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It does make some sense to add something sort of Steam-punky as an "inventor" class, since you have magic, it would fit in to have someone who plows through everything with science.
As far as what the class would do, I would think more along the lines of a drone that follows you (like pet does now) and it attacks when / what you do, and it is your primary source of damage. So your attack animation is to point at the mob and the drone fires.
All together though I do think this is a wonderful idea.
Ohhh, and a spell that lets us take control of the drone and fly it around to scout things out. I'm agreeing with a lot of the comments here. I'm not sure if I want to see more classes or just aspects added to the current classes to give more diversity (either way could be awesome).
So instead of adding a mechanical class, they'll add in some mechanical skills (like drones, turrets, mining perks) or some dark magic/necro spells ~ then each class can choose what abilities they want to focus on. In this way you could have a warrior necromancer who summons skeletons and uses a 2h weapon or a mage engineer class that uses magic and turrents.
Raider? Looter? Miner?
I love all of these ideas, especially the idea of adding a mechanical class like a tinkerer, that would be a fun class and I think it could fit into this game really well
Can't do anything than agree with you.
Sub classes for the existing ones would be nice. Right now they feel very restricted to only what weapon to use and with talents it's like "hm... 2 to choose from, which one do I want?? I close my eyes and choose."
Feels like that sometimes :D
Not that I close my eyes to choose and I do care what I pick but it doesn't feel too free like the rest of the game.
And on one more note. With a Assassin class they would need to add some sort of stealth for that class only and that would be nice. Love assassin playstyles in other games.
nice ideas here. Thread has been moved to our suggestion subforum ;)
some food for thought, i hope we see more classes OR perks soon
And as I said in the thread about throwing axes, I want to be able to pick up the knifes after I have used them.
Sence it is the only way a warrior, or assassin/rogue, would be able to use ranged I think that it's only fair to the class, to be able to pick them up. Let's say the knifes drops with the loot when the enemy that got hit died. Could be hard to make it happend in the game, i don't know, but it would be a nice thing :)
Two separate classes.
One, a mining-focused class named "Raider" or "Looter" (like a tomb raider),
and a shield-wielding class
As for shield wielding, I say: Add shield to warrior class or to a sub class of warrior. I feel very exposed sometimes as a warrior due to me being melee!