Infernax

Infernax

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Radez29 Feb 16, 2022 @ 9:01pm
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Spoilers - list of actions and alignment impact
I was looking for save data and found this text file: AppData\LocalLow\Berzerk Studio\Infernax\Player.txt

Embedded in it are what I believe are the actions you can take in game to adjust your alignment and what the related values are. They are the following:
Villager Paimon help 1
Possessed husnabd Heal 3
Give money poor 1
Skelleton muffin Slay 4
Red Skeleton 2
Arkos Flood Say never 3
Mastert arsonist Say never 5
Paimon returns 5
Under stairs wall monster 0
Dream quest 4
Spare hans 4
Reclaim bridge 3
Reclaim farm 2
Find wilfred 3
Spy Cult 4
Protect Tancred 5
Protect Relic 4
Expel cultists 3
Exorcist good 3

and

Villager paimon slay -1
Possessed husband burn -6
Steal chest -2
Skeleton muffin spare -5
Say yes flood arkos -3
Say yes master arsonist -5
Destroy bible -3
Kill hans -8
Cult summon 1 -10
Destroy relic -7
Cult summon 2 -10
Fight Tancred mercenaries -8
Cult summon 3 -10
Spare bridge dude -4
Drink wih cultist -4
Exorcist bad -4
Burn darsov -2
Burn arkos -2
Burn kastska -2
Burn barn -2
Flood Arkos -5

I used this to map out a route to free will sacrifice. I can state fairly confidently that you need -15 morality to trigger the first cult ritual quest. I'll leave it to other folks to fully digest, but since I was seeing a lot of questions about what is needed for which route, here is the data.
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Showing 1-15 of 19 comments
Malkav0 Feb 17, 2022 @ 12:11pm 
Great compilation, but what are exactly the requirements for Free Will Sacrifice ?
TemmieNeko Feb 17, 2022 @ 12:47pm 
Originally posted by Malkav0:
Great compilation, but what are exactly the requirements for Free Will Sacrifice ?
completing the good ending after turjnign evil
Malkav0 Feb 17, 2022 @ 2:49pm 
Originally posted by TemmieNeko:
Originally posted by Malkav0:
Great compilation, but what are exactly the requirements for Free Will Sacrifice ?
completing the good ending after turjnign evil
Yes... what alignement value is considered turning evil, and what is considered being good enough for the achievement ?
Also, what about the caged creature event ?
Last edited by Malkav0; Feb 17, 2022 @ 3:19pm
Radez29 Feb 17, 2022 @ 5:46pm 
There doesn't appear to be anything in the list related to the cage creature, so my guess is it doesn't have an alignment impact. You need something between -8 and -11 to get the password INTO the cult hideout. You need -15 for the cult leader to tell you to bring Jarvis over. So your minimum to activate the Jarvis quest is -15. Then you do all the good things you can do, which should put you at +29, and then the last thing you do before beating the game is kill Jarvis to turn evil. You will go to +19 morality and get the achievement when you beat the game.
Radez29 Feb 17, 2022 @ 6:12pm 
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Turning evil is the specific result of completing the Kill Jarvis quest in the Tahon Pass cult hideout. You need -15 morality before the cult leader will give you this quest. The idea is you do that first, and once the quest is unlocked, you finish it LAST. Do everything else you can first, then take the -10 morality hit for that quest completion at the very end before completing the game.

