Portal Knights

Portal Knights

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AnimatedAnt_505  [dév.] 24 févr. 2016 à 22h14
Suggestions: Character and Classes
Please use this area to discuss and make suggestions for Portal Knights.

Giving the community early access to Portal Knights is key to the future development of the title and of course, we want to hear your thoughts! However… Before you post your ideas into this ‘wish list’ forum, think about it long and hard about it…

DO…
1. Tell us your ideas but give us as much detail as possible.
2. Explain to us how it will benefit Portal Knights.
3. Be realistic! (Asking us to develop an island the size of the USA, to scale, isn’t going to happen – sorry!)

DO NOT…
1. Be disrespectful of other community member’s ideas.
2. Expect us to know exactly what you’re talking about. Please be as thorough as possible!
3. SHOUT AT THE REST OF THE COMMUNITY AND EXPECT US TO LISTEN TO YOU! – Take a deep breath, turn caps lock off and talk to us nicely! We will read all suggestions that come through.
Dernière modification de AnimatedAnt_505; 25 févr. 2016 à 3h08
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Why each kind of skill have share their cooldown?Why MAGE have to use nomal attack to improve DPS? You know nothing about magic!:steamsad:
Yokkel 16 janv. 2017 à 14h38 
So far ~13 hours into the game. Excuse any suggestions which are already a thing in the game, please.

Class Branches

1. Being able to wield a shield as warrior for tanking purposes. It would benefit everyone who plays as tank in multiplayer (or singleplayer).
2. Number 1 could possibly turn the warrior into an undying OP damage sponge and thus decreasing the difficulty of the game. The ability to raise the difficulty in general would improve the sense of actual 'roles' in the game as you may know it from raids in MMORPGs and counteract the sponginess of a shielded tank. Right now me and my friend (warrior & mage) are way too overleveled for our enemies without even really grinding (both lvl 16 at World 2-01). Additional to that how about a perma-death mode for all hardcore players? (Not really into that though)
3. Being able to evolve your class into new forms (through a special quest line and min. level):
- Warrior > Paladin (maybe from this point on with a shield) / Dark Knight (both with each 1-2 individual skills?) / Samurai (wields a katana / uchigatana; has increased attack speed but less resistance)
- Mage > Fire Mage (advanced fire spells like meteor) / Thunder Mage (advanced lightning spells like Blink) / Necromant (summons pawns to aid in battle) / Sorcerer Supreme (uses advanced Holy Spells) [Note: I didn't mention a healing class since in combination with a shielded paladin it could break the game balance)
- Archer > Marksman (advanced Bow Skills and increased range) / Assassin (close combat; increased crit chance; Stealth Skill for a short duration)

I think there is no need to explain how class branches would benefit the overall game and player experience...

New Basic Classes

If that is still too much programming, how about adding 1-2 new basic classes:
1. Monk (close combat, staff as weapon, mainly DD)
2. Bard (ranged combat, guitar/harp/flute/ocarina etc. as weapon, mainly support)
3. Skinwalker (close quarter, instead of weapons his "forms" need to be crafted through recipe. Different Forms have different features e.g. "Turtle" = increased HP, "Bear" is for dealing damage and so on. Forms also scale with level since no weapon available. Starts with bear form to at least be able to deal damage, especially in singleplayer. Balancing this one would be quite difficult but adds a very versatile and fun class into your game if done right.

I could also draw some additional concept art in case it's needed. Thank you for reading. :)
Dernière modification de Yokkel; 16 janv. 2017 à 14h47
I just play this game around 5 hours so I don't know content in later game but I hope to see something like story quest or side quest. I know this game is fun with co-op but I always play game alone and it quite boring when I just travel and grinding and find portal to open new map.

Maybe story quest that must be done before we can travel to next map like helping villagers, kill monsters etc.
Class Equipment

Now you can use any equipment with any class. I wish all items have restrictions. For example - you can wear bow only by ranger class. Or any item should have stats restrictions. For example - you can wear bow only with 50+ Agility.
I would love to see some professions in the game i've seen some other people mention this and I agree 100%

In my party of people I am always the builder and while they are out gathering resources and killing monsters i dig and build and make beautiful houses. sounds fair enough except that the amount of experience that we gain is vastly different.


