Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No, I am speaking of how every single hit from the warrior knocks and enemy away from you and out of your melee range. This occurs on EVERY enemy except for the occasional large enemy and bosses.
That makes sense, however then we have to spam left click for each swing.
Perhaps holding a key and holding and left click will initiate the charge attack?
Either way, this needs to go. I am shocked this is still in the game after such a long time in development. I hope the devs agree.
I've moved the Thread over to our Suggestion Subforum. We will think about it.
Please let us know which weapon you are using, the knockbacks are different per weapontype. Maybe you can also find a weapontype which fits more to your playstyle :)