exams and poobah etc - but yeah.)
Well, I'll go give whatever the wall thing is a try first. My sneak is very good. (Which is partly why my combat is so bad, I guess.)
I tried drawing off the gogs one by one but they all chase. Like, they're not triggered one by one. The king's ranged thing gets me.
I'll report back.
PS. Maybe the designers meant for you to choose between combat and rope climbing. But, it wasn't really explained properly (and doesn't work unless you don't have either item before talking to Katie.)
Edit 1. Nope. Could stand in between the gogs at the wall, but as soon as I touched it, all five were alterted.
Edit 2. Well. I threw the daggerang from far back. They all came chasing. I used small traps to delay the grunts. I found that if I run back as far as I can each turn, the king can't hit me but I can hit him. Unfortunately, I backed up into the other two gogs patrolling before this battle so ended up fighting 7. I died. But, it looks like a cheesy strategy that may have some merit. I'll try again.
I've just fixed this for the first patch, likely next week. In the meantime, you can work around it by loading a previous saved game and giving Katie the map fragment before you show her the red gem. Sorry about the case we missed; all of the possible orders for presenting Katie with quest items in the Sea Caves should work correctly as of the next patch.
Thanks for the tips.
I think I must have shown her the gem. But I can't actually remember. I just replayed the conversation and the only two options are, "I already have the skull," and "Look for the key."
It's all good. I'll either beat the gogs or fail the quest.
So ... (spoiler for later in the game) how come, in an entire University filled with heroes, Shawn is the only one who can save Joel's life then? Apparently the others aren't that heroic after all, they're just after the treasure and glory. ;)
But I'm at the wall and I have no bomb.
Edit: I think what I learned is to do everything as early as possible in case you have to run back for gear. Or, possibly, buy one of everything.
Edit2: Oh, exactly the same as Froggy!! Gawd.
I think the problem is that in the first time-sensitive quest ("catching a thief"), the game teaches the opposite: No matter how much it is stressed that the matter needs to be resolved as quickly as possible and that you are encouraged to figure out the solution by yourself, you can't really do anything until the last day and have to wait for the game to point you to it. After that lesson taught, Hero-U suddenly makes a U-turn; in the following quests, the urgency isn't stressed that much right from the beginning, but time is actually of the essence now and if you just wait for the game to present you with the right opportunity like in the first quest, you fail.