I feel that you should make profession levels as well meaning that as you do what your profession is you gain xp and can gain proficiency in your profession advancing the efficiency of that profession


Im gonna make a professions list and then explain why i believe they need to be a thing and give some suggestions as to what you could do with it.

Professions:

Architect(builder)

General

Miner

Farmer

Stablehand(something with pets)

Bounty Hunter



Architect:
I would love to see an architect or some related building profession that allows me to receive xp from building things so that I can stay up to level with my friends. Or even just allows me to build more quickly or maybe stack more buildable items like increase the refined wood(and etc.) stack into maybe 300 instead of 200 so that even if i may fall behind i can have an easier xp of building.

General:

This would be a person who when in combat would gain extra xp from being in a group. I feel like if you add more things to the game you will add buffs I picture the general being a person who would also add buffs to his team and this mainly goes with that idea i feel that the general would get extra xp for adding buffs to his team.

Miner:

We have roles in my group that I feel need to be added to the game itself because it just makes sense of everyone to specialize and the miner is a big need if you are going to add professions increase his damage to dirt and rocks or gain more xp from digging

Farmer:

BEFORE YOU ADD THE FARMER make crops do more they do almost nothing with how far I am in the game and I feel like it should do more like food should be a necessity not like a hunger meter, but maybe give farmers a much larger increase to health from plant related consumables or something like that.

Stablehand:

first of all incorporate pets into this game way more pets in games make the game less lonely all a petting zoo like stable you can make or allow the pets to be set in your house on display because they are just so adorable. Also make pets boost morale in some way give certain types of pets boosts to different things.make the owl increase the morale of mages increasing mage stats stuff like that that would make animals a bigger deal in the game. When you do make the pets a bigger deal include this bad boy the stable hand and allow him to wear a pot on his head and wield the most amazing pitchfork of all time giving him a boost to the boost that animals give and maybe even incorporate animal levels and skill trees and give the stable hand an increase in xp for their animals. or if you dont do that allow them to maybe have 2 animals.

Bounty hunter:

I only added this because i feel like it makes sense with the missions on the map that appear randomly give this guy more xp and more damage when completing bounty like missions or maybe even all quests this may sound a little op in that setting but when you missout on some of the other professions it should equal it out.



OKAY done with professions

onto character development

I believe that the 3 class system is fine because you have the base of every class ever you just need to do what other people are saying and add subclasses AND advanced classes i want something to look forward to at level 30 and when i get to level 30 and choose my advanced class i would love to have some more talents to give them I would love to see the length of this game increased and as well the levels in which i can pursue.

BUT IM NOT ONLY TALKING CHARACTER LEVELS

I would like to be able to switch between subclasses but EACH subclass gain its own levels so you cant switch from a tank to a fighter and instantly be an op fight you would have to level yourself up in every skill tree to be able to do that. I feel this would add a connection to the character you make.
I also would like to be able to switch back and forth between classes ONLY when you go back to your house and make this so that you start back at lvl 1 for EACH class and subclass (dont make this available for low levels) once you pick a class you should stick with it until you have given it a chance i would say make the level minimum 20 to switch out of your first class and 10 to switch out of your 2nd that way there is a restriction on which class you choose and make it a big deal on which one you choose.

FINALLY Races

Now races obviously have their own perks and just like DnD they should be able to be used with any class so that you dont have to be basic but you can make cool and funny characters that you can enjoy playing with.(I personally love thinking of a hobbit warrior because they would think im a theif and i could bludgeon them with a war hammer) I would love to see quirky fun(like the animation in this game) combonations to classes and races. Make a halfling thats a warrior lose some speed cuz it struggles to hold the weapon and only allow him to use heavy attacks( also add heavy attacks or variations of attack to the combat) make a mage that is an ogre use spells clumsily but with more damage(slower casting cuz their intelligence is usually low) make this game have fun little things that will stick out SO MUCH MORE to real fantasy game lovers who would love to see those quirky little jokes in their fun little characters

there are a few more things id like to add but because this is already so long and I'm sure others have mentioned most of what i said above and also what i want to say im going to end this here.



