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They get bigger, so do not let the 1st few being small throw you off on the judgement. By 10th or so, you will have trouble finding things (like every npc in area) if you have it set too large. Even on medium there is a vast difference between 1st few areas, and later biomes.
Mysterious Portal
(event pops-up at times on top-Left side of universe map after the 1-XX and some 2-XX islands are open). I believe event is open for 3 hours. Go to island were event is open. Defeat enemy- activate portal with GREEN or may require RED portal stones. You will travel to Island “Morteheim Guildhall”. Here you will fine T/C in buildings in the area and some deep dungeons to explore.
Tomb of C’Thiris
To get there go to Level lV (4) Alchemy Table and craft C’Thiris Tesseract. Place Tesseract in player action bar, select, and activate. Tomb of C’Thiris event is all about exploring a deep-deep Temple dungeon available for 6 hours. You can travel in and out as long as player does not defeat The Curse of C’Thiris. If player defeats Curse the island will no longer be accessible when player leaves. Player can craft Tesseract again and go back at a later date.
The Pillars and Their Temple
(event open for 12-hours) event pops-up at times on top-Left side of universe map after most of the 1-XX islands are open). Go to island were event is open and find Metafis.
Metafis is from Isle of Kolemis sent to find fighters skilled enough to defend there sacred site. Open (smash) the small brown box (he calls a chest) sitting on the Classic Cupboard with some pottery and use Artifact (Kolemis Tesseract) to travel to Kolemis. Arrive at Kolemis and you see 3 Temples and an exit Portal. You are now in part two (2) called Kolemis Temple Trials. Explore the 3 large Temple Dungeons.
Garnet Peaks (1-05)
Crazy Gonzoalo (underground somewhere)
Autumn Springs (1-06)
Lonely Lenny (underground somewhere)
Witchwater (2-04)
Azak the Hermit (underground or on a small cliff at the bottom of the island in small hut with campfire)