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翻訳の問題を報告
Now there are 5 base classes: swordsman, wizard, archer, cleric, and scout.
You play one of these thru 15 class levels only, then you pick nearly any (there are a couple that need 2nd advancement before you can do) from your base classes tree, at 1st advancement, and go a full 45 class levels on it, before 2nd advancement.
Mainy latter classes have been moved to scout. All the classes that specialize in a dagger or pistol (rogue, scout of course, bullet marker, schwartzer reiter and corsair), and a handful of others (namely shinobi, squire, enchanter, thaum, and linker) were moved to scout. Also bokor, was moved to wizard, hackapell, to swordsman.
The new system, allows a person to do the thing they most want to do earlier, and also has removed so called "Rainbow builds" which cover lots of classes of just one rank, with many skills, but not strong ones. You see more class variety early on in those you travel around (aside from the current bullet marker fad, sometimes you look around and its all bullet markers), and more of the focused builds later, with less rainbow builds or bridging to another class in the mid game.
In addition, many combinations, that were not maxable, due to both classes of the combination, previously being high rank, are now quite forseeable. For example, a full gladiator, of Murmillo/Reitirus (you avoid any shield skills on murmillo part, prefering the helm, headbutts, frenzied slash and sprint), is a possiblility I have started up, post rebuild. Try to find yourself, one of those things, that simply, could not be done previously, and you will come to love aspects of this rebuild.
There are some things, that will forever be missed thou. I will always miss my swordie/corsair/barb (helm chop, thrust, cleave, then doubleslash combo), and I am really missing the swordsman Restrain skill, that I used with my cataphract's charges (was a slow and a crit on slowed enemy synergy there).
Here is a link to the re;build surival guide from developer blog. https://treeofsavior.com/page/news/view.php?n=1584
In your opinion, do you think the game is better after this update?
I personally don't like it at all. I'm new to this game, I didn't play much on my previous playthrough and I decided to come back to the game just to be overwhelmed by these drastic changes. Played for a few minutes, got class level to 15 and was surprised by the amount of classes available. I had to read a ♥♥♥♥ ton of info about every class and everything was confusing as hell.
I really liked the older class system that was based on Ragnarok's.
One beneft I didn't point out is how much easier it is to replace or rework one of the class advancements (base class is still what one would need a reset pot to fix).
With the new system, we build up to 3000 points which can be used to change an existing class. This costs 1000 points, so if you spend 2000, to switch it, then switch back, it can be used to fix some mistakes. It doesn't seem work on base class thou, only the ones you advance into.
You still should do your homework and plan, but IF you make a mistake, its not as costly as it was.
By the way, I'm receiving some random missions to random high level places. What the hell is going on?
You get 3 Jobs you can choose from AND change to and from (This is basically a free skill reset).
Those 3 Jobs are your entire Skill pool.
Changing from a Job doesn't require re-leveling of the Job.
Circles are gone, so you will not get weaker skills because of jumping in early.
It's good compensation for only having 6 Character/Pet slots, still 7 or 8 would be nice for those who want a Flaconer, 1 each class and the mandatory Penguine.
Another reason for people to play now during the rebuild events. The npc where we spend the rebuild coins, actually has a character slot, as one of the items.
Even then, when you consider the cost of TP, and things that cost TP, a character slot, is one of the more affordable things. With a cost of 35 TP, the 5 free/recharging and a 100 for 9 dollar TP cost, a character slot costs a little under $3, while a costume would cost you 5 times that.
Still a little pricey (in my mind a $1.50-$2.00 slot, would draw more players, and keep those that feel limitted around more), but when stacked against all other things that cost, not too bad. Thankfully, there are also often ways to get more slots, when the right events (like current) are around.