Tree of Savior (English Ver.)

Tree of Savior (English Ver.)

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AtmaDarkwolf Apr 17, 2016 @ 7:23am
whats with map /mob layout design 200+?
I mean that there's equal numbers(Roughly) of 2 mobs, one is 'normal' in that it takes a fair number of hits, but not overly so (10kmaybe?) and does 'level' damage. Then there's a (Usually, lower leveled) mob that has ABSURD amounts of health and does stupid amounts of damage to you (Each one is a slog to kill, and if more than 3 are on you your prob toast)

I mean WTF was the guy who designed this was thinking? They are spread out evenly so u can't really 'avoid' the one while killing the other, seems to me a big 'FK YOU' by the devs to the player.
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Showing 1-10 of 10 comments
Servi Apr 17, 2016 @ 7:30am 
This is the part where the game is telling to you "start grinding in groups" cause lets face it. a lot of you folks rush grinded to 200+ with your pure dps builds and no regards for defense.

Game screwed you over, Isnt the challenge fun? :D
AtmaDarkwolf Apr 17, 2016 @ 7:49am 
not pure dps, can easily handle self, point is these mobs are lower level than the 'typical' ones, but have 10+ times the health (and defense is higher, do less dmg regardless of damage type, and they do MUCH more)

Point is I think i'd be less 'bothered' if all mobs had similar values of health, etc. (Or at the least, make the 'harder' mobs give more xp, which they do not. each gives about the same amount just takes 20-25x longer to kill the 'beefed' up ones)
Deathman.Kenshi Apr 17, 2016 @ 6:07pm 
Originally posted by AtmaDarkwolf:
not pure dps, can easily handle self, point is these mobs are lower level than the 'typical' ones, but have 10+ times the health (and defense is higher, do less dmg regardless of damage type, and they do MUCH more)

Point is I think i'd be less 'bothered' if all mobs had similar values of health, etc. (Or at the least, make the 'harder' mobs give more xp, which they do not. each gives about the same amount just takes 20-25x longer to kill the 'beefed' up ones)

You mean miniboss enemies ?
1st time in this form show at lvl 90 in tomb 2/3/4
And after that they become fairly regular in 2 and 3 star zones
Either add con, equip plate and pump atribute or bring yourself a party cause only high hp characters are expected to facetank them, and if you are archer and they are magicians, good luck killing them solo :)
AtmaDarkwolf Apr 17, 2016 @ 6:46pm 
no, i do not mean miniboss enemies, which is why i sorta said 'in same numbers as the normal trash' (IE if there's 30 of a normal 10k hp mob on map, there's 30 of the 100k hp mobs)

All (minus one) of the 200+ lv maps ive been to are set up this way, and if you checked out the further maps u will see.

In earlier levels there was maybe 2-3 of them (example the big beefy dudes in royal mausoleum)

I doubt half(or more) of the mobs on maps @ the higher maps can be considered 'mini boss' because beyond utterly beefed up stats, they are just typical monsters.(IE other than more damage needed to kill, and more healing on your side, there's nothing special about them, even the xp return on them is about the same as the 1-2 hit-to-kill mobs.)
Gueber Apr 18, 2016 @ 1:30am 
If anything they need to add more of these "Harder" enemies to ALL of the maps, especially the lower ones, if anything it will stop the botters in their tracks and kill them when they run into them. Plus the game is to easy pre-level 200.
AtmaDarkwolf Apr 18, 2016 @ 2:23am 
hey i'd be fine if 5-10% of the mob density were 'beefed up' mobs with extra xp if u kill(but make them tough enough that u need mental agility and/or teamwork to kill, to do as you said, would be at least somewhat effective bot control)
redlevia Apr 18, 2016 @ 2:29am 
ever tried switching weapons for damage type: pierce, slash, blunt? the bonus damage is <3
AtmaDarkwolf Apr 18, 2016 @ 10:11pm 
yes, am monk using velinup + karacha (slash and pierce depending what i need, both Upgraded overlevled) and skills are all strike

I poke at things with leather, i slice the guys in cloth, and i punch the dudes in metal armor(I wonder why that don't hurt me)

Truth is it don't make much difference except in extreme cases, what I AM talking about is the BEEFED UP stats. IE (Like i think ive said 3-4 times already) MASSIVELY more hp than other mobs(IE Not exaggeration but where typical mobs are 9-10k hp, the other half of the map is 100-120k hp) do MUCH more damage(again normals do around 1k -ish, supers do 2-3 and sometimes even 9k dmg) and TAKE less (regardless if u use 'weak' points, take around 1/3 - 1/2 damage) - Ontop of all that they are LOWER LEVEL in almost every case(by a level or two) than the 'easy' mobs.

My issue is that all mobs should be 'averaged' out somewhat (IE no huge differences like that, bring the 10khp mobs up around 20-25k hp, and the supermobs down to 30-50k, and adjust all other stats)

ANyone whos been at any of the higher maps will see this too, and yea, in some cases where some are designed to be easy pickings for mages it should be 'considered' their defenses NOT massive overboosted stats.(Like resistance to magic or weakness to magic like it should be) but not add another 100k hp just 'cuz'
Rhadnar Apr 18, 2016 @ 10:26pm 
The mobs with more hp gives more exp trough... would it be fine if they had 10x less hp but give 10x less exp?

Just check TOSBASE: http://www.tosbase.com/database/monsters/?name=&order=Level&type=Normal&race=All&element=All&armor=All&size=All&page=37

I dint found things with 100k hp and it not being a boss.
Everything gives more exp as it has more hp, so something with 6k hp will give X and something with 60k will give nearly 10X.
AtmaDarkwolf Apr 18, 2016 @ 11:02pm 
really not sure those are correct, becuase from what i see(with that addon) is the ones with vastly more xp only give about teh same(or similar, either way not a large chunk more) of xp that the 'easy' mobs do.

The addon shows number of kills of said (last kill) to reach a level, and that value don't change much (maybe 10-20 total) between the hard/easy ones. (Still over 500-1000 mobs needed)
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Date Posted: Apr 17, 2016 @ 7:23am
Posts: 10