Summoner or nechromancer would be awesome! They can summon minions to fight for them. And the minions level up with you, so they become stronger and greater every time you level up. Maybe make accessories that give ur minions special abillities? A Healer would kind of be pointless if you play by yourself, you can only heal yourself which all other classes already can dow ith their potions, so i think a healer would only be useful if you play online all the time.
Damnedindenial a écrit :
you could always take referances from table top games for ideas here is dnd 5e Classes

Name Summary
Adaptor An adaptor changes his body to fit the situation
Arcane Tinkerer Arcane Tinkerers focus arcane energies within a construct to unleash havoc upon their enemies.
Arcane Warrior A master of martial combat who uses magic to supplement martial skill.
Armament Mage As you build your mage, think about what were you before (a fighter or an artificer) and what caused you to become more than just a fighter or artificer. Did your weapons fail you in battle or were you an artificer who was attacked and was unable to defend yourself or someone you cared about.
Artificer, Variant
Artificer In Eberron, magic is almost technology; and Artificers are the world's master inventors.
Assassin
Assassin, Assassin's Creed Variant The Assassin is one who uses stealth and techniques learned from training to deal high amounts of damage
Aura Guardian You are the shield that holds the sword at bay.
Battle Medic Battled hardened frontline arcane healers.
Battle Medic Variant
Battlemind, Point Variant These warriors possess a potent combination of psionic and physical skill.
Beastmaster For those of you who wanted the "Beastmaster" to be more than just a lackluster Ranger archetype. Summon the inhabitants of the forest to fight for you!
Berserker Tank, tank, tank... If you want to play a Viking of Norse Legend, but think Barbarians are too tame, this class is for you!
Blackguard Blackguards are one of the foulest beings that live to serve evil.
Blacklight Mutator Once a normal creature, exposed to an aberration/cursed virus you are more than just the creature, you are an infected hybrid.
Blade Mage Magical warriors who enhance their combat abilities
Blade Savant A mystical fighter that can tap into arcane energies
Blood Mage A magic-user that utilizes blood as a conduit for their powers.
Blood Mage 1.5 A magic-user that utilizes blood as a conduit for their powers.
Bounty Hunter A being who seeks their target's death, for money, for faith, or for fun.
Bright Lord A Strong, warm, merciful fighter imbued with powers generated from their own good energies.
Brotherhood assassin
Card Dealer A rouge casino dealer who uses playing cards infused with magic
Carthagenian Elephant Rider A Large Calvary Officer
Chronomancer, Astral Form Astral Form Chronomancers are servants of the Time and Fate Deities who focus on manipulating time to assist allies and hinder enemies.
Chronomancer, Guardian Form Guardian Form Chronomancers are servants of the Time and Fate Deities who focuses on dealing and taking physical damage.
Chronomancer Variant A Manipulator of time.
Conjurer A magic wielder that specializes in Conjuration magic.
Conquistador The Conquistador, a powerful unit most more graceful then most medieval warriors.
Corsair Gunslinging, swash buckling, piratical.
Cuisiner The cuisiner is a chef who is ready to take down any opponent in the name of food.
Curseslinger
Daring Swashbuckler A whimsically roguish martial class, en garde!
Dark Lord Opposite of "Bright Lord".
Dark Puppeteer Uses Mannequins to deceive and cause injury.
Dark Weapon Men and women with the ability to transform into weapons, or morph a single part of their body into a weapon.
Death Dealer Life is so overrated...why not cause more death to flourish
Deceiver
Demolitionist Makes things go boom.
Demon Hunter A demon hunter that has made a pact with a devil or vengeful angel to exterminate demons.
Dirge/Priest of Nihilism An unlikely melding of the antithesis of Cleric and Bard.
Dragon Knight Warriors utilizing dragon cohorts to decimate their opposition.
Dragon Rider A warrior possessing magical powers by being bonded with a dragon. (Based on the Inheritance Cycle by Christopher Paolini.)
Dragon Slayer Powerful fighters who were taught magic to become as powerful as the dragons themselves.
Dread Fighter, Variant A fighter has imbued himself with the essence of ambient magic.
Drone Builder Mechanic's who take pride in their humanoid drones.
Elemental Assassin As an Elemental Assassin, you have chosen the path of the elements (fire, water, earth and air) to enhance your battle abilities.
Elemental Mage A skilled set of magical powers stem from four powers and each fills a roll, Earth - protector; Fire - warrior; Air - Ranged; Water - Illusion/Support;
Elementalist As an Air Elementalist you gain the following class features. As an Earth Elementalist you gain the following class features. As a Fire Elementalist you gain the following class features. As a Water Elementalist you gain the following class features.
