Evil Genius

Evil Genius

Security Networks.
what benefit does having more than 1 security network get you? if you have say (2 like me currently) you have to double up on the speakers and cameras EVERYWHERE costing a whole lot of power and money in the process.
Originally posted by unca.alby:
Originally posted by Elijah of Worldbuilding:
what benefit does having more than 1 security network get you? if you have say (2 like me currently) you have to double up on the speakers and cameras EVERYWHERE costing a whole lot of power and money in the process.
No, you don't "double up" everywhere. You put some from 1 area in 1 region, and another from another area in another region.

The idea is that, if one of the tagged agents is detected in region 1, and the region 1 monitors are manned at the time, the alert will go out and minions will rush over to region 1 to "handle things".

The only thing that would need "doubling up" would be the alarm speakers, so that minions will be alerted to whichever region is throwing the alarm. But for cameras, you'd only have region 1 cameras in region 1. Etc.

Although to be honest, it does appear that you can get away with just making the entire base one single region. That's usually the way I do it. Somehow the alert that goes out informs the minions of the rough approximation of where they should go. E.g., I usually have 2 entrances. Cameras everywhere INside the base (OUTside the base tend to get destroyed pretty quickly). When a tagged agent is spotted by a camera near entrance 1, the alert goes out, and the minions rush over to entrance 1. When a tagged agent is spotted near entrance 2, they rush to entrance 2.

So yah, from that perspective, having more than one zone is kind of a waste.
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Showing 1-9 of 9 comments
you can set up seperate zones and not wake up the entire base to deal with that 1 burglar
Sagi Dec 24, 2018 @ 7:12am 
i usually have only 2
one for the entrance and it's surroundings
and one for the holding cells
perhaps another for the hotel and yet another for an entrance the other side of your base could be valid, but i find 1 entrance for my base easier.
Originally posted by Lцсᶖаᶇ º¹:
you can set up seperate zones and not wake up the entire base to deal with that 1 burglar
that one burglar is max rank thief and is stealling me gold. or has gotten to my secondary power plant and made my base go dark. excuse me if i'm overreacting. also am i the only one that puts the capture tag on peeps only to excute them in the holding cells? i've currently got a max rank SMASH thief starving to death in one of them, cause Alexis don't tolerate no thieves in her base.
The author of this thread has indicated that this post answers the original topic.
unca.alby Dec 25, 2018 @ 9:19pm 
Originally posted by Elijah of Worldbuilding:
what benefit does having more than 1 security network get you? if you have say (2 like me currently) you have to double up on the speakers and cameras EVERYWHERE costing a whole lot of power and money in the process.
No, you don't "double up" everywhere. You put some from 1 area in 1 region, and another from another area in another region.

The idea is that, if one of the tagged agents is detected in region 1, and the region 1 monitors are manned at the time, the alert will go out and minions will rush over to region 1 to "handle things".

The only thing that would need "doubling up" would be the alarm speakers, so that minions will be alerted to whichever region is throwing the alarm. But for cameras, you'd only have region 1 cameras in region 1. Etc.

Although to be honest, it does appear that you can get away with just making the entire base one single region. That's usually the way I do it. Somehow the alert that goes out informs the minions of the rough approximation of where they should go. E.g., I usually have 2 entrances. Cameras everywhere INside the base (OUTside the base tend to get destroyed pretty quickly). When a tagged agent is spotted by a camera near entrance 1, the alert goes out, and the minions rush over to entrance 1. When a tagged agent is spotted near entrance 2, they rush to entrance 2.

So yah, from that perspective, having more than one zone is kind of a waste.
unca.alby Dec 25, 2018 @ 9:24pm 
Originally posted by Elijah of Worldbuilding:
Originally posted by Lцсᶖаᶇ º¹:
you can set up seperate zones and not wake up the entire base to deal with that 1 burglar
that one burglar is max rank thief and is stealling me gold. or has gotten to my secondary power plant and made my base go dark. excuse me if i'm overreacting. also am i the only one that puts the capture tag on peeps only to excute them in the holding cells? i've currently got a max rank SMASH thief starving to death in one of them, cause Alexis don't tolerate no thieves in her base.
If you have agents breaking into your power plant, you have them too close together. There has to be enough space between them that a science minion can reach each and every one of them. Otherwise, an agent will tunnel underground and pop up inside the power plant and wreak havoc.

