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There are many pieces or armor that have no buffs other then the base armor and their base health / mana bonus so usually you pick the highest one for your level.
The high level gear for each class is restricted but some are useless and it seems they have the earlier items open like that as right now because of poor item design at this point in the game so maybe it's something they are working on.
thats why its an early access right? they need to do this, you cant play a mage with mage itens, you cant play knight without misty/assassins gloves, etc...thats absurd lol...they need to buff and nerf a lot of those things, I think the first step is class restriction for the stats (can leave free for appearance/customes), the bonus damage of rangers gloves its very good for the daggers build, but overpowered in knights for exemple...Almost everything is useless when u have misty and fury sets, you just change it in the end game, and for the almost same thing
There is nothing constructive about your post, A develeper also!
Be constructive, your post is insulting.
I said what needs to be done, its not an insult, sorry if it felt like that, I just showed what are the weak points, they need to nerf those combos, otherwise they will be a must in every class, like it is now. I loved the game, thats why I think they should see it.
well if they see it, it doesnt mean they will always reply.
maybe they will think about this.
Yes, thats the sad thing, the game is awesome.
I started playing with two friends, one in each class, one ranger, one mage, and one warrior...The warrior was much stronger, and the mage was nothing near it, we had all to use the same set to have +- similar damage, the thing is:
1- Only the Misty and Assassin chest boosts damage, the others are just hp.
2- Only the Gladiator and Fury pants boosts damage too.
That means if you use those parts you will have an advantage in any situation, its not a great loss in HP and a very high amount of damage increase. I think they need to do some sort of restriction in classes and do similar sets for the other classes, maybe some chest/legs for mage that increase magic damage to be on pair with the others, a different build other than multi strikes+ critical
bonus stat/effects/talents from complete set sounds pretty good. and yes, some equipments need to be changed and nerfed.
anyway, i have seen that not many players actually care about this, or maybe they dont know. i have played with many people from the community, newbies and the high level ones. they are using and stick to their corresponding class' equipments (highest level set on the list, like usual). i guess they didnt bother to look at the other available equipments from another classes.
i was like that too at first. even at the HM bosses with my friends (ranger and warrior) i feel like im outta place. we both are level 30, what did i do wrong? my attacks feels like nothing compared to my ranger friend. it was totally imbalanced. so i found out about these mix match combo equipments out of desperation :P
i aim only for the crit rate, nothing else and voila. everything u said is true. even the lowest level can be op just by the crit rate.
the one with critical rate
I was playing like that too, but once I saw I was hiting like 100 or 400 at best, my brother was doing 13k damage in a swing, and we were in the same level...When I realized this, I felt sad because we were like fodder compared to my brother