Enkindler A Dark Souls inspired class. Burn your enemies alive.
Fae Fang A Fae Fangs only desire is to erase potential threats, whether this be warriors or magic, through use of combat or suggestion.
Fencing magician Fencing Magicians are wizards who have learned the art of fencing.
Fury Balancing the devastating power of the elements and the madness that it brings, furies are unrivaled elemental magic-users.
Fused Warrior
Galvanizer Arcane smiths that use metal in their blood to create magic items and constructs.
Genovesan Based of of the "Ranger's Apprentice" Series .
Godbound The awful creation of a god's blood, finally realizing it's origin, finally growing to suit the role.
Gravity Knight
Gunslinger, Variant "Do ya feel lucky, punk? Well, do ya?"
Gunslinger An adventurer who uses their intellect to create weaponry of mass destruction. Bang bang.
Halfling Wolf Rider
Healer I AM NOT A CLERIC!...I am a healer. Barbarian: There's a difference?
Hellblazer If you ever saw Constantine and thought "I wonder what it'd be like to play him?"
Hemomancer (Variant) Bend the blood of your enemies to your whims.
Heroic Spirit (Variant)
Hunter A class whos entire existance is built around fighting
Imperial Warden Imperial Blessed Warrior.
Inventor A contraption wielding lunatic who can improve their companions armor and build new companions.
Kenpachi Kenpachi (剣八, "Eight Swords") is a title that is held by the strongest Shinigami in a given generation who has slain the most enemies with his blade and won the most battles. It is generally earned after killing the previous titleholder.
Keybearer
Ki Fighter
Knight Warriors of nobility and valor who fight for either their lady's hand or for fame and honor.
Knight of Bretonnia For Honour! For Chivalry! For the Lady of the Lake!
Lord (5E Class)
Luchador Honor, Family, Tradition. That is the Way of the Luchador: the masked wrestlers of Hispanic origin.
Mage
Mageblade A magical warrior who focuses arcane energy into combat.
Mageblade (variant) A magical warrior who focuses arcane energy into combat.
Magical Girl If you wished you could be a character from the anime "Puella Magi Madoka Magica", then this class is for you.
Mary Sue
Master Of Ceremonies A frontline tank capable of powerful retaliation and extreme levels of defense. The more allies they are protecting the stronger the Master Of Ceremonies becomes.
MechMaster A Warrior Who Uses The Sheer Force Of A Mech To Assist His And Others Needs In A Fight
Mechanist A martial class that augments its body with steampunk technology
Mechromancer Artisans that graft advanced warforged parts to their own bodies.
Meme Master With the power of memes invested in thyself, you shall never falter.
Mesmer The Mesmer class is inspired by guild wars 2 mesmer class.
Metaphysicalist Psychic adventurers capable of manifesting powers to alter themselves.
Mime The mime is able to mimic other creatures and objects.
Momentum Warrior
Monster Master
Muqatil A Middle East Fighter
Nature Champion A magical warrior who focuses Nature energy into combat.
Necrodancer A form of Necromancer that uses his body to control people and the undead.
Nightstalker
Nordic (Outlander) Non-magical Outdoorsman with primary focus on surviving in natural and hostile environments as well as thriving in harsh un-forgiving lands.
One trick pony "You have one skill. Master it, and you shall become god."
Overlord A tyrant, an oppressor, and a dictator. These are all words to describe some of what an overlord really is.
Pegasus Knight A protector of the weak, riding a winged horse.
Personifier A card master who infuses himself with the power of a deck of tarot cards
Physicist They serve only one master; The Universe, working to unravel its mysteries.
Pious Samurai Nimble fighters who are masters of both the blade, and stealth.
Pirate Yarrr matey's!
Player the player is what you play as in games
Primal Fighter A fighter that relies on their primal instincts to battle instead of form and technique.
Psi-Stalker A warrior of psionic potential and martial prowess.
Psion, Discipline Variant Powerful adventurers who dominate the battlefield with their mental abilities
Psion Psions are the quintessential manipulators of psionic power.
Psionic Basically, a PSI child is a very smart and dangerous class, however you are still quite "squishy". Be careful in hard situations, and use your Psionic Points (PP) wisely. PP are basically your mana or resource for your powers.
Psychic Psychics are masterminds, utilizing superior Intelligence to manipulate or crush their opponents.
Puppet A caster who's magical power resonates from a link formed with a form of elemental
Pyromancer Using the power of fire, pyromancers burn all who stand against them.
Ravager
Rider A warrior that has the ability to seek the aid of a beast.
Rune Space Demolitionist Makes things go boom.
Runepriest, Variant Runepriests seek to unlock the secrets of the runes of divine power.
