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Kastka Palace definelly is the worst.
But it doesn't need changes for this game. It's just something I'd take into consideration for Infernax 2 or whatever their next game in this vein will be. Like I said, the platforming here is functional... just not very fun.
I think Casual = Normal and Classic = Hard, in terms of difficulties, because Casual does make it less painful with falling only taking a big chunk of your health instead of being an instakill, or having saves inside of the castles, but it doesn't make the game easier, like one thing that sucks about the game is how you don't have saves to shorten backtracking to certain places, like where the cultists are camped, or at Gregor's cathedral, etc.
It's not a big ask, but it would've been nice to have such save locations in these other key locations.
When I started playing I already knew that I would die a lot, so I played with peace of mind, but I wasn't expecting that most of my deaths was due platforming! Good thing that I made the good run first and earned the jetpack early, I used it without regrets.
Also another thing to take in consideration is that the game is very short, so difficult like that is to add more playtime to the game. I think that the easy mode have a perfect balance, being able to save inside the dungeons changes everything, they didn't even had to give us a health refill, just being able to save is ok.
Yeah. Must be the case here, also. Thought the platforming and what passes for puzzles were pretty easy.
Nothing like Ninja Gaiden, Mega Man, Castlevania or any number of 8 or 16 bit games.