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Melee is dead and the Devs dont care. "Core" melee mechanics are designed to work in favor of rolling, Bolter wielding tactical players versus melee players in close quarters combat. It's all about ranged in this game, unfortunately. It's by design, it's hardcoded.
Don't belive me? Lets look at the facts.
-Crits for ranged weapons versus no crits for melee weapons.
-Rolling + shooting is faster than and is vastly superior to rolling + melee
-Missing weapon transition delays and missing weapon swap animations going from Bolter to knife or when going from from knife back to Bolter.
-Ranged classes can increase their base damage from 100% to 150%(via crit + heavy barrel and crit + heavy barrel + servo skull) where as melee players can only increase their base damage by 10%.
-LP prices for Master Crafted EVERYTHING compared to the dirt cheap price of Master Crafted Bolter. LP price imbalances are so blatant, so egregious and and oh so obviously working in favor of ONE CLASS. The Tactical class.
Tacs are supposed to dominate and all other classes are designed to be fodder in order to feed those Tac kill streaks. This is by design. The numbers in game and cold, hard facts speak for themselves. My statements on the status of melee vs ranged cannot be refuted by facts and data.
By playing a melee class you're knowingly and willingly offering yourself up as a kill streak for Bolter bearing Tactical players. Don't belive me? Ask the game devolopers to provide the numbers and see for yourself. Ranged = 70% of all kills vs Melee = 30% of all kills.
Enjoy the nightmare that is playing melee is this horribly imbalanced game.
I don't know what version of the game you're playing but melee is not only powerful it is also incredibly annoying to fight against, any melee user with half a brain is pretty much guaranteed to kill a gun guy if he has the drop on him in a 1v1 situation (which is really not that hard to do, especially if you're a jump assault able to hop around, and most objectives in the game are in close quarters as is), from every single engagement that I've come out on top against an assault player while I was playing as a tactical it was evident that the guy had absolutely no clue what he was doing and was just spamming buttons thoughtlessly, which made it rather predictible and easy to kill him. Remember that you can literally one-hit-kill people with melee in a good scenario and 2-3 hit them in a regular fight.
Melee seems a better option for people with high ping, melta is good too.
If its between Chainsword and Powersword tho, go for Powersword. Since most builds run at least 20 Toughness, its pretty much a vertical 9% damage-upgrade.
Axes and Maces are not 'useful' in the conventional sense but can work well on Shieldbros to do counter-melee for your team.
Heavy weapons do stun on heavy attacks. You have a free light attack after a heavy attack with the heavy weapons. chain axes will two shot eldar(heavy+light), power axes and mauls will two-shot most space marines (some LSM ground assaults will require damage upgrades though). They will one shot with a heavy attack from the rear. They ll also break enemy swords and knives but very rarely does that come into play. The best perk for heavy weapons is around the corner sneak attack with a charged hit. You land the charged hit and finish with a free light attack during stun.
power swords will two shot (light + heavy) with a heavy attack from the rear. chain swords probably wont two shot from the rear.
All in all i think its very profitable to have a plasma pistol. Its very powerful. Also most ground assaults need to use their guns more often.