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This game isn't even an MMO. Why would it copy the worst features of them?
If there's a time limit to defat the enemy, the game should display it. I would want this displayed since it's more critical information than their hit points.
So quick fix: replace HP bar with countdown timer for the cheat to activate.
Also display the area I'm not allowed to walk outside when fighting the enemy.
Imagine if they gave every enemy in the game an invisible instakill attack. No sound. No visual effect. No warning. You just randomly drop dead. This is exactly like that, and it's cheating.
Its not punishing you for anything.
EDIT: Also, if you learn to dodge appropriately, you don't have to worry about being close to an enemy. Instead of being sour that you can't make yourself immune to an enemy by terrain use, try effectively learning the dodge mechanic, and then you have nothing to worry about.
Monsters resetting if you are out of range long enough is normal in almost every single RPG (not just MMOs). It allows weak players to run away and heal or get stronger and come back later.
If it makes @Zeddy feel better (I'm sure it won't) you can pretend the enemy decided you weren't much of a threat, drank a health potion and went back to his patrol.
If I wanted all combat to take place within melee range on a flat plane, I would've bought Tekken.
Your comparisons are terrible. HL2 enemies have guns. They can still shoot you. Also, you are comparing apples and eggplants. To put it clearly, if a mob can't reach you, it's going to reset. It's a mechanic, not a bug, get over it, or don't play. There isn't going to be a "fix" because it isn't broken. It's been done like this in numerous games over the past decade. You are either new to gaming, having a bad day and the issue at hand made you angry, or you just like to whine about anything that can be whined about. If you are either of the first two, things will get better. If you are the third thing, please refrain from being a whiny baby, as no one cares to listen.
I just want to be able to fight with everything I've got. If I'm on a hill and there's an enemy below me, my instincts and the common sense of any sane person would tell me to stay on that hill and shoot the guy, not jump down to him. Having to dodgeroll a slow axe every five seconds doesn't impact my chances of survival one bit, but having to jump down from an advantegous psition does impact my feeling of playing as a ranger.
I also want to be able to rush ahead and fight harder things, as the early stuff is not interesting. Maybe, some day, if I'd found I liked the game, I'd want to be able to do a level 1 run (a run where you don't assign any stat or skill points at all), as I've done with so many other games before.
Enemies just walking away after a while and full-healing (whether they can path to you or not) puts a stopper to those last two. That's something the game loses by having this feature. What does the game gain? Does the ability for some people to fight high level content reduce the enjoyment of other people? Is there an economy in danger of crashing? What's the problem being solved?
Have enemies throw bombs, or punch blocks to get to me, or jump up, or teleport behind me, or shoot homing instadeath lasers that go through walls, or summon flying and ranged enemies. Anything but the current solution. I don't want an easy way, just the ability to fight with all the tools I have.
So in other words, you want to exploit your way to victory. Got it. That was too drawn out of a response for it to be anything other than that. Get good, and have fun man.
The bugs that I encountered regarding this had nothing to do with exploiting the mobs position, there were times I was on very flat ground (sometimes with a small step in the way) and the mobs would do this return thing while fully being able to run up, hit me and then run back. It was driving me crazy. I tried every angle and position to attack them. Once it happened once on a mob, it would do that for every pull. They would only fight if I could run up and melee them, and then I'd have to deal with a big group of them which meant death for me.