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- Helm of Retribution for the Critical Strike Damage (CSD) abilities
- Breastplate of Retribution for the restored health (hearts) after a CS so you do not need to take healing potion very often
- Greaves of Retribution again for CSD abilities
- Outlaw Gloves boost Melee damage by +90 and dropped from normal island treasure chest past islands 3-05 and during special events like Undead Graveyard, Tomb of C’Thiris, Mysterious Portal, Spider Cave, and Turtle Hut.
- Eternal Watcher Cape again for CSD abilities and drop from Worlds End – Hollow King. May have to go many rounds with him before it drops.
- Ring of Fire for its CSD abilities and is a drop from Epic (Larger than Normal) Chest on islands 2-04, 2-07, 2-08, and 2-10. Each Epic Chest only opens once per game and may not drop the ring but a weapon or cape. You can regenerate your current universe, all the open portals remain open so you do not have to start over again. The Epic Chest resets on all open islands except for the island you set as HOME. Regeneration does wipe out anything you have built or changed on islands except the one set as HOME. Vacant islands you buy and open from the island merchants will not be affected by a regeneration. So, if you have built something on a Vacant island it is safe from Universe Regeneration along with the island you set as HOME.
- Titanium Masterwork Cleaver for CSD abilities, can be crafted at your level lV Anvil
With this setup I have a 46% chance that each blow will land 40% critical strike damage and add the items below to increase damage further
- War Cry to increase damage you do for 10 sec. Crafted at Anvil III.
With this gear and some Electro Damage Protection Flasks I can defeat Hard Mode Boss Ancient Evil Electro Worm solo. You can use Poison Rain on Ancient Evil Electro Worm and it drops from the Worm Pit after island 1-10 and crafted at level III Alter.
So once you get the added strikes you end up dealing MASSIVE damage because you get more hits in with every attack. If you add a ton of additional melee damage then every one of those strikes hits HARD. Crits end up being pretty devastating as a result but you can only boost so many things at once and you want consistent damage with melee damage boost over a gamble on crits that are only based on a little melee damage bonus. You end up with more reliable damage over time as you fight this way. I can look up the items needed for this type of build when I get time and I will post it.
The items from the alter at the portal knight sanctuary I believe are the best you can get along with the tomb stuff. I think there is a better weapon you can get from doing the tomb runs also so keep an eye out for that. I know as a ranger there are bows from the tomb that are better than the masterwork titanium bow but the titanium bow has a use for us since it shoots 3 arrows per shot and can proc heals from items faster than anything else we have so swapping between the titanium bow and the elemental bows is optimal. You might even have similar options as a warrior but I have to check more stuff out since the patch changed a lot this time.
Thanks!
I am having a hard time researching stuff because most information I search up are severely outdated (even the armors have new names already). I had the idea that Multi-Strike+Crit is probably the best but I can't literally search for updated and useful info like where to get my equipment.
Yeah I'm currently using the Retribution Set (the red critical set) from the Sanctuary, along with a 190Atk+100Def Sword I got from the Hollow King. Already have the Cape that adds critical from the Hollow King as well. But my Ring is just some ring that adds a 'health recovery when you crit' passive.
Head : Outlaw hat (+4% multistrike chance, +1 strike)
Chest : Breastplate of Retribution (+71 HP when crit)
Gloves : Outlaw Gloves (+90 melee damage)
Legs : Gladiador Champion (+4% multistrike chance, +1 strike) : for fighting
OR : <Eternal fighter ?> (+1 double jump, +8% runnig speed) : for exploring
Cloak : Feather cape (+50 gravity, +50% falling damage resistance)
Ring : Ring of Divine Protection (+10% light damage resistance, +4% multistrike, +1 strike)
Weapons : <Titanium War Fist ?> : +20% multistrike chance, +1 strike, +100 HP regen (drop from Hollow King) => for eveything.
OR : <Crystal Cataclysm ?> : Sword, +106 HP, +20 Mana regen (recipe drop in C'Thiris) => For mana regen and light resisting enemies.
Even without critical chance bonus, the +71HP from the chest trigger fairly often.
While on the topic... do we know if there are more unique epic loot items than there are epic chests in a universe? I had started a second, small universe (much like the one created for the public server). I figured I'd eventually get it, but I'm open to shortcuts at this point. :-D
I think there is more non-craftable items than epic chest.
Based on the Guide (https://steamcommunity.com/sharedfiles/filedetails/?id=1424674901) there is at least 88 items to loot, not counting cloaks and rings. This mean about 2 epic chests per island.
The Talents I use for E-worm are Axe Specialization, Commander, Adrenaline Rush, Determination, Chain Attacks, Empowering Lung, Combo Swing.
I will use scrolls of healing because there is no cool off period with them and I can heal up even if I just took a Mighty Healing or Mana Potion. I have my action bar set up like this: slot 1-Greater Poison Rain, Slot 2-EDPF, Slot 3-Healing Potion, Slot 4-War Cry, Slot 5-Sharping Stones, Slot 6-Scrolls of Healing, Slot 7-Axe, Slot 8-Mana Potion. This works best for me. One more thing is because I started PK on XBox I still use controler with PC ver.