The specific walkthrough I used to get Free Will Sacrifice is as follows (invincibility, inf jumps, inf mana, max gold, max xp). First, I chose to help the Paimon villager. It's +1 when you need -15, but it unlocks a +5 quest later on when you need it. After that, I did the full main quest playthrough, so all five castles, no side quests or side events. Then activated the Darsov quests, both guards and Josephine. You need the guard to give you the key to the barn. Then go kill the monster in the barn, so when you leave, you can burn it for -2 evil. Don't turn in the quest yet. Go tell the hermit you'll burn all the towns. Then burn all the towns, for another -6 (-2x3 for the towns) and -5 (for telling the Hermit yes). Then go to the vagabond camp and accept the quest to destroy the holy book and then go do it for -3. This gets you +1 for the Paimon villager and -16 for net -15. Then go to Arkos and get the password from Philippe in the Inn. Then go to the hideout and accept the Kill Hans quest. Talk to the cult leader and accept the Kill Jarvis quest. Now you've done everything you need to do evil-wise. So everything else you do should be good. Go kill Josephine's skeleton. Kill the bandit, spare Hans, turn in the Darsov quests. Do the dream quest in Kastski, and slay Caroline's slimy skeleton there also. Expel the Vagabonds, and donate to the poor. Go tell the dude in Arkos that you will NEVER break the dam and kill him. That should be enough that the Arkos guards will ask you to find Wilfred and go spy on the cult. Go save Wilfred and then go back to the cult base. Talk to the leader, you'll get credit for spying on the cult. Go turn those quests in. Then kill Jarvis to formally join the cult. Then go beat the game.
Last edited by Radez29; Feb 17, 2022 @ 6:18pm
Malkav0 Feb 17, 2022 @ 6:50pm 
Thanks for the precisions, the game was very vague about what is considered being evil as a trigger, I had kinda assumed it was when you can corrupt save points
Radez29 Feb 17, 2022 @ 6:55pm 
I'll also point out that what really accelerated my analysis of this was finding the save data for this game, located AppData\LocalLow\Berzerk Studio\Infernax\Infernax.666 and backing it up somewhere else, so I could explore and restore back to some point of progression where I could do the side content and then easily finish the game, so if you have concerns about it, I would recommend backing up your save data after you do the main quest progression but before you do the side content, just so if you mess up, you aren't redoing the whole game again.
Malkav0 Feb 18, 2022 @ 5:10am 
Thanks a lot for all this information, by the way ^^
Thanks for the info I'll be referring to this for sure.
Malkav0 Feb 19, 2022 @ 3:32am 
Hello again, I noticed you listed "burn the barn" as evil choice, but how do you burn the barn ? Do you have to save it first, making it +2/-2 neutral result ?
Radez29 Feb 19, 2022 @ 4:10pm 
I don't think you earn the good morality until you complete the quest. So if you take the quest, then kill the monster, then burn the barn (barn's not burnable before killing the monster), you can get the evil karma right away, and earn the good karma when you turn in the quest, which you would do after accepting the Kill Jarvis quest.

I realize I also forgot to mention the exorcism event, but it should be obvious, while doing good, you would want to complete that the good way as well.
darkgale Feb 19, 2022 @ 4:14pm 
i have done the achievment "free will sacrifice" but i cannot exactly understand when you become formally evil, so in the end, i can't obtain the entrance to the last fortress cult because i'm not enough evil to do the cultist quest or i'm not enough good to trigger the Tancred quest, so i have finished the playthrough with the 3rd weapon and without the necronomicon
Atlas Feb 19, 2022 @ 10:12pm 
Originally posted by Radez29:
Turning evil is the specific result of completing the Kill Jarvis quest in the Tahon Pass cult hideout. You need -15 morality before the cult leader will give you this quest. The idea is you do that first, and once the quest is unlocked, you finish it LAST. Do everything else you can first, then take the -10 morality hit for that quest completion at the very end before completing the game.

The specific walkthrough I used to get Free Will Sacrifice is as follows (invincibility, inf jumps, inf mana, max gold, max xp). First, I chose to help the Paimon villager. It's +1 when you need -15, but it unlocks a +5 quest later on when you need it. After that, I did the full main quest playthrough, so all five castles, no side quests or side events. Then activated the Darsov quests, both guards and Josephine. You need the guard to give you the key to the barn. Then go kill the monster in the barn, so when you leave, you can burn it for -2 evil. Don't turn in the quest yet. Go tell the hermit you'll burn all the towns. Then burn all the towns, for another -6 (-2x3 for the towns) and -5 (for telling the Hermit yes). Then go to the vagabond camp and accept the quest to destroy the holy book and then go do it for -3. This gets you +1 for the Paimon villager and -16 for net -15. Then go to Arkos and get the password from Philippe in the Inn. Then go to the hideout and accept the Kill Hans quest. Talk to the cult leader and accept the Kill Jarvis quest. Now you've done everything you need to do evil-wise. So everything else you do should be good. Go kill Josephine's skeleton. Kill the bandit, spare Hans, turn in the Darsov quests. Do the dream quest in Kastski, and slay Caroline's slimy skeleton there also. Expel the Vagabonds, and donate to the poor. Go tell the dude in Arkos that you will NEVER break the dam and kill him. That should be enough that the Arkos guards will ask you to find Wilfred and go spy on the cult. Go save Wilfred and then go back to the cult base. Talk to the leader, you'll get credit for spying on the cult. Go turn those quests in. Then kill Jarvis to formally join the cult. Then go beat the game.

Thx for your tips. I try to follow your steps, and I found that you will have enough evil deeds for joining the cult after you burn all the towns and complete that mission only.
SinForged Feb 20, 2022 @ 10:04am 
Originally posted by Radez29:
Turning evil is the specific result of completing the Kill Jarvis quest in the Tahon Pass cult hideout. You need -15 morality before the cult leader will give you this quest. The idea is you do that first, and once the quest is unlocked, you finish it LAST. Do everything else you can first, then take the -10 morality hit for that quest completion at the very end before completing the game.

