Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
"Melee is blatantly not designed for more than 1 v 1 and is filled with arbitrary rock-paper-scissors stun lock mechanics which fall apart in skirmishes that involve more than one player, in an attempt to mitigate this, some melee oriented classes get a buff which activates inconsistently on a successful strike which regenerates health, increases attack speed, and in some classes regenerates stamina, which in theory should make melee a bit more viable in fights that involve more than 1 enemy, which created a large amount of problems in its own without fundamentally solving the viability problem."
Actually that is the result of Trinkets being added in for testing before they are available to be loaded ot in the customization screen. It was never meant to fix anything, Alpha is for testing things like this even if it isnt fun. It really sounds like you just did not do good in the melee skirmish. As for ground pound, just roll away you get an indicator of it comming at you.
"Although this game is in alpha and plans to release a lot more content, factions, weapons, PvE and other features the matter is that in it's current state the game is a 4/10, until such time as the devs undoubtedly add, address, and continue with their work, but this is a review on the current situation of the game as well as the largest problems that plague it. I will continue to add to this review as major updates are released for Eternal Crusade."
You make it sound like the game is dead. A patch is released each week making quite a few changes each time and the Devs are very active and responsive. There is a twtich live stream with the devs every Friday. As well as this most the issues you mention in the review are already being worked on. If you took any amount of time to check the actual forums (not steam) you would know all of this.
Everything that I've stated is my own personal view of the game as well as gameplay mechanics, despite how you came to interpret what I wrote which is EC currently is in an expected rough alpha state in which I point out and explain flaws of the game and why I can't suggest it barring the investment situation. Although I personally have few doubts about the game, even as I stated repeatedly in my own review that I would give an honest, unbiased look at the game.
I don't know how you managed to interpret my review as making the game sound dead, or how the devs aren't active, as I haven't missed a single friday stream since I've entered the captain founders access for $120, as well as purchasing a relic weapon bundle which was $140.
I would like to think that I have a realistic down-to-earth understanding of EC, like how the Lascannon mechanics should change to be more viable instead of a mostly AT/AV sniper.
Also remember that the point of alpha testing, the point of my review and criticism is to help with the development of the game, the worst thing you can do as a tester is close your eyes and ears to flaws and yell "It's an alpha".
I'm sure the devs are wearing their big boy pants and aren't offended by what I wrote in my review (please don't murder me Nathan), but take it as constructive criticism.
Failing that you're kinda out of luck. Steam works in mysterious ways when it comes to reviews and culls them seemingly at random to make room for newer ones. I haven't figured out the logic behind it and probably won't ever figure it out.
Thats just plain wrong, change you're bolter pistol and you dont get the "lock on" option anymore and can zoom. Not only that using "lock on" in my opinion is worse than aiming yourself. Moving back and letting them come to you in melee is one of many "melee strats" used.
.........nurf Stalker Bolter please.
Not an opinion, this is a misconception. The trinket effects were not added to mitigate mechanics it is just more testing most people dont know about. Eventually these trinkets will be load out items filling those tiny squares with lines through them we can not access yet giving you the option of these effects over others at the cost of load out points.
You start the review with
"As of 1/26/2016 in its current state I can't recommend Eternal Crusade despite my own wishes to promote it, although I'm sure this will be a fantastic game on release, this is a review for the current situations and issues with the game, without talking about roadmap or in development features."
You end it with
"Although this game is in alpha and plans to release a lot more content, factions, weapons, PvE and other features the matter is that in it's current state the game is a 4/10, until such time as the devs undoubtedly add, address, and continue with their work"
This insinuates to people comming into the game for the first time that they have stopped there work and need to continue at some point. You also Rate its current state as 4/10 even though you began with
" this is a review for the current situations and issues with the game, without talking about roadmap or in development features."
So people are left to assume as an early alpha its only 4/10 which is pretty far off. Some early alphas have literally nothing in them working save an hour worth of content.
You never state this is your personal opinion on the game, only that you will be unbiased which your overly lengthy review is riddled with a biased opinion. You even started the review by describing the game as a 16vs16 third person hack & slash shooter in its Alpha phase. Can you honestly say this is not misleading to anyone who has not played or read up on what this game really is?
You have typed to much opinion based information with tidbits of actually viable information that would pertain to someone interested in getting into this title. I can not even cover it all without getting an eye cramp. Thankfully others like PickupSticks has already seen some other points that are your extremely Biased view on the subject.
"Also remember that the point of alpha testing, the point of my review and criticism is to help with the development of the game, the worst thing you can do as a tester is close your eyes and ears to flaws and yell "It's an alpha". "
Thats just Absolute ♥♥♥♥♥♥♥♥, you review did nothing but scare away potential alpha testers. I saw the comments on your original Review of people saying "Thanks I was going to buy this but not now". If you actually wanted to assist the Developers you would stick to the Eternal Crusade forums website and not steam. Like I and many others do when we want to help development. If you were doing anything more than playing your own flute for E Peen reasons you could have mentioned buying it now nets you 20K Rogue trader points, and alpha tester gear when it releases instead of acting like It's full price for alpha. Rogue trader points will probably be around 5$ for 5K and the base price will be 49.99 if it doesnt go up to $59.99 . Getting into a playable Alpha that has developer support, Gamesworkshop support and a New Partnership with Bandai Namco for 20$ is not a bad idea.
In the end maybe Steam powers that be did not like you hurting sales of an Alpha Product with a misguiding review.
Reviews of the game go in the REVIEW section. If you are suggesting changes and this is NOT a review I suggest you leave your message on the founders forum on the official site.
https://forum.eternalcrusade.com/forums/founders-lounge.55/