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Wizards are fragile characters who possess powerful magic early in the game to help them survive. Fire is effective on just about any early game monster except for skeletons. A good wizard should stay stealthy until they can improve their AC to a decent level. Cold can slow down pursuers to make escape easier, especially against fast monsters like rats and spiders.
I'm not sure how much practice you have so far, but I think it's best to start with one of the following classes while you get your bearings: Barbarian, Warrior, Cleric, or Monk. These characters are nice and sturdy while having a fairly straightforward playstyle. Every class is viable in solo with practice, but you should probably hold off on playing the DLC characters until you're ready for a challenge; most of them are pretty advanced.
Play the tutorial, if you haven't already. It's long, but it'll teach you everything you need to know.
Play slowly, and explore each level to the best of your ability in the early game. Ideally, you want to give yourself the best start possible and use that momentum to snowball into unkillable-ness.
Learn about the Secret areas and artifacts, there are plenty of guides on the internet to help you out.
Try blocking as much as you can, even on classes with low blocking skill. Especially in the early game, where 5 HP can mean the difference between life and death.
Monk and Conjurer are great classes for beginners. Monks are super tanky, and not having to worry about hunger or degradation in the early game is great. Plus, they have the Light spell and early casting levels, in case you happen upon some good spells and want to add some spice to your fisting.
Conjurers, thanks to their good Con scaling, are among the tankiest of all mages. On top of that, you have a small (2 person) on-demand army of facetanks at your beck and call. The lack of weapon skills in the early game can hurt, but its not so bad once you get your footing.
The "Keep All Loot Upon Death" toggle only works in multiplayer, btw. They really should clarify that.
That's why I said this was in good faith. The game really is interesting, just not something I normally play. It's been a long time since I played a put dungeon crawl experience. The secret update has made things more enjoyable. As it's always fun to break stuff. Yet scary as a bat or slime might pop out of a box instead of a bit of vender trash.
Barony is a game where a solid knowledge base and experience is the most vital tool for survival. You, as a wizard, could melee everyone in the Mines to death without taking a hit, you just gotta know how and get those reflexes down. It's a game that takes some doin'. Give it time.
Yea i already turned of Minotaur because I read they were kinda BS. Debating on the bolder. Yea they are BS but at the same time they help keep that fear the early game seems good at making. Kinda like teaching you only open the inventory in a room where you can lock the door. Or die to random monster finding you.
Correct, it is a classic rouge like, not a rougelite. The only thing that carries over is your knowledge of items/secret levels, etc.