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Red ivan is less good cuz with his bazooka he causes more damage to your base and own minions then he does to enemies.
Super agents are best dealth with social minions since they can kill your henchman (this is the most stupid aspect of evil genius as they need constant babysitting...).
Distracting soldiers is always better then dealing with them in other ways so good job on that one!
Also, There’s a glitch to stun John Steele indefinitely if you use Matron’s Shock Therapy while Lord Kane is using smooth operator. It’s sometimes hard to do it just right, but if done correctly, Steele will be stunned until you decide to capture him.
Two rides in the mixing bowl later and straight off they go back to HQ...
You NEED to babysit super agents.
First have Lord Kane use smooth operator on him and then have The Matron use her Electro-Shock Treatment while he is still being hit by Smooth Operator to stun him for as long as you want in an electrecuted convulsion dance.
Not abling them to kill of henchman (or means of getting them back) and be stronger to counter with just social minions.
The way these ai worked like you guys discussed is something i really hope won't come back in EG2.
In the entrance(s) to your base have a winding corridor before you get anywhere near your base rooms, branch off various freezer rooms from this corridor so there are 5-8 optional doors to take along this corridor, there all lead to dead end freezer room corridors that can wind around corners themselves. In these freezers place various traps, depending on how you want agents to be handled.
You can for example place loads of treadmill traps and endurance gas traps. Make sure the treadmills throw the agents further backwards into the freezer. Cover the entire freezer so there are no 'clear' zones for agents to recover stamina.
Choose what type of traps you want so you can use them to kill them all if you like (freezer stores the bodies so no minions will try to move them and get hit by the traps).
All the doors into these freezer rooms should be set to security level 3 to encourage agents to break in but not have minions try to use them.
Now, here comes the clever bit because those rooms alone don't do much if the traps don't trigger.
Elsewhere in your base, ideally next to the Laboratory, place a small room and cover the floor with pressure triggers. Create a freak in the lab using the vats and lock the doors so he cannot wander out but open the doors to the small room, it will take some time but eventually he'll wander in and lock the doors behind him. Now because its a freak then trigger the pressure plates alot by wandering around. It will wander around in there indefinitely and just keep triggering the pressure plates. Hook these up to your trap corridors and the traps will keep going off every few seconds.
So what happens is agents sneak into your base and along the winding entrance corridor they will see level 3 locked doors and break in, once they take a few steps the freak triggers the traps and they are caught on a treadmill trap and thrown further in, eventually they will faint and fall over but because the traps keep triggering their endurance gets reset to zero before they ever manage to recover enough to wake up again which traps them indefinitely.
This works on agents and super agents and since there is a cap on agent activity on your island you can actually trap every possible agent in these rooms and stop any new agents spawning no matter how high your heat level.
I often even like having fake entrances with winding corridors and all these traps as extra bait away from my real base entrance(s).
You can also increase the number of trapped freaks to increase the number of times the traps trigger. This can be tricky to trap them in the same room however.
My suggestions of using traps in fake entrances still works I think just with extra trap triggers.
I'll replay and experiment and see what I get.
Edit: Actually hard for me to tell what version this even is....?
For example the original 1.0 version issue where the main title has 'Load Save' rather that Load / Save as it was changed to later.
Oh and I was on OG physical disk owner from the initial release, so waaaay before the Rebelllion logo.
Edit Edit:
Once I got it to work (cause after I tried changing the resolution it just wouldnt work), I loaded up an old save from 2009. Looks like the freak method still works a treat as that old save with all the old traps were triggering well.