Portal Knights

Portal Knights

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Frost Apr 25, 2017 @ 5:19am
Ultra Overpower Combo Low level (DEV READ THIS)
I am a game developer myself and I already dealed with a lot of balacing in my life, even in MMORPGS. But you don't need to be an expert to see how UNBALANCED this game is right now.

First of all, I loved the game, the graphics are awesome, the gameplay, the mechanics, everything is looking awesome, thats why I needed to do a feedback topick.

1- You guys NEED to do restriction for the equipment. The way it is now, you can do overpower combos, either you need to nerf those combos hardly or do those restrictions.

2- Critical Strike is a hard thing to balance, because you work with MULTIPLICATION of you damage, in the current state of the game, more damage means NOTHING, near critical strike, and there is a lot of useless stats to choose, and you have critical strike, omg its an obvious choice almost always.

3- Wtf is this multi strike, its even more overpower, if you combo with critical strike you have the multiplication of a multiplication, I played every class, and what I notice is: there is only one set to be overpower and do a ridiculous amout of damage with the same equipment to all classes, thats an absurd, how a mage, a warrior and a ranger uses the same equipment and have the best build? Thats not how the game is supposed to work, but its like this right now...

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Tutorial to be OP low level with a warrior

- Misty Helmet (level 11)
- Misty Armor (level 9)
- Misty Gloves (level 7)
- Boots of Fury (level 13)

- Weapon (Battle AXE) obvious choice for any level
- Cape (critical strike of rangers, just upgrade with more level)
- Ring ( critical strike until you got the Shining Ring of Battle)

The meaning of this is...in a low level, you can be extremely OP, and you will only change your equipment in the FINAL, when you replace the misty for assassins, which is basically the SAME, with more armor.

its ridiculous, and you can use it with EVERY class, just change the glove, because the misty/assassin glove is useless for range...just focus on CRITICAL and multistrike.

Mage tip: you can farm obs in the boses, one orb have multistrike chance
Ranger tip: always bow, CRITICAL DAMAGE and chance increased.

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Results:

My brother defeated solo, the last boss, level 22 (can be done i an early level easily)
and he did it in the FIRST time the boss fell down. (i will record a video)

the damage with the battleaxe is ridiculous, its around 4.5-6.5k damage in the critical strike and the chance of critical its more than 50%, so you usually do critical more than the normal hit.

and the most op thing is: You have 24% of chance of multistrike, and you have 2 aditional multistrikes (armor+ring), so its a 4 times hit, you can combo a 4 times hit all with critical strike because your critical hate is more than 50%, so you can basically deal 4x6k damage in a SINGLE swing....SINGLEEEEEEEEEEEEEEEEE

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You will have a low level set and never replace it until the last set of the game, and it will work for every class, pretty ridiculous, because the game have a lot of cool mechanics and stuff to do, but if you want to be strong you need to do this, so the devs need to fix it as soon as possible.

devs at least nerf the misty and fury set, both are super OP, specialy the misty gloves, 90 damage in level 7???? wtf...90 damage!!! Its ok for daggers if it is restricted for rogue, because daggers don't have talent bonus, but if you use it in a warrior, its bizarre, super op

just ask yourself those questions

1- I am melee, why I would use any glove in the game that is not misty gloves (level 7) ?
2- Why I would use any weapon for warrior, all bonuses looks nothing near battleaxe bonus...
3- Why would I use anything that is not a bow with a ranger?

I could continue this all day...Mulstistrike+critical its absurd, and no class restriction with those overpowered combos will ruin the game later, I couldnt play with my brother warrior using a mage with the usual sets, with + mana etc, because everything is ♥♥♥♥ commpared to this...he can kill every boss level 15 in the first time the boss fall, lol?
Last edited by Frost; Apr 25, 2017 @ 5:25am
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Showing 1-12 of 12 comments
Chompman Apr 25, 2017 @ 6:25am 
The problem is if they remove these buffs or restrict items for classes they would have to revamp a lot of items as right now so many are useless not to mention silly skills that need a heavy revamp.

