Tree of Savior (English Ver.)

Tree of Savior (English Ver.)

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FD_Stalker Jun 5, 2017 @ 3:39pm
How is this game compare to Ragnarok online 1?
One of my life regret was missing the Ragnarok 1 when it was popular.
I was playing Black Desert for about 3 days, and that game was ruined by ♥♥♥♥♥♥ UI & Communication design where you screen was overflowed by pointless infomation and it successfully prevented players to communicate each other at range of 5. It's pathetic if players are more willing to ♥♥♥♥♥-talk in roleplay channel instead of doing some real communication to nearby players. A game has no soul, that is the black desert.
How is this game, I heard its very similar to Ragnarok
Last edited by FD_Stalker; Jun 5, 2017 @ 3:52pm
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Showing 1-14 of 14 comments
Asriel Jun 5, 2017 @ 11:20pm 
It's not so similar to RO, it's a LOT more restrictive and a lot more boring, because you HAVE to farm no matter what to reach a reasonable status once you get over level 280.

It's even worse because the items you farm are basically locked behind RNG (Practonium from Mystical Cube or Hunting Ground weaponry) and it's hell to play without that gear, because there are still so many Classes which are weak or useless without a decent weapon/armor set.

And guess what? If you want to strenghen your weapon it becomes untradeable (transcendence), so you have to invest a really high amount of time per character to get them all geared at least acceptably...

It's also a game where you need to play many subcharacter because of the daily restrictions (transcending a decent level 315 weapon to a worthy rank costs around 430-480 shards, and you're limited to 1-2 shards a day per character; gg trying to run this with a single one) to gear just a single character.

This is why it's called Tree of subs e.g.

In the end, RO 1 was/is still a lot better than this hell of neverending restrictions and so many things you need to farm towards (silver for attributes and weapon/armor enhancement, cards to get bonus stats/effects[you need to get 8x55 cards in total to have 8 ten star-cards], shards to transcend your equipment, equipment[either from hard farming {4000-10000 kills to get a random equipment inside a cube}, running Earth Tower for weeks and months {depending on your gear/team and progression} or praying to RNG for getting a Practonium out of your daily Mystical Cube opening to get at least decent subweapon/weapon to farm the other two options with more power backup).

Best option is probably searching for a decent RO server (official or private) instead of wasting your time here and wait for some time until the game either gets a lot better or dies.
I'm also playing with a RO-backup to run to when I'm bored or tired of the chore-like and unrewarding gameplay of Tree of Saviour :(
Tineidae Jun 6, 2017 @ 5:14am 
not sure about end game, but so far (level 260) it's pretty fun. with all the events going on and daily dungeon/mission runs it keeps me occupied. also leveling alts is not as boring as you say. hardcore grinding is also a thing in ragnarok (except if you play in 100x-1000x servers) so if you don't like grind - don't play it. tbh there's a plenty of games where the grind is much worse and here devs are trying, even if slowly, to make the game better. In beta it was much more restrictive, right now even without tokens it's quite good imo.
FD_Stalker Jun 6, 2017 @ 7:19am 
Originally posted by Adeodatus:
It's not so similar to RO, it's a LOT more restrictive and a lot more boring, because you HAVE to farm no matter what to reach a reasonable status once you get over level 280.
:(
Honestly I don't mind farming items. In RO1 I spent hours and hours farming blue herbs just for selling 2K each. The thing you said, shards and other stuff, can they be bought by currency?
Tineidae Jun 6, 2017 @ 7:39am 
Originally posted by FD_Stalker:
Originally posted by Adeodatus:
It's not so similar to RO, it's a LOT more restrictive and a lot more boring, because you HAVE to farm no matter what to reach a reasonable status once you get over level 280.
:(
Honestly I don't mind farming items. In RO1 I spent hours and hours farming blue herbs just for selling 2K each. The thing you said, shards and other stuff, can they be bought by currency?

yup, shards can be bought with currency, in fact they are usually used as a form of currency for more expensive stuff (1 shard = 200k silver more or less)
EDIT: bought on market, not from npc
Last edited by Tineidae; Jun 6, 2017 @ 10:15am
jvjd Jun 6, 2017 @ 11:43am 
Lmao at the first post, no point quoting it so much wrong in that
If you guys remember ragnarok prior to renewal, you would know how much of a grind 70-99 was
3k exp per high orc 99m to levle up good luck with that.. You also had over powered cards and very low level gear trumping high level gear becuase it has 4 slots lmao
Bots had a way way way way more impact to the game than in ToS, in woe its seemed mandatory to have an army of bots sulking in the zeny for your main accounts

Tos is not really that grindy. the Auction house is way better than scaming merchants
It has more class diversity (obviously).

