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Looking forward to seeing what you guys cooked up.
https://steamcommunity.com/sharedfiles/filedetails/?id=3248872426
However in our updated version of the maps, that error is bypassed and you can spawn in any of the normal bots in any level you want (alien, marine, civilian, predator, praetorian, predalien, and xenoborg). You can imagine the type of chaos you can cause by spawning in all these types of NPCs to fight each other. As you can see in the below screenshot, I have spawned a predator bot in Waterfall without any errors.
https://steamcommunity.com/sharedfiles/filedetails/?id=3248872445
We would have liked to also add the ability to spawn facehuggers, turrets, and the alien queen, however the game was never programmed with commands to spawn those bots so sadly we can't do that.
Would this allow for coop of the 3 campaigns? Except without the facehuggers, turrets and Queen I guess?
I see, are the sp maps easy to edit? Like say one would want to add bigger battles to the campaign and stuff. Or take MP maps and make them into simple little missions.
It's a bit hard to add npcs while playing since they'll immediately start fighting and you'll be setting off triggers and stuff. Would be great if there was an AI disabled mode and you could just run through the map adding new encounters like Gmod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3244093644
They are the Universal Skins Pack v2 update and our promised three custom multiplayer maps: Block Fort (deathmatch and coop), Ice Station Zeto (deathmatch only), and Alien Trilogy's L111-Entrance (deathmatch and coop). When you see the amount of work that went into the skins pack update, you'll see how much time and energy we're putting in to making these the best that we can.
So what's the plan for the subsequent installment of the update? We're aiming for July 29th, 2024, so about one month away, for the release of our second installment. If we have everything ready, we can release the rest of it all at once, however keep in mind that this is referring to the Universal Map Pack 2.0 update, and then our bug fixes and optimizations to all of the default single-player, multiplayer, and Rebellion custom maps, as well as the editing tools update which will include more modding tool resources such as the Bible 2.0 and fixed/additional stock models. Plus we have other community members who are hard at work on maps that we are either currently helping out or ready to assist. If the rest of our work is not entirely ready by July 29, we will make sure at least one of these update packages is ready and release it then just as we are doing today.
Thanks for your patience and we hope you enjoy the new maps today!