Other than that, put the entrance deep enough into the lair that one or more minion will take care of every tagged agent well before he gets that far in.

I try to handle 98% of the agents with social minions. They take away any heat and make the agent forget he saw anything, until he eventually goes back to HQ empty handed. But if I do need to kill one, capturing him then killing him in the holding cell does avoid creating body bags out in the open which only creates heat. So yah, that's a good technique too.
the power plant breaker was an untagged agent, so that was on me for not putting the game on pause while i read comics, not the fault of my security network. i only have one entrance and the first power plant is a middle ish dinstance away from it. my second power plant (the one that was targeted) is literally the furthest room from the entrance, so i was really shocked by that. i suppose red alert auto kills everything? too bad Yellow doesn't auto tag agents for confusion.

i mean to get to the second half of my base you have to pass through my command center, which has my EG in it to boost morale, and the AI chose sabotage over potenially killing my EG? wat?
unca.alby Dec 29, 2018 @ 12:45pm 
Originally posted by Elijah of Worldbuilding:
the power plant breaker was an untagged agent, so that was on me for not putting the game on pause while i read comics, not the fault of my security network. i only have one entrance and the first power plant is a middle ish dinstance away from it. my second power plant (the one that was targeted) is literally the furthest room from the entrance, so i was really shocked by that. i suppose red alert auto kills everything? too bad Yellow doesn't auto tag agents for confusion.

"Red Alert" is next to useless. The minions run around like chickens with their heads cut off, and attack anything that moves. Not "kill" mind you, because the agents fight back, and there's a chance the attacking minion will die.

I like to use "Yellow Alert", except for that godawful annoying alarm, so I use it sparingly. The minions will all (slowly) head over to the Armory and grab a weapon. But like I said, *sparingly*. As soon as you turn the bloody thing off, they all (slowly) head back to the Armory and put their weapons away.

If you need them armed NOW, it's probably too late. And yah, they still only go after the tagged agents.
Originally posted by Elijah of Worldbuilding:
i mean to get to the second half of my base you have to pass through my command center, which has my EG in it to boost morale, and the AI chose sabotage over potenially killing my EG? wat?

I can't swear to it, but I think the ONLY agent who will outright attack your EG is a Super-Agent, or when you clone him/her, the game sends out a special agent specifically to assassinate the EG. Of course it's a simple matter to have the clone in an area that the assassin is bound to visit well before seeing the actual EG.

I base this opinion on the Phoney Lab Machine mission. I had set it up to be easy to find, and dozens of agents went in and out of that room and it was like walking in the park. "Nothing to see here, folks!" ONLY the "burglar" agent would actually steal the bloody thing so I could accomplish the mission.

You can imagine my frustration, yelling at the screen, "THERE'S THE LAB MACHINE, YOU IDIOT! TAKE IT! TAKE IT! TAKE IT!" Not a Burglar? Nothing.
Last edited by unca.alby; Dec 29, 2018 @ 11:31pm
Landor Dec 30, 2018 @ 11:30pm 
Originally posted by unca.alby:
I like to use "Yellow Alert", except for that godawful annoying alarm, so I use it sparingly.
Hit the same alert button again, and the alarm is silenced.
Danny Jan 14, 2019 @ 1:13pm 
You don't want minions guarding area 1 to rush over to area 2.
travels times will be horrendous, and chances are the offending agents will be long gone.

And then you have the minor issue of having next to no minions near area 1, in case of emergency... XD

Also, don't bother with alarms.
It makes alot of agents alot more trigger happy, especially soldiers...
Last edited by Danny; Jan 14, 2019 @ 1:15pm
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Date Posted: Dec 23, 2018 @ 1:11pm
Posts: 9