There is however one issue with ToS that is the amount of levels 1 -330, the player base is split across all these levels making grouping very hard
Low level dungeons are like "Just get to max levle and solo it", wait times are really atrocious
pandemonstrosity Jun 6, 2017 @ 12:51pm 
RO is more grindy than TOS and you need a guild if you want to get good items. At least in TOS you can create multiple characters and just do daily dungeons to earn silver/items.
Asriel Jun 6, 2017 @ 2:03pm 
RO is grindy, but at least you can get semi-decent equip by yourself simply farming monsters.
You also don't need extra enhancement in the form of transcendence to have a powerful weapon, just upgrading and carding was enough in most cases (prior to Malangdo-, Biolab- and Mora enchants).

I have no problem spending time on gearing up or farming, but I hate it when a game developer makes it a daily chore to play the game to progress (dungeon entry limit, Saalus entry limit, Earth Tower entry limit, Mystical Cube CD), resulting in you getting played by the game for most of the time you're supposed to be playing.

It also builds stress and causes addiction-like habits by enforcing daily play, because you will otherwise lose guaranteed items/silver.
This is not what a game should do. A game should be fun to play, even if it means that you have to grind a little more.
Last edited by Asriel; Jun 6, 2017 @ 2:04pm
Originally posted by jvjd:
Lmao at the first post, no point quoting it so much wrong in that
If you guys remember ragnarok prior to renewal, you would know how much of a grind 70-99 was
3k exp per high orc 99m to levle up good luck with that..

I think you overlook how many of the people played on private servers with rates set to insane. For them, anything other than a level per dozen kills is slow.

Yeah, RO1... where a single death could set you back hours in lost exp. Before the miscarriage of Thors, getting a glow on your trans was a work of endurance. 1.2B xp at ~3k per kill, but a death lost you 4M...
Tineidae Jun 7, 2017 @ 12:36am 
Originally posted by Adeodatus:
RO is grindy, but at least you can get semi-decent equip by yourself simply farming monsters.
You also don't need extra enhancement in the form of transcendence to have a powerful weapon, just upgrading and carding was enough in most cases (prior to Malangdo-, Biolab- and Mora enchants).

I have no problem spending time on gearing up or farming, but I hate it when a game developer makes it a daily chore to play the game to progress (dungeon entry limit, Saalus entry limit, Earth Tower entry limit, Mystical Cube CD), resulting in you getting played by the game for most of the time you're supposed to be playing.

It also builds stress and causes addiction-like habits by enforcing daily play, because you will otherwise lose guaranteed items/silver.
This is not what a game should do. A game should be fun to play, even if it means that you have to grind a little more.

By what you say it def-ly looks like you played only on high-rate rubbish servers... Sorry but equipping in RO only by defeating monsters was real either very early in the game or again on 100x-1000x+ servers. If dailies are chores for you, I'm sorry you shouldn't be playing like 95% of all MMOs. It's okay, not everyone enjoys MMOs with all their aspects, there are other games. Also progress here can be made different ways not only in dungeons, just FYI. If you play through the whole story, there is some neat stuff you could have probably missed othervise.

I'm not sure what server you are playing on, but usually I see no problem in finding a party for a dungeon or mission (EU Fedimian here), more so on weekends or after work.
Asriel Jun 7, 2017 @ 1:53am 
Originally posted by Tineidae:
By what you say it def-ly looks like you played only on high-rate rubbish servers... Sorry but equipping in RO only by defeating monsters was real either very early in the game or again on 100x-1000x+ servers. If dailies are chores for you, I'm sorry you shouldn't be playing like 95% of all MMOs. It's okay, not everyone enjoys MMOs with all their aspects, there are other games. Also progress here can be made different ways not only in dungeons, just FYI. If you play through the whole story, there is some neat stuff you could have probably missed othervise.

I'm not sure what server you are playing on, but usually I see no problem in finding a party for a dungeon or mission (EU Fedimian here), more so on weekends or after work.


