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15) The game "remembers" where you had things auto-filled in your hotbar.
So if you expected your empty 4 slot to be filled when you pick up tomahawks... well, no, it won't always do that. If they were originally in your 5 slot, they'll go there again. Unless something else fills your 5 slot, then it'll go to your 4 slot.
As if I'm going to remember how all that works. I'm already juggling the other 14 inventory issues.
16) The NPC party menu's presentation in general.
-Cycling between them is no longer highlighted, but belt-fed. It's not instant anymore, either; it comes with a transition. Transitions are totally great for when you need to hit that cycle button 5 times to select, say, your Gyrobot.
17) Target-commanding an NPC will cycle your selection to that NPC.
-This might've already been the case, but now issue #16 makes this one an issue.
In relation to issue #1, though: you can't see your minimap while in the inventory.
For the HUD scaling, recommend using a value of 50% of 75% to keep the pixels scaling correctly at 720p/1080p/1440p etc. If you prefer another value, enable "Filter Scaling" in "General" tab to soften the pixel edges and look less jagged which may help.
Holding the interact key used to be a bug I believe, holding R or another key like your inventory/hotbar would spam toggle whichever interaction as the keyboard would auto-repeat as if it were typing. Since we only used the default mouse click that would only click once per input which was the intention, I never knew that was an incidental feature if you rebound it. Sorry to see it go, but you can macro your way around it at least.
As you've played with the HUD scaling you might find that helps seeing the minimap, you can also press the grave/tilda key ` to toggle expand the map in the center of your view and then open the inventory, or press inventory then M for map to open the map as you go.