There are many pieces or armor that have no buffs other then the base armor and their base health / mana bonus so usually you pick the highest one for your level.

The high level gear for each class is restricted but some are useless and it seems they have the earlier items open like that as right now because of poor item design at this point in the game so maybe it's something they are working on.
Frost Apr 25, 2017 @ 6:34am 
Originally posted by Chompman:
The problem is if they remove these buffs or restrict items for classes they would have to revamp a lot of items as right now so many are useless not to mention silly skills that need a heavy revamp.

There are many pieces or armor that have no buffs other then the base armor and their base health / mana bonus so usually you pick the highest one for your level.

The high level gear for each class is restricted but some are useless and it seems they have the earlier items open like that as right now because of poor item design at this point in the game so maybe it's something they are working on.

thats why its an early access right? they need to do this, you cant play a mage with mage itens, you cant play knight without misty/assassins gloves, etc...thats absurd lol...they need to buff and nerf a lot of those things, I think the first step is class restriction for the stats (can leave free for appearance/customes), the bonus damage of rangers gloves its very good for the daggers build, but overpowered in knights for exemple...Almost everything is useless when u have misty and fury sets, you just change it in the end game, and for the almost same thing
Last edited by Frost; Apr 25, 2017 @ 6:35am
Frost May 4, 2017 @ 3:50pm 
disapointed, the devs don't give a ♥♥♥♥ about balancing the game, they saw the thread and didn't say a word...Now lets all keep the assassin's set for every class, cheer.
JocMadden May 4, 2017 @ 4:02pm 
Originally posted by Subzero:
disapointed, the devs don't give a ♥♥♥♥ about balancing the game, they saw the thread and didn't say a word...Now lets all keep the assassin's set for every class, cheer.
Do you think anyone is going to responed? After reading your rant?

There is nothing constructive about your post, A develeper also!

Be constructive, your post is insulting.
Frost May 4, 2017 @ 6:41pm 
Originally posted by RU80:
Originally posted by Subzero:
disapointed, the devs don't give a ♥♥♥♥ about balancing the game, they saw the thread and didn't say a word...Now lets all keep the assassin's set for every class, cheer.
Do you think anyone is going to responed? After reading your rant?

There is nothing constructive about your post, A develeper also!

Be constructive, your post is insulting.

I said what needs to be done, its not an insult, sorry if it felt like that, I just showed what are the weak points, they need to nerf those combos, otherwise they will be a must in every class, like it is now. I loved the game, thats why I think they should see it.
Tea ♡ May 4, 2017 @ 7:41pm 
its true. i can confirm this. even i as a mage could get crit rate like 50%+ by using ranger's equipments (not the class restricted ones) and thats far better than sticking to mage set, even the highest level ones.
Tea ♡ May 4, 2017 @ 7:44pm 
Originally posted by Subzero:
Originally posted by RU80:
Do you think anyone is going to responed? After reading your rant?

There is nothing constructive about your post, A develeper also!

Be constructive, your post is insulting.

I said what needs to be done, its not an insult, sorry if it felt like that, I just showed what are the weak points, they need to nerf those combos, otherwise they will be a must in every class, like it is now. I loved the game, thats why I think they should see it.

well if they see it, it doesnt mean they will always reply.
maybe they will think about this.
Frost May 6, 2017 @ 7:30am 
Originally posted by Tea:
its true. i can confirm this. even i as a mage could get crit rate like 50%+ by using ranger's equipments (not the class restricted ones) and thats far better than sticking to mage set, even the highest level ones.

Yes, thats the sad thing, the game is awesome.

I started playing with two friends, one in each class, one ranger, one mage, and one warrior...The warrior was much stronger, and the mage was nothing near it, we had all to use the same set to have +- similar damage, the thing is:

1- Only the Misty and Assassin chest boosts damage, the others are just hp.
2- Only the Gladiator and Fury pants boosts damage too.

