Portal Knights

Portal Knights

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Pantsless Oct 20, 2017 @ 7:56am
vacant islands
how to enter them?
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Showing 16-28 of 28 comments
copperlee1 Oct 21, 2017 @ 9:46am 
How do you regenerate island?

You mean delete the entire universe and create it anew?
Last edited by copperlee1; Oct 21, 2017 @ 9:47am
PhoenixHawk Oct 21, 2017 @ 11:07am 
No....there's a regen botton you ckick on in the universe screen(its the circled arrow next to the trash can)...it regens every island except your home island and the new vacant islands

http://steamcommunity.com/sharedfiles/filedetails/?id=1176449633
Last edited by PhoenixHawk; Oct 21, 2017 @ 11:13am
copperlee1 Oct 21, 2017 @ 11:36am 
Thank you. Thank you thank you thank you.

By the way, how was I supposed to know that??? Are they amateurs or something? Updating the game should be automatic.

This now works. I have the island merchants.

However... regenerating unfortunately reset my Home World to the beginning, even though it was marked as a Home World. I had to reload from back-up save. So again I am stuck. If I regenerate, I loose everything.

I think I will just start a new Universe. Best way to go about it.
Last edited by copperlee1; Oct 21, 2017 @ 11:37am
copperlee1 Oct 21, 2017 @ 12:12pm 
So what else is in this update that needs to be figured out?
Javesicina Oct 21, 2017 @ 3:41pm 
Just thought I would add - if you are expecting water on the Tropical, Beach, or Marsh vacant islands, prepare to be very disappointed.

Also, how the hell is it Tropical or even worse, a beach without water? Every single vacant island is just a large flat space with some trees... that's it. No other terrain... just flat nothingness....

I bought all five of them to see if there was any kind of difference. Nope, not really.

I would rather just create a home in any of the other islands and just put of wards of protection, considering there are no water blocks that you can use to maybe, I don't know, make a beach...a beach.

Just my two cents. I was expecting a lot more when they made the annoucement and I'm extremely disappointed.
Subquake Oct 21, 2017 @ 3:56pm 
Originally posted by Javesicina:
Just thought I would add - if you are expecting water on the Tropical, Beach, or Marsh vacant islands, prepare to be very disappointed.

Also, how the hell is it Tropical or even worse, a beach without water? Every single vacant island is just a large flat space with some trees... that's it. No other terrain... just flat nothingness....

I bought all five of them to see if there was any kind of difference. Nope, not really.

I would rather just create a home in any of the other islands and just put of wards of protection, considering there are no water blocks that you can use to maybe, I don't know, make a beach...a beach.

Just my two cents. I was expecting a lot more when they made the annoucement and I'm extremely disappointed.
You can grow crops peacefully on those islands without being bothered by any mobs. It's a nice alternative, because you need to grow crops in their respective biomes.
Askatrus Oct 21, 2017 @ 5:19pm 
Originally posted by Subquake:
Originally posted by Javesicina:
Just thought I would add - if you are expecting water on the Tropical, Beach, or Marsh vacant islands, prepare to be very disappointed.

Also, how the hell is it Tropical or even worse, a beach without water? Every single vacant island is just a large flat space with some trees... that's it. No other terrain... just flat nothingness....

I bought all five of them to see if there was any kind of difference. Nope, not really.

I would rather just create a home in any of the other islands and just put of wards of protection, considering there are no water blocks that you can use to maybe, I don't know, make a beach...a beach.

Just my two cents. I was expecting a lot more when they made the annoucement and I'm extremely disappointed.
You can grow crops peacefully on those islands without being bothered by any mobs. It's a nice alternative, because you need to grow crops in their respective biomes.
Yes on one side it is nice but on the other side it is a bit bland and boring that these special islands are not affected by the normal island generator. The given terrain affects greatly the layout and look of my bases because it stimulates my creativity.
And there are already three event reward islands with no enemies
copperlee1 Oct 22, 2017 @ 2:37am 
Originally posted by Javesicina:
Just thought I would add - if you are expecting water on the Tropical, Beach, or Marsh vacant islands, prepare to be very disappointed.

Also, how the hell is it Tropical or even worse, a beach without water? Every single vacant island is just a large flat space with some trees... that's it. No other terrain... just flat nothingness....

