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The background is not in cubemap format but in LL format (Longitude-Latitude) that you can simply map on a sphere as skydome.
You can have a look at the UE4 sample provided (Help->Open samples) where you will find a planet and a background integrated in UE4 with their materials.
For the planet part ini UE, you can also check this video : http://www.youtube.com/watch?v=Hhc1WN3H5xc&index=7&list=PL7vPs4VGxxSibf4eU02bsXELI_jYqBV7C
But thanks for the example, I'll have a look.
As for the DDS. Reason why I wanted to use it, is to apply it to a skylight as it requires a cubemap.
Meanwhile I found another solution and the sample from you provide sufficient information for me, thanks for that!