That means if you use those parts you will have an advantage in any situation, its not a great loss in HP and a very high amount of damage increase. I think they need to do some sort of restriction in classes and do similar sets for the other classes, maybe some chest/legs for mage that increase magic damage to be on pair with the others, a different build other than multi strikes+ critical
Tea ♡ May 6, 2017 @ 8:34am 
Originally posted by Subzero:
Originally posted by Tea:
its true. i can confirm this. even i as a mage could get crit rate like 50%+ by using ranger's equipments (not the class restricted ones) and thats far better than sticking to mage set, even the highest level ones.

Yes, thats the sad thing, the game is awesome.

I started playing with two friends, one in each class, one ranger, one mage, and one warrior...The warrior was much stronger, and the mage was nothing near it, we had all to use the same set to have +- similar damage, the thing is:

1- Only the Misty and Assassin chest boosts damage, the others are just hp.
2- Only the Gladiator and Fury pants boosts damage too.

That means if you use those parts you will have an advantage in any situation, its not a great loss in HP and a very high amount of damage increase. I think they need to do some sort of restriction in classes and do similar sets for the other classes, maybe some chest/legs for mage that increase magic damage to be on pair with the others, a different build other than multi strikes+ critical

bonus stat/effects/talents from complete set sounds pretty good. and yes, some equipments need to be changed and nerfed.

anyway, i have seen that not many players actually care about this, or maybe they dont know. i have played with many people from the community, newbies and the high level ones. they are using and stick to their corresponding class' equipments (highest level set on the list, like usual). i guess they didnt bother to look at the other available equipments from another classes.

i was like that too at first. even at the HM bosses with my friends (ranger and warrior) i feel like im outta place. we both are level 30, what did i do wrong? my attacks feels like nothing compared to my ranger friend. it was totally imbalanced. so i found out about these mix match combo equipments out of desperation :P
i aim only for the crit rate, nothing else and voila. everything u said is true. even the lowest level can be op just by the crit rate.
$LEEZYY May 6, 2017 @ 11:38am 
sorry buy what do you mean with battle axe? there are 2 axes at anvil 2 (not including trowing)
Frost May 6, 2017 @ 2:18pm 
sorry buy what do you mean with battle axe? there are 2 axes at anvil 2 (not including trowing)

the one with critical rate
Frost May 6, 2017 @ 2:19pm 
Originally posted by Tea:
Originally posted by Subzero:

Yes, thats the sad thing, the game is awesome.

I started playing with two friends, one in each class, one ranger, one mage, and one warrior...The warrior was much stronger, and the mage was nothing near it, we had all to use the same set to have +- similar damage, the thing is:

1- Only the Misty and Assassin chest boosts damage, the others are just hp.
2- Only the Gladiator and Fury pants boosts damage too.

That means if you use those parts you will have an advantage in any situation, its not a great loss in HP and a very high amount of damage increase. I think they need to do some sort of restriction in classes and do similar sets for the other classes, maybe some chest/legs for mage that increase magic damage to be on pair with the others, a different build other than multi strikes+ critical

bonus stat/effects/talents from complete set sounds pretty good. and yes, some equipments need to be changed and nerfed.

anyway, i have seen that not many players actually care about this, or maybe they dont know. i have played with many people from the community, newbies and the high level ones. they are using and stick to their corresponding class' equipments (highest level set on the list, like usual). i guess they didnt bother to look at the other available equipments from another classes.

i was like that too at first. even at the HM bosses with my friends (ranger and warrior) i feel like im outta place. we both are level 30, what did i do wrong? my attacks feels like nothing compared to my ranger friend. it was totally imbalanced. so i found out about these mix match combo equipments out of desperation :P
i aim only for the crit rate, nothing else and voila. everything u said is true. even the lowest level can be op just by the crit rate.


I was playing like that too, but once I saw I was hiting like 100 or 400 at best, my brother was doing 13k damage in a swing, and we were in the same level...When I realized this, I felt sad because we were like fodder compared to my brother
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Date Posted: Apr 25, 2017 @ 5:19am
Posts: 12