Runeseeker Runeseekers are researchers of ancient runes, they carve them on their weapon to use it as a spellbook and arcane focus.
Runeterra: Defender They can take all the hits for the party and still hit back.
Shadow Hunter(Balanced) Hunter's who use the power of shadow's to kill
Shadow Knight A secret demonic knighthood. Using shadows as the source of their strength to combat any who oppose.
Shadow Thief Shadow Thieves have mastery over their own shadows. They use them to navigate the battlefield and gain the upper hand on their opponents
Shadowblade
Shadowcaster Mages who draw upon the powerful forces of the elemental plane of shadow, a warped and twisted reflection of our own world.
Shadowsoul A ranged class that uses entities of the shadowfell to enhance themselves
Shaman The bridge that connects the world of the living and the world of the dead, taking the power of spirits to cast spells and gain other powers.
Shapechanger, Variant One who alters their physical body in exchange for more powerful forms.
Shrine Maiden A servant to her Deity that acts as a bridge between the dead and living, between gods and people.
Soul Warden Your power is seen as an abomination by many and those it's not aren't exactly friendly types of people. You can't wear metal armor as it interferes with the chains that bind the spirits within you; they are slaves, not companions. You also gain distinctive chain markings on your arms, and your eyes show your inner realm.
Soulguard
Soulknife Never caught unarmed, the soulknife is the literal interpretation of using the power of the soul as a weapon. Not to be confused with "Mindknife".
Speedster, Variant As a speedster you gain the following class features.
Speedster As a Speedster you have the following class features.
Spellfire Wielder
Stand User
Storyteller A Story Teller is someone who uses magical powers to summon people and creatures straight from books.
Student The student is one who is able to learn new things and experiment with different styles of play.
Summoner, Alternate An arcane caster who can conjure a powerful ally to fight by their side.
Summoner Bonded to a mysterious creature called an eidolon, the summoner focuses his power on strengthing that connection and enhancing his strange, otherworldy companion.
Super Soldier A class based around the powers of Marvel's Captain America, Winter Soldier, Black Panther and Iron Man.
Swashbuckler, Variant A daring, dashing, and charismatic swordsman with a flare for showmanship, whose silver tongue and witty charms are just as dangerous as his blade.
Swashbuckler Daring adventurers who combine courage, skill and resourcefulness.
Swift's Inquisitor
Swordmaster Sword wielders that use graceful maneuvers to cull their opposition.
Synergist
Tactitian A Tactical genius who uses swords andmagic. And yes, the page name is misspelled.
Tempest Knight, Variant The Tempest Knight is a conduit of fury, utilizing the power of storms to vanquish the enemies of the natural world.
Tenki Knight Tekkai Knights are warriors who have trained their bodies to surpass its natural limits. They have learned to make their muscles and skin as rigid as iron and steel, greatly increasing their offensive and defensive capabilities.
Test 1.0
The Gentlemen Tip top, my good Sir!
Tombraider Following leads and navigating unexplored and unknown environments in order to find mythical relics and valuable treasure.
Transmutation alchemist A scientist who like to play God
Umbramancer A mystic who delves into the forbidden arts of shadows.
Untouchable Blade One-handed melee fighter, and master duelist.
Valkrym A Chosen One imbued with darkness by the Gods to deliver their Judgement.
Valkyrie (5e Class/Race) The beautiful battlemadidens descend from Ysgard to collect the souls of the dead.
Vampire, Variant Once living, you now find your life a constant fight against the gnawing hunger inside of you.
Vampire You know what a Vampire is...
Vampire Slayer
Vanguard If you put a Vanguard and a Bear Totem Barbarian against an onslaught of attacks, the Vanguard should last significantly longer.
Variant Ranger (Commando) Non-magical Ranger with emphasis on infiltrating and surviving in hostile territory
Vigilante
Warcaster Spellcasters that augment their power with weapons
Warmage Arcane warriors who use magic to augment their combat abilities.
Warrior of Fenris
Weapon Master The Weapon Master is a skillful soldier who handles weapons as if it were an extension of their body.
Weapon Meister A fighter who uses his partner as a weapon (W.I.P)
Windwalker A windwalker uses the power of the natural currents to bring peace or destruction.
Woad Warrior The Woad Warrior is a barbarian who uses woad skin paintings to gain advantages in battle and intimidates his enemies into submission.
Xilan Warrior
Yellow Sun Kryptonian A powerful being able to channel sun energy to perform amazing feats.
Zhaman As the creature poisoned the prince's drink, cured the diseases of his young and made the princess love him, he realised "IamZhaman"
Zombie You were dead, but you're getting better

