Portal Knights

Portal Knights

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Zyeox Feb 4, 2016 @ 8:18pm
Quests?
I think this game would be great if it had random generated quests. Is that an idea that is on the devoloper's minds or plans?
Last edited by Zyeox; Feb 4, 2016 @ 8:18pm
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Showing 1-5 of 5 comments
AnimatedAnt_505  [developer] Feb 5, 2016 @ 6:12am 
Thanks for the suggestion, Zyeox! A big goal for us is to encourage the player to decide what to do from moment to moment—through the crafting system, the bosses, exploration, and so on—rather than having a traditional quest log (even a random one). But of course we’re keeping ourselves open, and this is definitely something we’ve kept in mind.
TBC Feb 8, 2016 @ 7:46pm 
You should certainly have a form of story, or quests in some way or another. Minecraft is great, and the building can tide you over for awhile. But Terraria stole me away from Minecraft for having more direction, and Crea/Edge of Space/Planet Centauri are stealing me from that a bit :p

Direction is important. Yeah, killing monsters is great. But having a back story, or even cities/settlements to interact with people would be fantastic. Even if it's all segmented side quests. Think Skyrim/Fallout, minus the major storylines.

You have places you can go with people to interact with and quests to do, but it's 100% up to you. Hehe, that rhymed.

You say that it is a big goal to encourage us to do what we want, moment-to-moment. Give us the opportunity to delve into a world with substance and people and let us decide what we want to do within it. This would seriously be amazing.
jaaay85 Feb 26, 2016 @ 10:26am 
Originally posted by TBC:
Direction is important.
Exactly, All these types of games lack direction.
Last edited by jaaay85; Feb 26, 2016 @ 10:26am
GameKitten Feb 26, 2016 @ 11:16am 
It would be a breath of fresh air to have more than the tutorial quest. Even some friendly NPCs. I always found no quests in this type of game lacking..I am the type of gal that likes the 'If you build it, they will come" theory. It also adds clearing out tiny islands to build it so they will come.. Give depth to the game. Oh, I don't want mobs to stop spawning with this theory, but would suggest making the new people fighting worthy against the mobs that invade the tiny village ..Quest could easily be added for storylines for those villages (I understand the islands are small but there is always a couple of buildings on them as far as I played and my better half).
Rivia Feb 26, 2016 @ 11:28am 
I agree with all of the above. Moment-to-moment is great, but would love some small quests. Also what thegamekitten said. There are buildings on every little map, I would love to know the background of the buildings. What happend? Where are the people? It would be encouraging to see some NPC's in the near future. Just to talk to someone or to receive a quest from them. Perhaps we have to build a little house for them or slay a monster because it killed their familiy? Everything is possible.

The reason Minecraft got boring for me is the fact that there was TOO much freedom. I like the fact that you can build anything you want, but a little bit of guidance would be awesome. The intro part of the game gives the start of a story. Now we would like to know more.

Let us meet random NPC's who tell us about what happened and how we can help them. Then we as the player can decide to totally ignore the side quests, or to be a good knight and help the citizens :) Games like these really need something more then just building things.

So far I am enjoying the game very much and cannot wait to see more added to the game. :D
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Date Posted: Feb 4, 2016 @ 8:18pm
Posts: 5