Barony
Styx Aug 23, 2015 @ 2:54pm
Food
Read a lot of reviews watched some videos. And I want to buy the game but the food system is a real turn off. Is there any sort of a mod or at least option to turn off/scale down food needs? Especially in the cases of multiplayer?
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Showing 1-15 of 15 comments
demontoe Aug 23, 2015 @ 9:43pm 
Hi Styx, as far as I know there is no way to change the food system. It is not so bad though you would probably find other ways to die before you would starve to death. Fear of starving to death is one of the great motivators in roguelike games. There are things you can do though. Get good at appraising as you move and try to always be apraising things. Appraise potions and scrolls first to get your appraise skill up faster and to hopefully identify scroll of food. Next rings are the most useful and if you luck out you will find ring of slow digestion. Listen for rats early on and collect as much meat and cheese on the first couple levels as you can w/o wasting too much time. Check your food status when you get to minetown as there is usually a food vendor there so if you have to sell some gear and buy as much as you can. Avoid eating cursed food if possible (mouldy meat dropped by ghouls) Remember in roguelikes that which kills you makes you stronger!
Styx Aug 24, 2015 @ 11:51am 
Originally posted by demontoe:
Hi Styx, as far as I know there is no way to change the food system. It is not so bad though you would probably find other ways to die before you would starve to death. Fear of starving to death is one of the great motivators in roguelike games. There are things you can do though. Get good at appraising as you move and try to always be apraising things. Appraise potions and scrolls first to get your appraise skill up faster and to hopefully identify scroll of food. Next rings are the most useful and if you luck out you will find ring of slow digestion. Listen for rats early on and collect as much meat and cheese on the first couple levels as you can w/o wasting too much time. Check your food status when you get to minetown as there is usually a food vendor there so if you have to sell some gear and buy as much as you can. Avoid eating cursed food if possible (mouldy meat dropped by ghouls) Remember in roguelikes that which kills you makes you stronger!


Thanks, IDK I just never really enjoyed hunger systems in games
mistersneak  [developer] Aug 24, 2015 @ 12:50pm 
I think a lot of games do a bad job with food systems. But keep in mind, implementation is everything. There's unlimited ways that hunger could work. Comparing WoW to Minecraft, as an example, both of them have food, but their food systems have very little in common. So while I understand if somebody doesn't like Barony's food system, I also encourage you not to judge the system without playing with it. Not all food systems are created equal! :)
Last edited by mistersneak; Aug 24, 2015 @ 12:52pm
Styx Aug 24, 2015 @ 2:37pm 
Originally posted by mistersneak:
I think a lot of games do a bad job with food systems. But keep in mind, implementation is everything. There's unlimited ways that hunger could work. Comparing WoW to Minecraft, as an example, both of them have food, but their food systems have very little in common. So while I understand if somebody doesn't like Barony's food system, I also encourage you not to judge the system without playing with it. Not all food systems are created equal! :)


OK ok yes yes yes that is all true.

Heres what I don't like about baronys food system.

Ok so for me a dungeon crawling RPG is fun because it starts you off as a weak little character, with the RPG sense you can create your own custom "build" or "playstyle" or what have you. But it starts you off weak, with garbage items/tools at your disposal, and you have to make smart decission to increase your chances of survival and chances to snowball into a stronger character. Making smart decission is the whole fun of an RPG. Hence why all the good rpgs are turn based, because you can take your time to make these crucial, step by step, second by second decissions. Also a nice combat system is like the second most important thing (for me, of course). But the food system seems to muddle the whole idea of taking your time and making smart decissions. You feel rushed and have to just pick randomly what you do when it comes to combat or engaging enemies. Its more about engaging the cheese than engaging the goblins or whatever.

And I know what your saying "but OP, the food system adds new and different decissions to make" And from the majority of what I've seen managing the food system and making good decissions there pretty much over-rides any other decission in the game and food becomes the most important thing :/ and basically if you just dont starve for long enough and casual sift through the game our lord and saviour RNjesus will bestow upon you good loot. And therefore food = Priority. If I wanted a feeding simulation for my character I would play the latest sims game.

I'm not trying to ♥♥♥♥ on your game :(

But you know what dammit you encouraged me to not judge the system without playing it, and I voiced my opinion like a jackass so once i have the 7 bucks I'm going to buy your dank game.