most of these are home brew stuff from the dnd wiki
You're super creative!
And why not a class like "novice" in ragnarok 1 ? i mean a class able to use a little of each others class , but not everything for keep a balance.
the classes arnt even ballenced ATM, mage is the only way.
all classes need an option for 30% magic damage resist, probably moving them to be on the same line as royal experience, giving you the option to have more XP or an easier time getting it (and not dying)
Hi, I have been talking with your support for a while and you told me to come here for suggestion and since I love the game concept I really want to give my input on it.

So here's all of my ideas concerning the Character and Classes.

Here's what shouldn't change and is very good right now.


*Character. (Good)
- The character overall art style.

WHAT COULD BE IMPROVED
- More hairstyle. Or fix the one already there. So many hairstyle are just unappealing. Either the volume is akward or the shape of it. Go simplier. And more style.

- Add nose. Just do it. Add like 4 kind of nose. So many time I find my character creation awkward. I know it sounds silly but I strongly think it would look so much better.

- I know it might sounds funny, but make the sex choice matter. I know it's fun to add a beard to a female but still. My OCD is kicking in you shouldn't be able to do that AH!. But seriously the sex choice is pointless if you can choose a girl and put a male voice and vice versa. Make the creation of the character more specific.

- More female eyes. and earrings.



*Classes(Good)
- I think 3 classes is very well balance I mean. An archer can go thief, A warrior can go swordsman or axe-man. Not much to be change here.

WHAT COULD BE IMPROVED
- I think this part clashes with my post in the RPG part where I talk about more skills that uses mana for the archer and warrior.


It migth be too late, given the dates of most of the comments here but I have a fes suggestions:

Not all weapons (or items in general) should be bound to a certain class. At the moment warriors can't use bows or any other ranged weapon, which means flying enemies can't be killed - at least in the early game.

Instead each class could have bonuses to certain weapon types. This could be in the form of a talent. So warriors could still use bows, but a ranger would be way better at using them. Mages could suck at using swords, but still use them. Warriors even could learn magic but may suck at using it.

This would enable more complex character builds without adding more items or other clutter. I'm thinking of Paladins and Battlemages for example. This would also give more meaning to the attribute points. At the moment you just have to put all your points into the main attribute and you are fine. No sense in increasing intelligence in a warrior. So this would really expand on existing game mechanics.

There could still be items that are bound to classes. Maybe heavy melee weapos such as hammers and could only be used by warriors. Staffs could be for mages only. Maybe crossbows for rangers? Although a crossbow is technically easier to use then a bow ... looking at this historically. Every idiot can use a crossbow ... that's why it was banned by the pope at some point. ;)

Maybe each class could have choosable talents down in the tree that invite hybrid builds. At some level warriors could choose between talents that either add bonuses to magic, ranged weapons or melee weapons.

This could really add to the complexity for people who want to play hybrid classes. Players who just want to play straight foward warriors, mages or ranges wouldn't notice much of a difference.


Cheers! You are making a great game. I really enjoy it.
loc 23 avr. 2017 à 9h07 
Warrior is very frustrating to play now that bow is limited to Ranger. A couple reasons. Warrior mitigations seems woefully inadequate. Secondly mobs that run away when at low health makes melee gameplay extremely irritating.

I like the new stat system but see gear restrictions as an overkill considering that one's stat build will determine weapon effectiveness anyway.

