Barony
bjorn Jul 27, 2015 @ 4:13am
Minotaur
edit: they fixed all the annoying stuff, but bronies are still gay
Last edited by bjorn; Jul 6, 2016 @ 5:06am
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Showing 1-14 of 14 comments
Chestnut Puck Jul 27, 2015 @ 9:38am 
Git gud.
TTV.Natb1*BK* Jul 27, 2015 @ 5:50pm 
i agree with this...
Last edited by TTV.Natb1*BK*; Jul 27, 2015 @ 5:50pm
Powerslave Jul 28, 2015 @ 9:06pm 
Boulders are WAY more dangerous. As you will find...
usually u can run for the exit way before he arrives, and......
You can actually fight him after getting some levels. its not one hit kill.
bjorn Jul 28, 2015 @ 9:12pm 
Originally posted by Powerslave:
Boulders are WAY more dangerous. As you will find...
usually u can run for the exit way before he arrives, and......
You can actually fight him after getting some levels. its not one hit kill.

I can usually avoid the boulders, I can never outrun the minotaur and usually it shows up right when I enter the level and don't know where the exit is
mistersneak  [developer] Jul 29, 2015 @ 1:13pm 
I just beat the game for the first time, but the minotaur stopped being a problem for me a long time ago. I say this to convince you that I'm not an expert player, despite being part of development, as I joined the team after the game's initial release.

Whenever I get into a minotaur level, my priorities just change. I immediately prioritize rushing through as much of the level as possible until I find the ladder. This strategy hasn't failed me since I stopped picking up a bunch of crap that slows my character down. At worst, in early levels, the minotaur may kill off a run that's already going poorly for me as I lack the killing power or whatever to get through the level quickly. This is OK with me! A roguelike becomes boring if you can guarantee a victory every time you play.

Typically by the time I get to the labyrinth levels, when the minotaur becomes a much more serious threat due to map size and complexity, I've collected scrolls of magic mapping, potions of levitation and pickaxes. You generally have a lot of tools to find the exit faster. Building up your tools is part of roguelikes! Don't disregard that part of the skill that's required to get better at the game and survive.

I know people don't want to hear "L2P," but I encourage you to continue trying to adapt your strategy.

I'll admit that I did have experience with Spelunky, whose ghost plays a similar role to the minotaur, but it's in *every* level, and is thus more unforgiving! You could argue that it requires you to adapt faster than Barony's minotaur does.
If you chose to give up, that's your call and I respect it. I'd never ask anybody to play a game that they're not having fun with, there's too many games out there that probably appeal to you more. But if you love a lot of things about Barony, it's worth your time to adapt to the challenge of the minotaur.
BrimThrown Jul 30, 2015 @ 1:55am 
is there a way to tell if the minotaur will show up on any given level?
Turning Wheel  [developer] Jul 30, 2015 @ 5:01pm 
I'm less here to defend the purpose of the minotaur than to mention some inconsistencies in OP's criticisms:

Originally posted by popnfloss:
There's no time limit for the minotaur appears, I've had it appear immediately when entering a new level several times now
I doubt this is actually happening. The minotaur is set to appear about 2 minutes and 30 seconds after entry to a minotaur level (and by entry, I mean, descending the ladder -- not walking out the door). If you wish to prove otherwise, you should share with us the log file of any game that you believe the minotaur "immediately" appeared in -- the messages in the log file are all time stamped, so I can see exactly when the minotaur appears relative to the time that you entered the level.

On a sidenote, I can't even remember the last time I was killed by a minotaur, so I know for a fact you have plenty of opportunity to escape any given situation.

Originally posted by popnfloss:
lack of actual online multiplayer, requiring VPN software to be used
Sorry, we got the Steam SDK too late to add things like tunneling, invites, and other nice features to the release version of the game. But we've already promised this is a coming feature, so be patient. :)

Originally posted by popnfloss:
lack of cross-platform multiplayer support.
This is inaccurate to say as cross-platform multiplayer has always been supported. The fact that it was broken until today has nothing to do with that fact, because if it did, we wouldn't have even bothered fixing it in the first place.

Originally posted by popnfloss:
no 16:10 resolutions (1440x900, etc)
There are 16:10 resolutions, just not the ones you want ;p regardless, you can set the resolution to whatever you want by editing the default.cfg file in your game directory.

Originally posted by popnfloss:
dodgy combat with no knockback for weapons or shields, monsters being able to move past one another in 1 block wide hallways (using chokepoints strategically is a must in every other roguelike), weak ranged weapons, overpowered magic attacks
Don't take this the wrong way, but it's a little funny to me that most people consider ranged weapons overpowered compared to melee (which they consider the worst way to fight) where you say the exact opposite. It's also a bit strange to me that you'd consider it fair to criticize us just for being different from other roguelikes... not that it bothers me personally that you'd say that, but could you name an actual downside to squishy monster collision besides the fact that it makes our game a bit different?
Last edited by Turning Wheel; Jul 30, 2015 @ 5:15pm
bjorn Aug 1, 2015 @ 3:00am 
Originally posted by Turning Wheel:
Don't take this the wrong way, but it's a little funny to me that most people consider ranged weapons overpowered compared to melee (which they consider the worst way to fight) where you say the exact opposite. It's also a bit strange to me that you'd consider it fair to criticize us just for being different from other roguelikes... not that it bothers me personally that you'd say that, but could you name an actual downside to squishy monster collision besides the fact that it makes our game a bit different?

Word of advice: developers taking criticism too personally and getting belligerent with their playerbase is a kiss of death for any indie game.

In other words, learn to behave in a professional manner and don't act like a typical petulant brony or else nobody will want to buy your product.
Last edited by bjorn; Aug 1, 2015 @ 3:01am
lode stone Aug 2, 2015 @ 6:15pm 
the mintoaur should spawn on top of the player imo
Turning Wheel  [developer] Aug 3, 2015 @ 1:28pm 
Originally posted by popnfloss:
Word of advice: developers taking criticism too personally and getting belligerent with their playerbase is a kiss of death for any indie game.

In other words, learn to behave in a professional manner and don't act like a typical petulant brony or else nobody will want to buy your product.
Eh? Until now I had forgotten this thread even existed. What you said didn't bother me in the least...

I also don't know what bronies have to do with any of this, because I am not one. The pony references in the game were placed there strictly to elicit a response from our players, not because I really care about them. Haha.

Originally posted by Porkfried:
I can: Not being able to funnel monsters into narrow hallways is a bit of a downer since it's a staple of dungeon combat.
Well, for the record, you actually can funnel monsters down hallways. Even with the squishy collision, the monsters are programmed to avoid touching or passing directly through eachother, so if a narrow hallway is already occupied by one monster and another one wants to pass through, chances are it will find an alternate path completely rather than try to force itself down the hallway as well.

I guess I just don't understand what the problem is.
Last edited by Turning Wheel; Aug 3, 2015 @ 1:32pm
Chestnut Puck Aug 3, 2015 @ 3:00pm 
I like OPs idea, the minotaur should come immediately upon entering the floor. There should also be AT LEAST 3 minotaurs PER FLOOR. Also please give the minotaur a ranged attack so we can't cheese them over pits with levitation.
lode stone Aug 5, 2015 @ 5:54pm 
if there are goin to be 3 minotaurs then they cant be dropping the 3k gems, id be able to buy all of minetown... if we go to 3 minotaurs they should drop lower quality gems
bjorn Aug 5, 2015 @ 8:02pm 
i take back everything i said, there should be a minotaur in the starting area before you even get to the dungeon
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Date Posted: Jul 27, 2015 @ 4:13am
Posts: 14