I played on IRO and EURO for the longest time I played the game, and I'm +- playing RO since 15 years, you can't tell me that I've got no experience. I was playing the game before there were any Kafras, 2nd Jobclasses, MVPs, monster cards and all those flashy things you could've thought of. I've seen the game evolve,grow and age.
I know how tedious it was to level or farm things. I've spent weeks farming cards like e.g. Peco Peco or Thara Frog. I've leveled months over months, and had 2 accounts full of characters.

Dailies are chores, and I know what I'm talking about. It's just bullsh!t to force people to play the game while having some "feeling of accomplishment".
But it's retarded because you're not enjoying the game anymore if you have to to the same ♥♥♥♥♥♥ dungeon like 10 times a day just to upgrade a single weapon that is thereafter locked onto that specific character.

If you think that this is fun there's something wrong with your brain.
It doesn't matter if you can find people to do this sh!t on Fedimian, I played there,too, so I know it was harder prior to rebalancing because there were only like 300-400 players active on Fedimian, but nowadays even if it's easy it just sucks.

You have to grind months/reroll Mystical cubes for months to get a half-assed weapon, then grind months again to get the shards to upgrade the weapon, then do the same for the rest of your gear and then what? Go to Earth Tower with daily entry limit to do the same crap again because the gear there is better [legendary grade] because that's about the thing you can do then. But that's not all, after you get your gear, guess what? Either you disassemble your previous gear to get your shards back [and destroy the gear in the progress] to transcend your new gear (that is worse than your transcended gear unless you transcend it,too) or be prepared to farm all over again.


In RO, you could freely trade all your enhanced,enchanted,carded gear or give it to your subs to make them stronger.
In TOS you can only salvage it once there's better gear. No market, no team storage. That's pretty bad design on top of the highly restrictive nature of the instanced system.

And guess what? It's freakin time-consuming if you're playing non-meta/badly equipped.
A dungeon run can take everywhere from 10 minutes to an hour, depending on the setup.
The rewards are low at best. Better get your Thauma-Linker-Featherfoot built to actively farm silver or just set up your afking Necromancer.

Even Saalus can take a lot of time if you're unlucky enough to recieve the canyon or maussoleion mission. Taking about 2-4 hours just to get everything maxed out(Saalus&290 dungeon with 5 chars) with enough characters just to feed one is really ridiculous.

That's basically most of ones free time, just to have some decent character that's to your liking.

Btw, you're talking about silver as if 200k was some pocket money. Unless you have a specific farming character there's no way that 200k would come to you that easily.

Even the level 290 dungeon drops only around 200k per run&character,depending on your characters ability to kill monsters[and thus equipment],too. Even with 5 characters, you get +- 2,5 gems a day (all shards together, 10 collected in Saalus and 15 bought with the +- 15 level 290 dungeon run silver); a level 315 rare weapon requires 193 of them to be maxed out. 45 if you're fine with only half potential. That's still +- 3 weeks of religiously doing the same thing over and over again. For one freakin weapon so that one of your characters is able to deal at least decent damage. GG if you're after a weapon that's unique or legendary, you've got to spend some days extra.


Varonth Jun 7, 2017 @ 2:24am 
It is very different from Ragnarok Online.

First things first. In classical RO you grinded alot, but you could almost always find something useful even for high end characters.

This is the biggest difference you find while grinding in ToS. About 99.9% of the things you find before you get to the higher levels is meaningless. You just grind so you can get to the point where you can find actual useful items. Yes there are monster gems, which are kinda like cards, but they are increadible rare. Much more than cards. And they seem to have much less impact aswell.

Items overall, especially early in the game are boring. Items have certain threshold, at which you get a plain upgrade. Many items you find early have identical stats with all the other items within that level bracket.

Next, leveling up is boring. Like really boring. Stats while making some difference between 1 and 330, each individual level feels pointless, until you hit one of the item threshold which will give you a massive power spike. Here is how the damage contribution of each segment is since the new combat update.

https://treeofsavior.com/uploads/ckeditor/a3451c1ba9229bfb3916bf952bcccef4.PNG

It's for the most part a linear growth in power. You get 1 point for stats, which does almost nothing. Remember those sweet spots in Ragnarok which when you got from 68 strength to 70 and actually saw a good increase in attack power. Or when your ASPD went from 177 to 178 and you could actually feel the increase in attack speed. Yeah, those don't exist. Because of that, the further you get along, the longer it takes to get a level up, but at the same time the less impact a level up has.

If you are beginning, having a 20 damage weapon on you, and you level up, gaining 2 damage fromt stats, that feels really good. And 30 seconds later you level up again, gaining another 2 damage, which again feels good.