Just my 2c. Thanks for a great game!
Secondary Jobs/Classes

Alchemist, Blacksmith, Enchanter, Cook, whatevs, haven't thought about it much
By adding secondary jobs for characters, there would be a better experience in developing your character, and it'll add more things to do than grind by killing monsters. It would also add more variety to characters, cause currently all we have is a Warrior, an Archer, and a Mage. Even there are different play styles within each class (I'm playing a scythe weilding emo mage) adding a utility aspect will further enhance character variety.

For example:
~Alchemists~
will be able to brew, stronger and more potent potions (and/or poisons) with less materials. Some potions require a certain level of alchemy to be brewed

~Blacksmiths~
are able to craft weapons and armors with higher durability and stats. Some unique weapons and armor will require a certain level of smithing skill in order to be crafted.

~Enchanter~
are able to imbue weapons with secondary effects, let's say...lifesteal for example, or...fire damage, or...enhancing it's attack speed, or simply just the plain old durability and damage enhancement. Weapons that can be enhanced depends on the weapon level, and the enchating skill level.

~Cook~ (made a suggestion about a cooking system in the crafting section)
will be able to whip up some nice and yummy stat boosting foods. Basic food recipes will expand as this job levels up.

etc.

I'm also thinking of a seperate skill tree for the sub classes
I know, you'd probably think that it would limit player capability in crafting.
No, I suggest that the sub classes aren't locked. You will be able to either master one sub class, or be a jack-of-all-trades, or master it all (I don't know if there's a level cap, lol)

By having this feature, the game will have more character variety and will add more things to do. Today the game's all about dungeon crawling, adventuring, exploring, and grinding. (Don't get me wrong, I love your game) but sometimes I just want to stay in one place and develop a world, and farm...and farm. Or just craft and craft and craft till all chests are full, lol.

please consider this, maybe not all, but some.
Currently classes are REALLY limited, I feel- I played through (cheated) my way through all 3 in offline and messed around. It seems a bit... repetitive, and nothing fixes that so far. Though I'm gonna leave my suggestions (some of it not here) in the other posts.

Someone else said they wanted to be able to tailor their abilities for the situation. I REALLY agree to this; if abilities are all just dull and boring what's the point in having classes at all? May as well skip it all and remove classes if it were to be like that. Skills and combat need to feel consequential; managing buffs and auto healing with the odd spell added in is just micromanagement.

Abilities that gave short invincibility frames (somewhat useless due to free dodges atm, a stamina meter would fix this), ones that moved you in the direction of the attack (like perhaps a jumping attack, or a charge), ones with a longer period of AOE or with substantial CC, or ones that left you vulnerable during certain frames, would really mix things up a lot.

To compromise with balancing/make for more interesting gameplay switching up said skills ought to be limited- perhaps requiring some kind of stationary object to change. For example, only changing these skills at portals- or only changing at a specific workstation.
After pondering a bit, I came to a thought that maybe the game should have advance classes. The best way I could think to have these types of classes in game would to be once a character reaches lvl 30 they then can chose a advance class and start back at lvl 1 with it. They would keep their attirbutes and old talent tree, though only able to have up to 3 of the talents from it. They would then get a new talent tree with more specialized options to their tastes.

Heres a list for each of the advance classes for each of the base classes:

Mage:

~Wizard~
Bonus to max mana and damage. Longer cooldowns for spells. Lower base crit chance, but higher crit damage.

~Sorcerer~
Shorter cooldowns for spells, High mana regen, high base crit chance, lower crit damage.

~Warlock~
All spells gain a slight AOE add to them for 50% of damage, increase to armor and magic resist. Reduce max health and max mana. Slight increase to mana regen.

Ranger:

~Assassin~
Higher base crit chance, higher dodge chance, can stealth for a limited time.

~Marksman~
High base damage, has a chance to pierce and hit muliple enemies with one attack. Has slower movement speed then ranger.

~Saboteur~
Wide AOE bomb skill attacks. As many hamper skills like stun, slow, blind, poison, and pertify. High mana regan.

Warrior:

~Knight~
High base armor, low movement speed. Has skills that make enemies want to attack it.

~Beserker~
High base damage, low base armor, high max health. Can frigthen enemies to make them stay still or flee for a few seconds.

~Paladin~
High base armor, high max mana. Only uses light or dark type spells. As healing skills.



Okay, these are the advance classes I came up with and I only went into depth on what they could be like. I'll admit that some of them I didn't put much thought into, but I at least wanted all of the current classes to have at least 3 advance classes to chose from.
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