I bought all five of them to see if there was any kind of difference. Nope, not really.

I would rather just create a home in any of the other islands and just put of wards of protection, considering there are no water blocks that you can use to maybe, I don't know, make a beach...a beach.

Just my two cents. I was expecting a lot more when they made the annoucement and I'm extremely disappointed.

Yea, true to some extent. Players are given flat worlds and I think that's the purpose. To provide a sort of a sandbox to build. I take it. Although I agree there is not much in it. We could have flattened out any world and build if we wanted.

I believe we rather asked for Steam Workshop, the ability to share the construction between players.
PhoenixHawk Oct 22, 2017 @ 7:43am 
Originally posted by Javesicina:
Just thought I would add - if you are expecting water on the Tropical, Beach, or Marsh vacant islands, prepare to be very disappointed.

Also, how the hell is it Tropical or even worse, a beach without water? Every single vacant island is just a large flat space with some trees... that's it. No other terrain... just flat nothingness....

I bought all five of them to see if there was any kind of difference. Nope, not really.

I would rather just create a home in any of the other islands and just put of wards of protection, considering there are no water blocks that you can use to maybe, I don't know, make a beach...a beach.

Just my two cents. I was expecting a lot more when they made the annoucement and I'm extremely disappointed.

Yes..i understand your disappointment....but they were made flat and thin for the member to design your own landscape(yes your going to need LOTS of dirt...lots an lots of dirt...*super drill is your friend*:steamhappy:)...yes i said thin....watch the edges they're only one layer thick. Yes i also don't get why there's no water on the "beach" island...but i guess they want you to build that to. I.E. need water ports an drain blocks.(do you have any idea dev's how long it will take to fill a lake with water bombs...even a small one?:steamfacepalm:

And is that your pic in you profile?...very attractive indeed. :D..but your probably young enough to be my kid..lol
prpl_mage Oct 22, 2017 @ 11:10am 
Originally posted by copperlee1:

Could it be that these Merchants are not in Small Worlds? What size of worlds you play?

It's possible, my 1-03 had the island merchant in a neat house, the bomb merchant in the ruined basement as always and then nick the hunter with the plant hunting quest.

The deeds cost between 50-100g each and teleports you to the island upon use, all the vacant islands form a new world cluster below the usual one
Hi guys,

the island merchants are being generated in small worlds too. If you have a world in which you can't find one after regenerating the world please report us a bug and attach your savegame folder. Please pack the folder by using winrar/winzip/7zip.

Head over to https://www.facebook.com/notes/portal-knights/portal-knights-support/672494562941775/ for more information.

The Portal Knights save-game can be found locally on your hard drive. By default the location should be: C:\Users\USERNAME\Saved Games\portal_knights
This path may vary for different languages! It is the standard path used by Windows games.
Greystar Feb 2, 2019 @ 10:22am 
Originally posted by Keengames_Developer:
Hi guys,

the island merchants are being generated in small worlds too. If you have a world in which you can't find one after regenerating the world please report us a bug and attach your savegame folder. Please pack the folder by using winrar/winzip/7zip.

Head over to https://www.facebook.com/notes/portal-knights/portal-knights-support/672494562941775/ for more information.

The Portal Knights save-game can be found locally on your hard drive. By default the location should be: C:\Users\USERNAME\Saved Games\portal_knights
This path may vary for different languages! It is the standard path used by Windows games.

I know this is an old post but my saved games are not in that directory.
ritt5220 Feb 2, 2019 @ 3:02pm 
This is where the files that get synced with Steam cloud are located, path for Windows is: C:\Program Files (x86)\Steam\userdata\"your_ID"\374040\remote\

On your computer also look for default path for Windows:
C:\Users\"your_user"\Saved Games\portal_knights\. Files in this folder do not get synced with Steam cloud.

To force Portal Knights to use Saved Games folder, right-click Portal Knights in your Steam library and select "Properties", "Updates" and deselect the box "Enable Steam Cloud synchronization for Portal Knights".

If you do not have files in the Saved Games folder open PK, play a few minutes and close. This should save all files to C:\Users\"your_user"\Saved Games\portal_knights\.

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Date Posted: Oct 20, 2017 @ 7:56am
Posts: 28