Portal Knights

Portal Knights

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Daelight Aug 25, 2019 @ 6:14pm
Really good DLC.
So far I love the new race + class and gear/skills, they all are amazing but the new map is also equally good if not better. I really like it. It looks like devs are really put a lot of hard work and thoughts about this and I like it.

It feels kind of hard now, I made a new character and trying it out solo, I am dying on the spewing flames but I am trying to not build stuff around them to not like ruin the suspense and environment the devs worked hard for. I could just put blocks in front of the fire pipes, but didn't wanted to.

Aside that, the enemy difficulty is really good and it feels like a challenge. - If I went with my main high lvl / geared character they wouldn't have stand a chance, unless the enemies in this map are scaling with your lvl and gear.

Thank you, developers!
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Keengames_Developer Aug 26, 2019 @ 12:32am 
Hello,

Thank you for the good thoughts, we're happy to hear that you enjoy our game!
ALE Aug 26, 2019 @ 4:29am 
Originally posted by Keengames_Developer:
Hello,

Thank you for the good thoughts, we're happy to hear that you enjoy our game!

So will you make up your mind to resolve problems.....? Rogue talent have wrong value of buff. I can find six problem in rogue talent.... And break armor (pounce) without locking enemy have no effect. In adventure mode, I feel terrible. I got bent out of shape over armor which have both critical rate and critical damage buff. You can exchange value of critical rate for value of critical damage in base game(no DLC). I find this problem in v1.3.6 (nintendo switch).{ Now in v1.6.3(steam) }
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Date Posted: Aug 25, 2019 @ 6:14pm
Posts: 2