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As for your arguments about "learning"- it's false logic. You're not going to learn the first thing about how PvP in this game works by facing bots. People don't follow scripted paths the way a bot would, and bots are never going to be smart enough to think dynamically in the way a person would. All you'll end up learning is bad habits that will get your character killed alot.
To explore the map with patience seeing where there are advantageous positions according to what type of unfolded unit I believe that it is a good idea to improve. Also to have fun in a game is not always necessary to play competitive against other players always.
This game is focused on PvP. So the PvE has been added as a secondary for the rare bird like you who wants to be special. Obviously, they're not going to waste resources they don't have on a "feature" that only a small percentage of the player base care about.
And to head you off at the pass:
Warhammer 40,000 is a PvP game. Just because crap like Dawn of War has PvE modes, that doesn't mean that the franchise is PvE, or suited to it. The original tabletop that all of this is based on is strictly a Player versus Player game. As such, expect any licenses to follow suit.
Let's take a look at some of the games in the Warhammer universe:
Warhammer: Vermintide. Warhammer 40,000: Sanctus Reach, Warhammer 40,000: Dawn of War, Warhammer 40,000: Armageddon, Warhammer 40,000: Regicide, Warhammer 40,000: Space Marine, Warhammer: Mark of Chaos, Warhammer Online: Age of Reckoning ...
I could put many more. You see, it's strange, they all come from a board game and everyone has PvE.
PD: Users review:
Dawn of War----------------Extremely positive
VS
Eternal Crusade-----------------varied
Respect is earned. You haven't earned mine. So don't tell me how I should or should not be posting.
As for my "education" in WH40K? I worked in a Chapter Approved gaming store and was a sanctioned judge for Warhammer 40,000 for five years. I also earned myself a Golden Demon at a national competition in New York back in 1998. So yeah... I'm educated in Warhammer 40K. The video games are decent fascimiles, but they are not Warhammer 40,000.
Not to mention, you cited Vermintide and WH Online as examples... which are not 40K titles and have no relevence here. Additionally, Armaggeddon is actually based off the Warhammer 40,000: Epic line, not the original tabletop game. Regicide, by the way, has nothing to do with Warhammer 40,000 outside of the thematics and imagery. The game is nothing like how actual WH40K is played. WH40K: Space Marine is popular because of its PvP element, not its PvE.
Basically, you have one example, and it's not even a good one because online PvP is popular in that title too: Dawn of War... which the latest iteration of has flopped monumentally compared to its predecessors.So get off the high horse, Bunky.
All the games I've named are based on Warhammer, a board game, and they all have PvE, that is an undeniable fact.
The way to have fun playing PC games is free, not everything has to be focused on PvP. And I reiterate that DoW is a great game, a thousand times better than EC will be. And of course thanks to your mods.
It is not normal that I´m waiting 30 minutes to play a game, when he could do it against the AI instantly. It is also an opportunity to play against an AI without an internet connection. There are many advantages to adding AI to the game and no disadvantages, just if you do not like it, do not play. It is simple to understand.
Actually, there /are/ disadvantages: time and resources spent that /could/ be focused elsewhere.
As a guy who would love the option of facing bots, I'm in favor of adding them, however for the time and resources spent argument, old games from the days of half-life 1 had community made bots. I admit I know nothing about how much effort was placed into them, but given they were ordinary folks and not doing this as part of their work for valve, I find it hard to believe a professional group couldn't take a short while away from their work (I use the word 'work' liberally here, it's been AGES since Eldar were added and still no new weapons while LSM and CSM are decked out in some pretty rad gear....I mean seriously, last I check the grav gun had been added when LSM and CSM armories were NOT lacking! Give Eldar SOMETHING!) to make bots with simple scripting. Heck, the bots don't have to be smart, just give us something.
As for lair, you still need others to play with.
I'd like a game mode I can jump into, have some fun, and then leave without being expected to commit to a full session. Seriously, I hardly even know what the development team even does anymore.
What I do know is that it is inconceivable that he has to wait 30 minutes to play, when he could do it against an AI. I know, it's not the same, but at least I could play the game.
Okay then. I'm educated in how to make video games as well. Here's the disadvantages to adding single-player bots to the game:
1) Behaviour Interactive, the company who develops Eternal Crusade, is running on an extremely small budget. They have two programmers working for the EC team right now---one of whom is self-taught and not sufficiently skilled enough to write A.I.s or pathing scripts. It would take those two coders approximately a year of non-stop work to create an effective single-player A.I. to run bots, which would detract from the real attraction of the game, leading to even fewer consumers spending the money needed to fund the single-player content while still keeping the servers open for multiplayer content.
2) Bots increase computer resource requirements. So adding them to existing maps in any form would increase the lag and framerate issues players are already experiencing on the maps.
3) Single-player bot-fests would divide the already small overall population. EC has a daily population of between 220 to 600 players per hour; reduce that further, and no aspect of the game becomes viable.
4) Single-player development costs money, and does not generate money without microtransactions or expansion development. Microtransactions among single-player games are universally poor money-makers due to the stigma surrounding them, and constant expansion development requires personnel and resources that cost money. The net costs will not exceed the net profit when one takes into account the low numbers of consumers interested in single-player development for the game.
5) The development team does not have the various skilled labor necessary to fulfill other aspects of developing a single-player experience. There are no artists, riggers or modelers to make new units, no voice-actors to create the voices, no sound engineer to create all the sound effects, and no writer to create the scenarioes. Each of these jobs costs money, time and electronic resources to fill. Attempting to develop such content and hire these personnel would break the already strained budget.
6) New content takes time to test and refine. By the time a single-player project comes to completion, at least two full years will have elapsed, resulting in a large amount of resources having been wasted on a project that might or might not be received well by a steadily declining consumer base. In other words, it's a huge risk that's not worth taking.
Yes, I have already played the current PvE content. Unfortunately there are very few players, I have never had a complete team. The current PvE content is not satisfactory for me. I would prefer large maps and endless hordes of tyranids, something that better simulates a Tyranid invasion. Mycetic Spores, biovores, Carnifex ... Something similar to the scale of the multiplayer but for single player and coop. Many usable resources are already made for multiplayer.