Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Go in with full elixirs. Use flame shield for defense, it must always be up. Use fireballs so you can still attack when you have no mana, and use life drain as soon as you're around mid-life (generally one hit). Once you're out of mana, use elixir if:
-you still have shield and got hit once from full life
-you don't have shield or are not full life
For mobility, use the charged attack, even without mana, it's just to move around fast enough. Five elixirs should be plenty enough. You can also attempt to use meteor instead of fireballs, in this case, focus on avoidance while meteor hits, so that your mana refills
Go up, cross the 4 spikes pit, and just above you is a tiny corridor with a miniboss worth 250XP (just like Kadjanto's big enemy at the entrance). You can two shot it then one shot the basic enemy, and reload the room very quickly. Use potions and extra lives to refill mana when empty, and you can get a few thousands of XP in no time.
I haven't fought Tancred as mage, but he's fairly easy to bait into charging. Focus on dodging and mana should recover enough to heal back to full / damage him. The imp familiar can do a lot of work too.
EDIT: That was it. Getting the max hp and mana helped a lot. Combine that with the fire-shield so I was not getting 1 shot, instead of 2-3 shotting. More mana also meant more heals. The fire shield was the biggest game changer. I didn't really need it during the normal game, but with the tankier enemies it is a nice source of sustained damage and stops the one-shots.