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In fluff only reason they dont control universe though is their small numbers. Its also the same reason why tau didnt stomp all over imperium.
Eldar being nothing but cheese all these years, they don't have number advantage. If you want them to overpowered because lore states that, you should consider your army size to 30 men without vehicles most. Oh what about others unit numbers? Good luck fighting 650 veterans mixed with 150 like marines with their 400 like armored vehicles.
If this simple idea gives you cancer, well i dont know what else to say.
Space Marines can obliterate Eldars any time if they wanted. But we need Space ♥♥♥♥♥♥♥ for mu diversity.
For a fact game needs a overall rework than anything.
Also insult me with gay Eldar language one more time. I will call Slaanesh on your ass. :v
oooooooh savage burns right there ... ouch
Craftworld Pride World Wide.
Key words here: " once were".
So, if you're going to try a lore argument here, then you have to face a simple reality-
That time is gone, and it's been gone for millennia in the canon of WH40K. You're playing the degenerate, evolutionary dead-end of a dying species, not some galaxy-spanning super race.
Im lovin this thread
Additionally, if we go for that argument, then we would also have to compare the technological capabilities of mankind in the Dark Age of Technology, which was beyond anything they had in the 30k setting (e.g Titans as standard even for PDF). Since the Age of Strife everything has been going downhill for mankind, too and it hasn't been improving.
If you'd ask me personally, I am working on theories of general and special stupidity and so far they seem to hold up. I mean, look at it, we have sentient races, that have the capability to judge many actions for future impact, see what will make everything better and what will make everything worse and then do everything to ensure that the latter will be enacted. I only have one gnawing doubt, I think a guy named Murphy might have beaten me to the theory and even made it a law.
Because for many people balance means all factions being the same.
Rather then all factions being equaly strong.
I dont know why but everything a faction players diffferent it is called unbalanced and gets nerf until it is a copy of the space marines(see: dawn of war 2)
Personaly:
I would have made the eldar extreemly fast with instant kill weapons and 1 hp.
That way the eldar dont have survivabilty and rely on getting the first shot or die.
On my warlock i often heal a "dying" eldar to full heath in five seconds.
I shoudnt be doing that.
I shoud be doging bullets, using my powers to confuse and rip armies apart then get hit by something and die.
But then people will whine:
Eldar are op i cant hit them with my massive explotive rounds and 300 shot per second bolters.
Eldar technology is second only to old ones and necrons.
And during birth of slaneesh most eldar died, before they further split into dark eldar and further into craft worlds. Low low numbers, good for defense of single ship, bad for waging galaxy wide conquest.
Im not sure that even during dark age of technology imperium matches current tau technology though they indeed used more plasma weaponry and even ai's.