Portal Knights

Portal Knights

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Zeddy Jun 30, 2018 @ 2:44pm
Enemies cheat
I start the game as ranger. Walk around, do quests. In the third world I'm trekking around hills killing orcs for some quests when I see one below me.

I have a bow, I have the high ground, this should be easy. So I shoot the guy. He gets mad, walks towards me, can't find a way, stands there like an idiot.

This is great! I keep shooting.

Halfway through his health, the enemy gets bored of not being able to find a path to me. He turns around, walks back to his patrol, and fully heals with no warning.

Why does this game have terrain if I'm not allowed to use it?
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Showing 1-15 of 16 comments
Gana Jun 30, 2018 @ 3:04pm 
If it takes you too long to kill them and/or you're too far away, they go back to their regular position. Try moving closer or find a better weapon.
Zeddy Jun 30, 2018 @ 3:11pm 
I'm fine with them walking away. It's the magical, non-telegraphed, arbitrary, blatantly cheating full heal from out of nowhere that I have an issue with.
iAndy Jun 30, 2018 @ 6:39pm 
I basically stopped playing this game because of this bug. It's definitely a bug because sometimes it happens way too fast and sometimes I'm not even up on a ledge or otherwise inaccesable spot. A good example of it is the spores on the event map. They do it the most frequently.
Mr Chips Jun 30, 2018 @ 7:48pm 
almost all MMOs have this feature. If as Gana said you leave their range or they basically time out the revert back to their pre-aggro state which in turns heals them. Its not really cheating as they are not attacking you and being healed at the same time.
The_Royal_One Jun 30, 2018 @ 8:31pm 
A better idea instead of getting rid of that feature is that they should make it gradual like 50 hearts per 3 secs
Zeddy Jul 1, 2018 @ 3:28am 
Originally posted by staley1989:
almost all MMOs have this feature
That doesn't excuse it. The game gives me a bow and a hill, then punishes me for using them.

This game isn't even an MMO. Why would it copy the worst features of them?

Originally posted by staley1989:
If as Gana said you leave their range or they basically time out the revert back to their pre-aggro state which in turns heals them.

If there's a time limit to defat the enemy, the game should display it. I would want this displayed since it's more critical information than their hit points.

So quick fix: replace HP bar with countdown timer for the cheat to activate.

Also display the area I'm not allowed to walk outside when fighting the enemy.

Imagine if they gave every enemy in the game an invisible instakill attack. No sound. No visual effect. No warning. You just randomly drop dead. This is exactly like that, and it's cheating.
Last edited by Zeddy; Jul 1, 2018 @ 3:30am
Baron Von Boom Jul 1, 2018 @ 10:44am 
This is just mobs resetting its not a bug, the mobs pathing will try to get to you & thus why you see it just standing there but after a certain point will just return to its spawn point & reset to full health.

Its not punishing you for anything.
Spider Jul 1, 2018 @ 1:09pm 
Lol. All I'm gathering from OP is "I can't exploit the game's AI, so I don't want to play this game anymore."

EDIT: Also, if you learn to dodge appropriately, you don't have to worry about being close to an enemy. Instead of being sour that you can't make yourself immune to an enemy by terrain use, try effectively learning the dodge mechanic, and then you have nothing to worry about.
Last edited by Spider; Jul 1, 2018 @ 1:11pm
Gana Jul 1, 2018 @ 1:29pm 
Originally posted by Spider:
Lol. All I'm gathering from OP is "I can't exploit the game's AI, so I don't want to play this game anymore."
Yeah, this is an odd (and hypocritical) complaint. Monsters giving up and resetting is cheating, but being far away, unreachable, with a weak weapon and expecting the monster to just stand there and die, isn't 'cheating'? Plus, where's the fun in that? It's like shooting fish in a barrel.

Monsters resetting if you are out of range long enough is normal in almost every single RPG (not just MMOs). It allows weak players to run away and heal or get stronger and come back later.

If it makes @Zeddy feel better (I'm sure it won't) you can pretend the enemy decided you weren't much of a threat, drank a health potion and went back to his patrol.
Zeddy Jul 1, 2018 @ 1:59pm 
Originally posted by Gana:
Monsters giving up and resetting is cheating, but being far away, unreachable, with a weak weapon and expecting the monster to just stand there and die, isn't 'cheating'?
Sniping enemies isn't cheating when I play Half-Life. I don't even have to be particularly far away for this to happen. I've had it happen when the enemy is two blocks below me (where, apparently, me not deliberately hopping down to put myself in danger I don't need to is cheating?), and in mid combat where I backpedaled from a poison spore that kept throwing ranged attacks at me (where, apparently, dodging for my dear life is cheating?).

