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Druid craft stations are own craft station made at workbench just like any other. In this case stone and copper are the main ingredients. All upgrades appear to involve stone types (stone, then basalt, etc.). Basically same stuff needed to upgrade furnaces.
Druids have their own armor sets and weapons, both found, farmed, and crafted at Druid altar.
It does not appear there is any class restriction on race. Furfolk can be any class, just like elves could before.
As far as whether druid stuff was cut stuff that didn't make it before, I have no idea. Might be in one or two things, but it mostly seems as if they just went with a class suggestion, many of us made around a year or so ago (or even earlier).
did that cover all the questions?
Unasked, but seems like a logical question: How is the variety on what druid can shape shift into?
So far it seems pretty good. Only up to 2nd altar and worm boss so far on my druid, but the variety is satisfactory thus far. Slime, Bear, Worm, Spider, Flying Eyeball creature, Walking Plant, with several of those (worm, slime, bear, plant having different versions/levels). Expect the same pattern to continue with the others, and possible even slightly more variety. Only got one from Worm boss so far, and it was a upgraded armor version of the plant, that spits fire instead of poison spit. I assume there is a second (or even 3rd) druid specific weapon or transformation drop, as that is the pattern of all previous classes.
Oh since this started with asking if druid stations were crafted with mage recipes (which is nonsense), I should point out the thing mage and druid DO have in common. Like the mage, the druid, can use totems.
Unlike mage, the druid staff (nor any other weapon thus far) shoots projectiles. However, several of the transformations do.