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On a related note, you can also find other pickups that the developers never put into the base game in various custom maps (see the other screenshots).
http://steamcommunity.com/sharedfiles/filedetails/?id=278535057
http://steamcommunity.com/sharedfiles/filedetails/?id=278541230
http://steamcommunity.com/sharedfiles/filedetails/?id=278540548
There we go, fixed your post for you.
That's nice. I was telling you that it was programmed in, that it appears in the game, and that it actually works, but that it was never added to the campaign or multiplayer levels and I at least gave you a theory as to why.
You'd have to ask the developers for the real answer. The issue I brought up is obvious, it makes the predator even more unbalanced. I mean, imagine if they let the speargun pickup actually be an item in the base game. You might as well make it keep your cloaking device working and give it a spreadfire shot because it would be so overpowered as to make the game completely unbalanced in the predator's favor. Kind of like another AVP game...
♥♥♥♥-waving aside, however, I am more interested in this:
Where are you looking back on this? YouTube? Or does your copy of the demo work, and if so, how? (seeing as it doesn't work on Windows 7 and, I assume, Windows 8) I would love to play this game's demos.
In the marine demo there was an FMV, most likely a test movie showing the marine kill a few aliens towards the beginning of the third marine level, or the demo level and he runs into a Predator which had a spear.
Also i know that it wasn't the first Alien, AvP or Predator game.
But the 1999 game was the first AvP as part of the PC FPS series which is what Alien and AvP has been ever since. While it wasn't the first it was probably the game that put them it on the PC gaming map.
The only other "PC FPS" game released under the AVP title was AVP2. AVP2010 was not a PC-exclusive game. And since 1999, there have been several non-FPS releases under the AVP title (e.g., AVP:Extinction, which is an RTS, and AVP:Requiem, which is a 3rd person action adventure game). Just because you think AVP99 is the one and only AVP doesn't make it so.
Or DooM, Quake or even the first ever FPS, Wolfenstien 3D which have had console ports somewhere down the track.
At the time of its release, Half-Life was a PC exclusive game. It was designed for PC gamers. They did eventually port it to the PS2 (and also gave console players an auto-targeting system). But you see, all the console ports you mentioned are retroactive ports. Those games were PC-exclusive because the developers intended them to be played only on the PC. Let's take AVP99 as an example; what if that had been ported to consoles? It would still be a PC FPS because the PC is the medium it was created for.
Hence why AVP2010 is not a PC FPS. There are so many accomodations that developers make to concede to the limitations of console players (in the same vein as Valve's inclusion of the auto-targeting system in the PS2 port of Half-life). AVP2010 is no exception. AVP99 is a PC FPS in the truest sense because it can't actually be played to even near its full potential with a controller.
Also Half-Life on Planetside 2? Whaaaa?
http://stevenarch.tymoon.eu/fab/src/132286892838.jpg
You're the first person to mention Planetside 2 in this thread.