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As for Evil Genius 2 I don't think they'll make the same mistake twice. I would never expect them to patch or update a game that's almost two decades old at this point but I do have full faith they'll make sure not to have the same issue(s).
So of course it will have bugs, as every software project does. And of course it won't be any of the same bugs as EG1, since it is a completely separate project. Everything you learned to help you beat EG1 will likely be of no value in EG2. Forget about leaving the maid to run around free while your minions rob the world with impunity. Forget about combining Lord Kane with the Matron to disable super agents. Forget about Freak Traps. It's all going to be a brand new experience.
I have actually tried all of these, so far the best way I've found to do anything about it, is to let an agent steal them, then stop that agent and my minions will sometimes then put the stuff back. Not always though.
Not really sure why that had to be clarified, I don't remember saying anything about Evil Genius 2 being an update or upgrade for Evil Genius, nor that it would bring fixes for the old game. I was pointing out that if they won't fix the well known bugs from the first game, what trust can we have that they will care to do so with the new one? Or is it going to be a bug riddled mess for it's life until players make there own patch's like they had to do with Skyrim?
Not to insult you but I see no reason why that needed to be clarified since's all the clarification does is confuse people into thinking I was talking about something that I wasn't talking about at all.
The discussion overall seemed to be moving in the direction of hoping EG2 was going to fix EG1's bugs.
There is no money in fixing bugs in a 15 year old game. They are investing their time, effort and money in creating a new game, which is a much better investment. The programmers will have intimate knowledge of all the internal workings, so any bugs that turn up can likely be fixed with much less time, effort, and money.
Don't forget, these are not the original programmers of EG1. For what it would take them to find, diagnose and fix a bug for EG1, they could fix probably ten bugs in the new game, just because they know where to look. Even at 1 bug to 1 bug, there is a much better bang for the buck fixing a $50 game where peak sales is probably still a year or two out compared to a $10 game that peaked 10 or 12 years ago.
Whether EG2 will be created as a relatively bug-free masterpiece or as a dismal bug-ridden plop of horse manure, only time will tell.
"There is no money in fixing bugs in a 15 year old game." Untrue, if your releasing a new game then making sure the old one that you still sell works properly sets an example for your company in relation to the costumers, if you show you care to make things right for them, they are more likely going to trust you and buy the new product. If you let it sit with all the bugs, then it sets the example that once the game is sold it's no longer worth the company's time to care about. EA games learned this a few times.
That's fine when you have infinite resources to spread around any way you want. But when you have finite resources, you have to prioritize them.
So you can put people on a game that's been all but dead for a decade or you can put people on the new one. You can't do both.
For myself, I still enjoy the old game, bugs and all. I think they're making the right choice.
All of this is not relevant. Elixir Studios was the developing company while Vivendi published the game for them and not Rebellion. Then 7 months later the former closed their doors and no one was working on the game anymore at that point. Not that it mattered because they were apparently working on an Evil Genius 2-game already until they closed. This effectively means the game was abandoned from then on.
In 2006 Rebellion bought the IP but they had no one from the original developing team and instead started working on something else instead of doing any kind of work on EG1.
Since Rebellion isn't a small studio, the chances of them closing are very slim so we'll see how it goes with EG2.
As for your problem, save regularly and reload when you have encountered a glitch. I personally haven't experienced this one myself but the problems that I did experience was solved by reloading a previous game.