The specific walkthrough I used to get Free Will Sacrifice is as follows (invincibility, inf jumps, inf mana, max gold, max xp). First, I chose to help the Paimon villager. It's +1 when you need -15, but it unlocks a +5 quest later on when you need it. After that, I did the full main quest playthrough, so all five castles, no side quests or side events. Then activated the Darsov quests, both guards and Josephine. You need the guard to give you the key to the barn. Then go kill the monster in the barn, so when you leave, you can burn it for -2 evil. Don't turn in the quest yet. Go tell the hermit you'll burn all the towns. Then burn all the towns, for another -6 (-2x3 for the towns) and -5 (for telling the Hermit yes). Then go to the vagabond camp and accept the quest to destroy the holy book and then go do it for -3. This gets you +1 for the Paimon villager and -16 for net -15. Then go to Arkos and get the password from Philippe in the Inn. Then go to the hideout and accept the Kill Hans quest. Talk to the cult leader and accept the Kill Jarvis quest. Now you've done everything you need to do evil-wise. So everything else you do should be good. Go kill Josephine's skeleton. Kill the bandit, spare Hans, turn in the Darsov quests. Do the dream quest in Kastski, and slay Caroline's slimy skeleton there also. Expel the Vagabonds, and donate to the poor. Go tell the dude in Arkos that you will NEVER break the dam and kill him. That should be enough that the Arkos guards will ask you to find Wilfred and go spy on the cult. Go save Wilfred and then go back to the cult base. Talk to the leader, you'll get credit for spying on the cult. Go turn those quests in. Then kill Jarvis to formally join the cult. Then go beat the game.

How do you burn the towns without the lightning spell from expelling the vagabonds or the firestorm spell from completing the second cult ritual?

Wait, is the lightning spell is from the one of the dungeons? I think expelling the vagabonds gives you the healing spell actually... Hmm... Well, nevermind.
Last edited by SinForged; Feb 20, 2022 @ 10:14am
TemmieNeko Feb 20, 2022 @ 10:32am 
Originally posted by SinForged:
Originally posted by Radez29:
Turning evil is the specific result of completing the Kill Jarvis quest in the Tahon Pass cult hideout. You need -15 morality before the cult leader will give you this quest. The idea is you do that first, and once the quest is unlocked, you finish it LAST. Do everything else you can first, then take the -10 morality hit for that quest completion at the very end before completing the game.

The specific walkthrough I used to get Free Will Sacrifice is as follows (invincibility, inf jumps, inf mana, max gold, max xp). First, I chose to help the Paimon villager. It's +1 when you need -15, but it unlocks a +5 quest later on when you need it. After that, I did the full main quest playthrough, so all five castles, no side quests or side events. Then activated the Darsov quests, both guards and Josephine. You need the guard to give you the key to the barn. Then go kill the monster in the barn, so when you leave, you can burn it for -2 evil. Don't turn in the quest yet. Go tell the hermit you'll burn all the towns. Then burn all the towns, for another -6 (-2x3 for the towns) and -5 (for telling the Hermit yes). Then go to the vagabond camp and accept the quest to destroy the holy book and then go do it for -3. This gets you +1 for the Paimon villager and -16 for net -15. Then go to Arkos and get the password from Philippe in the Inn. Then go to the hideout and accept the Kill Hans quest. Talk to the cult leader and accept the Kill Jarvis quest. Now you've done everything you need to do evil-wise. So everything else you do should be good. Go kill Josephine's skeleton. Kill the bandit, spare Hans, turn in the Darsov quests. Do the dream quest in Kastski, and slay Caroline's slimy skeleton there also. Expel the Vagabonds, and donate to the poor. Go tell the dude in Arkos that you will NEVER break the dam and kill him. That should be enough that the Arkos guards will ask you to find Wilfred and go spy on the cult. Go save Wilfred and then go back to the cult base. Talk to the leader, you'll get credit for spying on the cult. Go turn those quests in. Then kill Jarvis to formally join the cult. Then go beat the game.

How do you burn the towns without the lightning spell from expelling the vagabonds or the firestorm spell from completing the second cult ritual?

Wait, is the lightning spell is from the one of the dungeons? I think expelling the vagabonds gives you the healing spell actually... Hmm... Well, nevermind.
the spell is from the temple you get a regualr ol key to get inside with. the one floating on a platofrm, you use that spell to open the 3rd area
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