If I wanted all combat to take place within melee range on a flat plane, I would've bought Tekken.
Spider Jul 1, 2018 @ 2:09pm 
Originally posted by Zeddy:
Originally posted by Gana:
Monsters giving up and resetting is cheating, but being far away, unreachable, with a weak weapon and expecting the monster to just stand there and die, isn't 'cheating'?
Sniping enemies isn't cheating when I play Half-Life. I don't even have to be particularly far away for this to happen. I've had it happen when the enemy is two blocks below me (where, apparently, me not deliberately hopping down to put myself in danger I don't need to is cheating?), and in mid combat where I backpedaled from a poison spore that kept throwing ranged attacks at me (where, apparently, dodging for my dear life is cheating?).

If I wanted all combat to take place within melee range on a flat plane, I would've bought Tekken.

Your comparisons are terrible. HL2 enemies have guns. They can still shoot you. Also, you are comparing apples and eggplants. To put it clearly, if a mob can't reach you, it's going to reset. It's a mechanic, not a bug, get over it, or don't play. There isn't going to be a "fix" because it isn't broken. It's been done like this in numerous games over the past decade. You are either new to gaming, having a bad day and the issue at hand made you angry, or you just like to whine about anything that can be whined about. If you are either of the first two, things will get better. If you are the third thing, please refrain from being a whiny baby, as no one cares to listen.
Rob Jul 1, 2018 @ 3:35pm 
This prevents you from cheating your way to level 30. Git gud and play the way it was meant to be played
Zeddy Jul 2, 2018 @ 12:48am 
You guys seem to have the impression that I'm bad at the game/videogames in general and am looking to exploit my way to higher levels. I absolutely see how that conclusion was reached, but that's not what this is about.

I just want to be able to fight with everything I've got. If I'm on a hill and there's an enemy below me, my instincts and the common sense of any sane person would tell me to stay on that hill and shoot the guy, not jump down to him. Having to dodgeroll a slow axe every five seconds doesn't impact my chances of survival one bit, but having to jump down from an advantegous psition does impact my feeling of playing as a ranger.

I also want to be able to rush ahead and fight harder things, as the early stuff is not interesting. Maybe, some day, if I'd found I liked the game, I'd want to be able to do a level 1 run (a run where you don't assign any stat or skill points at all), as I've done with so many other games before.

Enemies just walking away after a while and full-healing (whether they can path to you or not) puts a stopper to those last two. That's something the game loses by having this feature. What does the game gain? Does the ability for some people to fight high level content reduce the enjoyment of other people? Is there an economy in danger of crashing? What's the problem being solved?

Have enemies throw bombs, or punch blocks to get to me, or jump up, or teleport behind me, or shoot homing instadeath lasers that go through walls, or summon flying and ranged enemies. Anything but the current solution. I don't want an easy way, just the ability to fight with all the tools I have.
Spider Jul 2, 2018 @ 7:00am 
Originally posted by Zeddy:
You guys seem to have the impression that I'm bad at the game/videogames in general and am looking to exploit my way to higher levels. I absolutely see how that conclusion was reached, but that's not what this is about.

I just want to be able to fight with everything I've got. If I'm on a hill and there's an enemy below me, my instincts and the common sense of any sane person would tell me to stay on that hill and shoot the guy, not jump down to him. Having to dodgeroll a slow axe every five seconds doesn't impact my chances of survival one bit, but having to jump down from an advantegous psition does impact my feeling of playing as a ranger.

I also want to be able to rush ahead and fight harder things, as the early stuff is not interesting. Maybe, some day, if I'd found I liked the game, I'd want to be able to do a level 1 run (a run where you don't assign any stat or skill points at all), as I've done with so many other games before.

Enemies just walking away after a while and full-healing (whether they can path to you or not) puts a stopper to those last two. That's something the game loses by having this feature. What does the game gain? Does the ability for some people to fight high level content reduce the enjoyment of other people? Is there an economy in danger of crashing? What's the problem being solved?

Have enemies throw bombs, or punch blocks to get to me, or jump up, or teleport behind me, or shoot homing instadeath lasers that go through walls, or summon flying and ranged enemies. Anything but the current solution. I don't want an easy way, just the ability to fight with all the tools I have.

So in other words, you want to exploit your way to victory. Got it. That was too drawn out of a response for it to be anything other than that. Get good, and have fun man.
iAndy Jul 7, 2018 @ 6:13pm 
A ranged character trying to cause ranged damage is now exploiting the game? "Rule 1 for ranged characters: You must be in a specific spot to properly attack mobs from a range!" It's not our fault the coders were too lazy to figure out another way to handle this. I would have even preferred warping on top of me after a set amount of time.

The bugs that I encountered regarding this had nothing to do with exploiting the mobs position, there were times I was on very flat ground (sometimes with a small step in the way) and the mobs would do this return thing while fully being able to run up, hit me and then run back. It was driving me crazy. I tried every angle and position to attack them. Once it happened once on a mob, it would do that for every pull. They would only fight if I could run up and melee them, and then I'd have to deal with a big group of them which meant death for me.
Last edited by iAndy; Jul 7, 2018 @ 6:30pm
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Date Posted: Jun 30, 2018 @ 2:44pm
Posts: 16