Evil Genius

Evil Genius

Xittix Jun 14, 2013 @ 10:09am
Tips for new Evil Geniuses
Few tips from playing throughout the years that I've found useful.

#1 First and foremost: Don't kill enemy agents unless you MUST. It's always better to allow them to return to base with zero "heat". If you kill them, they're disappearance will be noticed by the agency that sent them, and you'll start seeing more of them. Gas them, sting them with bees, anything to make them forget about your base. Then...let them return!

#2 Lockers. Always build a ton. Once you have researched the better type, replace all the old ones ASAP. You'll gain a lot of space in a short period of time.

#3 Minions. Unless you NEED them at home (and most time you don't), it's far far better to have them out on missions. Your success rate/income goes up a lot when you have your big boys along for the ride.

Any others people would like to share?
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Showing 1-11 of 11 comments
Click on the alert button a second time to mute the looping siren noise.

Ctrl click to issue kill/capture orders on an entire squad.

Shift click when deploying multiples of the same furniture.
Last edited by Lцсᶖаᶇ º¹; Jun 15, 2013 @ 6:30am
Deverell Jun 19, 2013 @ 6:30pm 
#1
When you are ready to move to Island 2, ALWAYS do all acts of infamy that give a physical reward. This is because as you get them, they unlock research for our scientists to do.

It may be painful, but sit and wait around for your scientists to research things. Once you make the move, research will initially go a lot slower, because you won't have any rooms or items built, and all your minions will be running around building things

#2
If you want to complete the optional objective of the Totem Pole also do this before the move to Island 2. If you try and complete it afterwards the individual pieces won't merge together and you'll be left with pieces that drain your minions stats

#3
If you're ever stuck or you just can't seem to get that last pesky objective or research item, check out http://www.n1nj4.com/EvilPlanet/TheGame/tips.php
Last edited by Deverell; Jun 29, 2013 @ 6:40pm
Lots of good tips.
When researching, try to place as many items as possible in or near the lab. It increases the frequency of new research A LOT. Of course, if something hasn't had a new research for some time, just remove it from the lab, and add something different.
Last edited by Mister Sanity Claus; Jul 5, 2013 @ 3:49pm
Source Of Chaos Jul 3, 2013 @ 11:30am 
Good tips here ! In my opinion, another good tip is to mod the default max population. 100 is always too less :(
Gen May 21, 2017 @ 11:51pm 
Before you get your first valet, minons on the world domiation screen have no danger of being killed by the Forces of Justice or arriving to your island. This means you can get a good flow of cash early on (it does require alot of sitting around and waiting, obviously).
Another thing I tend to do is when tranning adv mions, (ie, Snipers Martial artiests, Diplomats etc.) I would sacrifice a another minion like a worker so their smarts and health don't depleat.
Last edited by Gen; May 23, 2017 @ 11:42am
ZeroMagic Jun 5, 2017 @ 10:02pm 
protip> trap all enemy agents in an endless trap inside a freezer room
proprotip> kill all enemy agents and enjoy fighting an endless island battle, right click the alert button to mute the siren...
HeathenSW Jun 10, 2017 @ 1:05pm 
Holy hell, the siren can be muted? Played this game a long time ago, and this noise was infuriating. Big thanks on that :)
Scaredog20 Jun 11, 2017 @ 6:20pm 
First, when you beggin playing order one of your men to be eliminated. When a minion's health gets low you get acess to a medical room. Second when your building your base keep building doors until you run low on power. This will give you acess to the power plant room. Having acess to these rooms early can let you build your base up ealrly before agents start becoming a problem. Also try and make a lot of money when you first get the option to and don't progress in the game until after you get enough money. Also having a lot of doors can piss of agents and waste their time. Also having guns can be considered suspicious you may want social minions that are distracting instead of military minions at first.
Last edited by Scaredog20; Jun 11, 2017 @ 6:20pm
ZeroMagic Jun 12, 2017 @ 2:57am 
Originally posted by HeathenSW:
Holy hell, the siren can be muted? Played this game a long time ago, and this noise was infuriating. Big thanks on that :)
its actually left click to silence it. I forgot since its been a few years since I last played but I realised my mistake after trying a mod recently.
ZeroMagic Jun 12, 2017 @ 3:24am 
Some more tips...
The game caps you at 100 minions which tbh makes the game a bit annoying, try setting it to at least 200 to make the game more enjoyable or you will have lots of empty rooms.

I like to cap at 800 this is my poplulation.ini found in the steamapps\common\Evil Genius\DynamicResources\Config folder , you can replace whatevers in yours with it. I designed it to not give you too much pop at the start, you will prob be at around 200 by island 2.

MaxPopulation=800
PopulationEntry=0,15
PopulationEntry=4,32
PopulationEntry=7,56
PopulationEntry=10,80
PopulationEntry=15,120
PopulationEntry=21,168
PopulationEntry=28,224
PopulationEntry=36,288
PopulationEntry=45,360
PopulationEntry=56,448
PopulationEntry=67,536
PopulationEntry=79,632
PopulationEntry=90,720
PopulationEntry=100,800

when you move islands put all but 20-30 workers on a mission in the antarctic on hiding, or you will have serious difficulty getting things going, also only steal the uberloot and totem poles before the second island or you will probably lose it.

Also before moving to the second island you might want to build sentry guns to protect your escape if you have any super agents about, set the agents to capture or they take ages to knock out.

To keep heat low I like to build a hotel with only one door that leads through many internal doors to a single baccarat table, I don't why its so satisfying when the agent sits down to play after unlocking 15 doors. I have another hotel with hotel rooms, dance floors and benches since they dont take a minion to use.

As soon as infiltrators get past your entrance you want to kill them, the most annoying thing is when one gets into one of your rooms and blows everything up. The way to keep most people out without killing them is to not build a door on your entrance and use a wind trap to blow them out.

Finally placing your strong room deep inside your base can make it easy to protect but can make your orders take too long as minions have to reach it to take money out, its best placed near the entrance, you can use cameras and a control room to quickly respond to people reaching it, put a control room on high staffing to act as a guard room.

Actually one more thing, only put things with heat inside your base, you can use the huts for beds, library desks, drinks machines. This gives you alot more space inside your base and keeps your minions from cluttering up the place on high population, you will eventually unlock a mess hall item that can fit in a hut.

This is a 200 pop one from the internet I sometimes use. You might want to start with it if you're new to the game as you need to have really efficient room designs for the higher pops because they will basiclly get stuck and take time to path.

MaxPopulation=200
PopulationEntry=0,5
PopulationEntry=5,10
PopulationEntry=10,15
PopulationEntry=15,20
PopulationEntry=20,25
PopulationEntry=25,40
PopulationEntry=30,55
PopulationEntry=40,90
PopulationEntry=50,100
PopulationEntry=60,120
PopulationEntry=70,140
PopulationEntry=80,160
PopulationEntry=90,180
PopulationEntry=100,200
Last edited by ZeroMagic; Jun 20, 2017 @ 6:16am
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Date Posted: Jun 14, 2013 @ 10:09am
Posts: 11