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I don't think the game has different ending and yes the ending is not really nice, the problem is how to connect all 3 stories to one end?
Honestly..... I don't know... ~.~
“Christopher Adams is a journalist, writing stories and trying to sell them off for a profit. In order to increase the value on his stories he’ll take events and spice them up to make them more interesting. In the case of Valerie, a girl who was mentally ill and being cared for by her father, Adams decided to add ♥♥♥♥, imprisonment and incest. In the case of James Reed, a man trapped in a collapsed mine with some friends who ended up dying from starvation, he added murder and cannibalism. And in the case of Jean Jowars Remens, where a group of cancer patients decided to end their lives rather than go through the suffering of life, he decided to add a suicide cult.
In the game you a presented with Adams version of the events, rather than reality, and is also hunted by the monsters he’s decided to create. In the end the voice of the entity that is forcing this punishment on you takes matters into its own hands and walks you through your mistake. Ending all of it simply by telling you that your punishment is not over yet. Adams walks down the Stairs, and the game ends.”
Hmm, thanks for explanation, but how we can know all this you told? There are no explanations inside the game, not really much which points to this background. The writings in the houses in the last story were all in Swedish?
Btw would play it again if the achievements would be fixed. nice game.
This explains a lot, though I wonder why "Valerie's prison" is situated in an abbandoned industrial complex. The other two "stories" seem to be have locations consistant with what the story actually is about. Is Valerie suffering from such intense schizophrenia that she has to be kept away from the outside world?
On the contrary, I actually was able to piece the story together without much issue just from the ending dialogue. It's like a Dante's Inferno of different sins at each level as the protagonists descends into hell basically. I assume he's dead bust just doesn't realize it, thus his confusion. By continuing his descent as the game ends infers eternal torment for what he's done and I think it's brilliant.
Thanks devs for a wonderful,grown-up horror game and for not relying on the crappy jump scare that's been shoved down horror fans throats !!
That's a good explanation and a very good plot of the game as well.
But if you don't find this recorder, it is probably harder to understand what the story is about.
Although I expected a roller-coaster ride in discovering the true story of Valerie, James, and Remens, I held onto the impression that I was an oblivious investigative journalist stumbling through various nightmares seemingly created by raging spirits of the dead. From this perspective, collected information was deeply subjective, and reality seemed too distorted to trust anything that was experienced as evidence of what really happened. After a while, I thought this was a brilliant strategy to make one feel like they have no sense of control or understanding. "Anything could happen for reasons I cannot begin to grasp." *tip-toeing down corridors, turning to look behind me, trying to plan for the unexpected*...but no...Now it seems that that wasn't the intent.
The "secret" voice recordings stood out because they gave context which seemed at-odds with the evil stories that the nightmares portrayed. And the first one (in Valerie's "nightmare") appeared to be recorded by her father, after her death. It was the most trustworthy piece of evidence in the game. Looking back with the true story in mind, those recordings make more sense. At the time, though, I was just trying to remember them to see if they would help add up to a big-picture truth later on. I was looking for patterns in all of the subjective information...particularly patterns which would link Valerie, Reed, and Remens. In the end, the only pattern that linked them was that Adam had written dramatized, speculative reports on them.
For me, the finale was terribly confusing until the very last line from the narrative entity specifically saying I had written falsified stories about them...Then it was only moderately confusing...and then the game was suddenly over.
I wouldn't be writing this unless I found things to love about this game. The atmosphere, tension, and sense of being alone and outside of reality were all excellently done. I would tell horror-seekers that they should try this game. My gripe is that I felt mislead by the prologue. That Adam, in a monologue to himself telling me who I was, what I was doing, and why, oriented me to look for answers to false questions when he would have known better. The climactic reveal at the end of the game was all about Adam, and was previously only hinted at in a single, indirect mentioning in the voice recording of Valerie's father...at least so far as I can remember.
I think I would have been happier if there were subtle hints about Adam's character/morality, rather than simply saying he needs a story he can sell. Sparse but cryptic snippets accentuating a duality of reality vs. Adam's falsehoods (beyond a single audio recording for each missing person) may have been an option to give the bloody messages of "liar" and the narrative entity more traction as well. If these context tools were, in fact, there, then I guess I have no one to blame but myself. To me, however, this story makes the most sense as the comatose nightmares of a guilty reporter.