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Edit: Still doesn't work. >_< Still filling up my tiny room before the big one. Urgh.
One could do that but how do you keep the enemy agents out of there?
To have the advantage of quickly getting cash to buy stuff with but not having the my hard stolen gold laying around for the thieving bastard agents to steal... Back.
That is exactly what I'm doing. Minus the barracks part. My racks are outside the control room, close to were all my minions hang out. My main Strongroom is deep inside my base, through my Armoury with holding cells and a guarded door.
It may make your minions use the big room first, I don't know, but I'd try it.
My thoughts are, keep the one single strongroom deep inside the lair. OK, this means the minions will take maybe an extra 45 seconds to get there to get gold, then another 55 seconds to get out to the depot. OH WELL.
This is what is known in the Trades as "Penny Wise and Pound Foolish". It means you're wasting energy on an extremely small problem, so much so, that you're probably ignoring other problems that are much more important.
Just keep the one strongroom, deep inside the lair. Deep enough that, if you do happen to notice an Agent of Justice stealing your gold (yah, I said it, it's yours you stole it fair and square) -- eh hem -- if you do notice an Agent of Justice trying to waltz out of your lair with some of your ill-gotten gains, the strongroom should have been far enough in that you'll have plenty of time for your minions and henchmen to make mincemeat out of said Agent before he gets to the exit.
But that's more fun! :D Being Penny Wise and Pound Foolish. :P
No agent that get dirt on me or steal my stuff gets out alive. Tag for Capture and then execution in a cell block using a Freezer for a corridor.
I normaly don't put traps in front of the strongroom, because there are always a lot of my troops there and if an agent or tired minion activates the trap, then it'll also hit my own people.