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Cleric > Cleric is not a bad idea (Safety Zone: Block Count, Heal 10/10, and Fade).
And the Skill Simulator can help you decipher some of those guides out there.
If you plan to get Cleric 2, then you can save your skill points for later. :-)
There are several different full support cleric builds that are possible.
Some info:
Cleric - You might want to get a second level of cleric, this makes you more the healer and protector than buffer. Many FS builds get Cleric 2 much later (as 6th job), as healing isn't actually needed much early on (monsters do hardly any damage).
Priest - Most Full Support build include getting all 3 tiers of Priest. Priest has really good damage and defense buffs and is able to resurrect and revive.
Krivis - Is a viable choice mainly because on Tree of Savior, a player can only get 5 buffs or 6 buffs with token, but there are several more buffs available. Many classes have 2-3 self buffs already, and you as FS build can give 6+ buffs too, so many of them go to waste. Krivis, however, has a skill that increases the number of buffs a player can have. That's pretty much the only reason to get Krivis (that and maybe the crit buff). One single tier of Krivis is enough. Just max the buff increase skill and you're good with it at level 5 (+5 buffs).
Chaplain - You can only take this one if you took all 3 tiers in Priest. It adds some boosts on your buffs, but more notably allows you to turn one of your defensive buffs (Aspersio) into an offensive benefit, making it possible for you to solo during those times in which you can't find a party. Chaplain is consequently more the defensive buffer (with high level of Aspersio), where if you didn't take Chaplain, you'd usually but more skill points into the offensive buffs of Priest.
Oracle - Has some nice convenience skills.
Plague Doctor - The 7th job which is very good in healing and protecting from status changes.
As the bigger benefit from Heal comes with the target's MaxHP, however, you can still heal just fine without ever increasing INT. If you want to be mostly a healer, just get Cleric 2 and get Heal to level 10, that's pretty much all you need.
For stats it's kinda better to focus on one rather than mixing because of how the stat system works (your stat increases more the higher it already is). But you will always need a little bit CON, because a full support is useless when he/she dies in one hit.
A true full support usually goes mostly SPR and a little bit CON. But many also go INT instead of SPR to be able to solo better early on. INT based full supports will then focus on healing and buffs that don't scale with any stats (there are plenty of those too). SPR based full supports will get enough skill points into healing skills so they can still properly heal and get all the SPR-based skills. Or often they also leave the SPR-based skills at level 1 (because the bonus from SPR is high enough) and use the extra skill points for other buffs that scale better with skill level.
Edit: I guess I should mention that Aspersio's damage aspect, including the auto-bonus when you go Chaplain scales with SPR only, so you can actually go full SPR (and some CON) and still solo with Aspersio 15 + Aspergillum 5. Of course that's more towards mid-game and end-game. Early on you will do no damage and hopefully find someone to party up with.
Have you actually played yourself or is this theory crafting?
Clerics Fade isnt that usefull while deprotecting zone can be pretty good
Full support: Cleric, cleric, priest priest priest, Kv (or something else) then Witch doctor
str dps?
Int dps?
Hybrid?
Are you a solo player? Or are you playing with friends?
Figure out what you think you want, we will give you some suggestions, then you can watch some vid and see if you like it.
INT, i think, maybe with SPR. Not STR.
SPR affect your heals
Str affect your auto
int affect your magic skill damage
I think what you are looking for is a int hybrid damage build. Fair warning though, it gets a bit boring for int early game, but you do get to kill bosses and things quick, just the Coold down might get to you.
Check out soem of the build on druid, thats pretty cool int damage build.
So, you start off with cleric, Kv gives int damage kills, priest gives awesome buffs. Then there is div that can craft statues (great for support) and the statue that does damage scales with int. Followed by druid, and if you go support, witch doctor is awesome.
Have a look around, see what you like. oh, er stats, general rule is dont put everyone into one stat. that never works xD
Priest has a buff that can instant res you if you fall. oh forgot to mention priest is the class that can res.
Pretty sure SPR does not affect the Cleric Heal, only INT does.
The skills scale like this:
Cleric:
Heal - INT (damage & heal)
Cure - INT (damage)
Deprotected Zone - SPR (more def reduction)
Priest:
Aspersion - SPR (damage)
Monstrance - SPR (more debuff power)
Mass Heal - INT + SPR (heal)
Stone Skin - SPR (more block)
Krivis:
Zalciai - SPR (more crit&resist)
Zaibas - INT (damage)
The other support skills don't scale with stats afaik.
Also as said early, I can't really recommend mixing INT & SPR. Better decide for one of the two and get some CON instead.
Hell, he could even go STR/DEX/CON and then go cleric 1 > priest 1 > priest 2 > priest 3 > monk 1 > monk 2 > monk 3. Then he has some support and heal skills and will still be one of the top DPS. ;-)
If he goes str, i htink paladin would be great to be add into it. monk is meh imo.