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As I've mentioned in previous threads, this game REALLY should have been a point and click adventure game or an isometric point of view turn based combat game almost like Banner Saga.
The voice acting is a mix between really good and god awful. Aemos, Heldane, Eisenhorn, Voke, all great voices, but Betancore, Maxillia, Ecyclone, and even some of Glaws can be cringe worthy to listen to.
Lacking of character change in outfits is also a major issue and the combat is not bad but at the same time not good.
However, I gotta give credit where it's due. The music score is pretty sick and so are the environment visuals. The game will also be releasing DLC to expand on the book series and a digital comic is coming out sometime late august.
Now to answer your question whether to buy this product or not:
If you've read the book, yes, buy it. It's interesting to see Pixel Hero's character interpretations through the models and the way they act around the environment.
If you've just heard about this game from word of mouth whether it be a facebook group or 40k forum, you might be a little disappointed with your purchase.
Overall, this game was a bit of a crash and burn, they were ambitious, they worked their asses off with just a small team of developers, but at the end of the day it just wasn't good enough.
I'd still say that the PC version is superior due to the input methods. Being able to use a gamepad over touchscreen is a massive improvement.
Either way, the plot is great, as it was written ages ago by Dan Abnett, and is one of the defining and most beloved pieces of 40k literature. The atmosphere is captured incredibly well, down to Imperial architecture and the roughness of the universe. Where it suffers are in regards to combat gameplay, which feels janky and bare-bones, as well as animation quality. Some of the voice acting is rather dodgy, while others is spot on.
I feel that with a bit more work on the combat system, making it more responsive, and improving on characters' facial animations and gestures, they could improve the ratings drastically. However, having played up until the end of Hubris, it really isn't as bad as I had expected or the doomsayers (who neither own nor have played the game) claim. It has improved significantly since the early preview build from april.
Combats are boring and clearly done for mobile gameplay.
The game is very linear (quite normal for a story-driven game) but between combats the only this you will have to do is pushing space or doing stupid 1-button QTE.
Graphics are really outdated and most of the time you cannot really look at the environment because of the camera (and of course it's impossible the change the FOV). Aliasing is awful too.
Animations are horrible.
Music is quite good but sound, especially guns are really bad.
Good story, very mediocre game. Don't buy it until it's on sale at a fair price.
(and I definitively agree, this game should have been an adventure game, or a Telltale-ish game).
I still love this game though, as Eisenhorn.
If you're unsure, either skip it, or wait until the inevitable sale when Winter comes.
For a first attempt at this, didn't do too bad, expect a few issues since a mobile port, but don't condemn it just because it's a port and you've only played 20 minutes. (Like most of the reviews I've seen)
Maybe we could start a petition? Get GW to commision this to a triple-A publisher?
Would never buy this game.
Eisenhorn: Xenos' gameplay is.... OK. The combat's barely functional, with a noticeable delay in attacks, plus stringing combos and choosing targets feels skippy. In some instances combat can be avoided with stealth, which is very bare bones and isn't helped by weak movement controls while crouched.
The game's main draws come from the 'exploration' of linear routes and corridors, occassionally requiring you to spiral down stairs, travel through vents or suffer the indignity of the ladder climbing animation. Splitting up the repetition are single-button QTE's (which remains the same button always - A for controllers, and LMB for mouse), hacking mini-games (which are, quite shockingly, my favourite bit of gameplay) and reading lore bits from data-slates and hacked items.
In terms of visuals the game is stunning.... but let down by some murky and rubbery textures as well as horrific - and I can't stress enough how awful this is - AA. What could be gorgeous is brought down by violently seizuring jaggy lines. The animation is weak (one particular scene where the Inquisitor meets the 'naval security' and hides in a vent made me laugh out loud), but that is being patched apparently. There's little music that I can hear, and what I managed to gather only added slightly to the atmosphere. Dialogue is also pretty bad, and even Mark Strong fails to recognise when Eisenhorn is supposed to raise his voice, shout, be inquisitive or pressing, however he's still the best actor. The dialogue is only marred by the distinct lack of sound effects going on in important scenes or ones that require something to add to the action. For a game that desperately wishes to boast atmosphere, it seems to do that only through pretty graphics and little substance.
I would like to echo one review when they said this is the first time we've had a real "domestic WH40K" game, as while we have fought on Imperium planets many-a-time, we've not seen them when they're not war-torn and obliterated by Orks, Chaos, Eldar and Tyrannids. It's nice to be able to go through these Imperial palaces, factories and temples without the din of battle and the aftermath of hours of combat.
I'll be doing a video review on the game, but these are my thoughts after 3 hours of play, and haven't changed much since the first fifteen minutes.
PS: Sorry for the length. I'm just trying to hold onto the dregs of enthusiasm I have. ^^
GW is a publisher that only recently has been opening back up to the community. They had stomped their social media presence all around, and their previous CEO (now chairman) had comments in investor reports about how they pride themselves in not doing market research.
Nevermind the massive backlash over them cancelling WHFB. I don't think they care about petitions.
Besides, the license is taken now. Can't give it to two parties at once.
How about a Ravenor game? ;)
in the investor report you can see how age of sigmar is selling more than the old WHFB:
"we finished the year with sales of Warhammer: Age of Sigmar at a higher rate than Warhammer has enjoyed forseveral years."
and the new licensing approach have generated:
"The team have had an exciting year, probably our best year to date, with some successful launches"
so even if a lot of people on the internet is critizing gw a lot, is just the internet: age of sigmar is not a trainwreck and the licensing is going strong. What we read on internet is not always the truth and is never the opinion of all.
Poor graphics, worse animations, lots of errors and popping in cinematics. You spend most of the time (7-8 hours, really long) just walking, climbing, scanning and making the phychic stuff. There are too many dialogs and few combats. Oh, and portals, you pass through like ... ten million portals along the game.
The combat is clunky, counters are poorly done and i hate the "matrix" thing. There is some gore but nothing special.
Sometimes you cant even follow the dialogs coz voices are muted by the surrounding sound (SFX), yeah, well, you can raise the voices but this doesnt happen all the time.
I enjoyed the story and, at least, we are not dealing with the TAU like Fire Warrior..