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Grand Designer

Passero Jul 27, 2017 @ 8:15am
Import DDS into UE4
I've been trying to import a DDS exported background into UE4 to use as the cubemap however UE4 doesn't like the format.

Any idea on how to make it work? Is it a bug or something?
Anybody successfully imported it into UE4?
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ignishot  [developer] Jul 28, 2017 @ 2:36am 
DDS import is not supported by UE4, whatever the source is, you have to use png or tga.
The background is not in cubemap format but in LL format (Longitude-Latitude) that you can simply map on a sphere as skydome.
You can have a look at the UE4 sample provided (Help->Open samples) where you will find a planet and a background integrated in UE4 with their materials.
For the planet part ini UE, you can also check this video : http://www.youtube.com/watch?v=Hhc1WN3H5xc&index=7&list=PL7vPs4VGxxSibf4eU02bsXELI_jYqBV7C
Passero Jul 28, 2017 @ 2:51am 
It is supported as far as I know: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Textures/Cubemaps/ImportingCubemaps/index.html

But thanks for the example, I'll have a look.
Last edited by Passero; Jul 28, 2017 @ 2:51am
Passero Jul 28, 2017 @ 3:16am 
Just looked at the video and UE4 sample. It's actually very usefull, thanks!

As for the DDS. Reason why I wanted to use it, is to apply it to a skylight as it requires a cubemap.
Meanwhile I found another solution and the sample from you provide sufficient information for me, thanks for that!
ignishot  [developer] Jul 28, 2017 @ 4:10am 
Great to know, thanks for the feedback!
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