Later you need half an hour, and you again gain 2 damage for it. But your damage is at 2000 at that point. So now you are at 2002 damage. A nice 0.1% damage increase.

And as the others here said, it comes down to running daily timers, even when leveling. Dungeons give alot more experience than any grinding you do in the open world. Which puts a massive pay 2 win aspect in this game. Being a token users increases the limits how often you can run dungeons each day, and with the 30% increased experience gain, each dungeon run is also worth more. Those 30% experience alone would be nice, but they opted to increase the amount of dungeon a player can run per day from 2 to 3. And you cannot imagine how much more experience dungeons give.

Let's say you just reached level 50 which unlocks your first dungeon. You will need about 5-10 minutes to grind for another level purely from monster experience. Or you go into the first dungeon. In about 5 minutes you have cleared that dungeon. So in the time it took you to get 1 level outside of dungeons, you clear the level 50 dungeon once. And what level will you be? About 63. Yeah, you just made 13 level. That is without the 30% bonus experience for token users, or any other premium experience boost, as those would apply to both scenarios regardless.

One could argue that this isn't P2W (it is), but there is even a P2W aspect in the PvP. Token users can get 1 more buff. Yes you read right, you can only have a limited amount of buffs, and token users can get 1 more. And my god are buffs powerful. We are talking about giving out buffs which add as much damage as 300 strength.

Overall it is fun is you are just looking to grind some PvE, but if you are looking for an actual grinding MMO where you grind for more than just for the ability to grind more, well then ToS is not for you.
Tineidae Jun 7, 2017 @ 3:50am 
Originally posted by Adeodatus:
...
I played on IRO and EURO for the longest time I played the game, and I'm +- playing RO since 15 years, you can't tell me that I've got no experience. I was playing the game before there were any Kafras, 2nd Jobclasses, MVPs, monster cards and all those flashy things you could've thought of. I've seen the game evolve,grow and age.
I know how tedious it was to level or farm things. I've spent weeks farming cards like e.g. Peco Peco or Thara Frog. I've leveled months over months, and had 2 accounts full of characters.

Dailies are chores, and I know what I'm talking about. It's just bullsh!t to force people to play the game while having some "feeling of accomplishment".
But it's retarded because you're not enjoying the game anymore if you have to to the same ♥♥♥♥♥♥ dungeon like 10 times a day just to upgrade a single weapon that is thereafter locked onto that specific character.

If you think that this is fun there's something wrong with your brain.
...

No need to get angry, I didn't mean to be offensive. Might be something's wrong with my brain, but that is, so to say, my own problem.

Seems like we just see the game in different ways and that's it. I just don't need to have all the top tier end-game weapons and equipment as quickly as possible, i tend to enjoy what the game gives me on each stage, slowly accumulating silver/shards/gems/cards etc and casually (like, whenever I want to or have time for it) doing dailies on 4 chars. And I won't be disappointed if I don't get the end game weapon untill the time when rank 9 arrives. It's called end-game for a reason. I might be wrong though with such an approach idk.
Last edited by Tineidae; Jun 7, 2017 @ 3:57am
tos is more like wow than ro, endgame is just spamming instances for gear/upgrades endlessly, questing beats grinding for exp as well, the only reaons to kill mobs is some mats and hunting grounds but dpk is really ♥♥♥♥. Quite dissapointing to be honest, I have played for 2 weeks, hit level cap on 3 characters, and now im bored, no variety at endgame at all, it just repeating same thing for months for a gear piece, just to do it all over again. Combine that with all the bugs and server problems it just isnt fun, it loses to other instance mmos in quality and variety, and the mob grind is just way better in things like path of exile, with actually rewarding drop system, and the variety of map mods etc. I feel like they tried to do two things, but as a result it kinda fails at both, since neither is polished and fleshed out enough.
Last edited by Simple Fruit Merchant; Jun 7, 2017 @ 10:33am
katja_hu Jun 7, 2017 @ 10:20am 
i like tos !
the gameplay is difrent but some things remind me to ro that i have played about 8 years. there i found my reallife housband. ;) i like to play singel player or small group. this in tos is posible, at ro the highend you needed a strong guild and big partys. farming, yes you have to farm. and the storyline is nice if you like questing.

give it a try!

you won´t lose much !! only a bit of your time. ;)
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Date Posted: Jun 5, 2017 @ 3:39pm
Posts: 14