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Heh. You know what I'd do in this situation? I'd just save and quit. When you load from the previous checkpoint you start the level over and you just avoid the problem altogether. It's minor save-scumming, but still is save-scumming... so it depends on what you're comfortable with.
Lots of roguelites have situations you can't recover from because of bad luck, but due to time-based death, (starvation, ghost, etc.) you can argue that getting trapped is just one of the ways you can die in the game.
In this exact situation, destroying the chest does seem to make more sense than starving in the corner. But the same could happen in other types of corridors and you'd be just as screwed.
Good call on the save scumming though, I wouldn't have thought to do that.