Updates to come bois

*edit* ALSO I'd like to add another thing, because I suck at writing because I'm a peasant. I like to play as the rogue/stealthy class in games like this. And with the food system its gives added stress when I am slowly creeking around the dungeon floor slowly because its like a big countdown timer till death.
Last edited by Styx; Aug 24, 2015 @ 2:49pm
mistersneak  [developer] Aug 24, 2015 @ 3:02pm 
Barony is a realtime action-RPG, so it's definitely going to be a different experience than your favorites. But we appreciate you giving it a try and I hope you like it.

In Barony, time is a luxury that can be bought with food.
I understand and respect (and for a lot of games, I share) your interest in a game that lets you sit and think and problem-solve, taking your time. In those games it's your character that gets realy good over time, like you described.
But Barony is more about -you- as the player getting better at the game. It has more heartpounding moments and improvising with surprises than a slower-paced turn-based game, and if you like a game that can give you the opportunity to do that stuff, you just might love it.

Don't be surprised if your first few playthroughs has you managing both your light sources and food as a major concern. However, once you get a few deaths under your belt, you'll be good enough at the game's action that food will rarely be your biggest concern.
Styx Aug 24, 2015 @ 3:11pm 
Originally posted by mistersneak:
Barony is a realtime action-RPG, so it's definitely going to be a different experience than your favorites. But we appreciate you giving it a try and I hope you like it.

In Barony, time is a luxury that can be bought with food.
I understand and respect (and for a lot of games, I share) your interest in a game that lets you sit and think and problem-solve, taking your time. In those games it's your character that gets realy good over time, like you described.
But Barony is more about -you- as the player getting better at the game. It has more heartpounding moments and improvising with surprises than a slower-paced turn-based game, and if you like a game that can give you the opportunity to do that stuff, you just might love it.

Don't be surprised if your first few playthroughs has you managing both your light sources and food as a major concern. However, once you get a few deaths under your belt, you'll be good enough at the game's action that food will rarely be your biggest concern.


Alright I'll let you know when I get the game I might even put up a few youtube videos barony really lacks a solid LP at the moment which saddens my inner rpg nerd.
Losername  [developer] Aug 25, 2015 @ 7:02am 
Among other changes this morning I modified item gen a bit to spawn more food depending on how many players there are in the game, because I realized that the experience there was skewed a bit for one and two players.

Having said that food is otherwise a very manageable resource, though the tricks for keeping it at bay are not immediately obvious to most newcomers.

Drinking from fountains and sinks for example is a good way to keep nutrition up, as every drink replenishes some hunger and many drinks can pile up to keeping you fairly full.

Not many people notice that on their first try. :)
Last edited by Losername; Aug 25, 2015 @ 7:03am
Styx Dec 29, 2015 @ 4:14pm 
Alright so I've FINALLY gotten the game, as promised. And my verdict is: you were right, devs, and I did enjoy the game. And I will continue to.
Ruzan Dec 30, 2015 @ 7:25am 
Had this sitting in my cart just now and came here to read comments before purchase and I'm glad I did. I don't want to have to rush through a level finding cheese and pie to stay alive. I watched a lets play and the guy playing died because he read all the books he came across and that took too much time I guess.
Is there a console/cheat command we can use that will disable the hunger system? I really want this game.
Styx Dec 30, 2015 @ 2:14pm 
Originally posted by Ruzan:
Had this sitting in my cart just now and came here to read comments before purchase and I'm glad I did. I don't want to have to rush through a level finding cheese and pie to stay alive. I watched a lets play and the guy playing died because he read all the books he came across and that took too much time I guess.
Is there a console/cheat command we can use that will disable the hunger system? I really want this game.

Its really not that bad I assure you. And there is no food cheat that I am aware of.
Slushy Sep 8, 2022 @ 5:30pm 
I wish there was an option where if ya stood still it'd stop draining, so I don't feel like i'm wasting time if i'm not 100% focusing on never stopping and being as fast as possible. Have the same issue with Don't Starve where I just can't ever actually relax playing the game. And turning off the hunger entirely takes away a whole mechanic of the game, which isn't the issue to begin with (for me anyway).

It makes you balance caution/attention with an unrelenting time constraint, in a game with inventory management. Makes you rush and get yourself killed because of the pressure, which feels frustrating rather then difficult.
Last edited by Slushy; Sep 8, 2022 @ 5:32pm
Styx Sep 8, 2022 @ 9:05pm 
Originally posted by Slush:
I wish there was an option where if ya stood still it'd stop draining, so I don't feel like i'm wasting time if i'm not 100% focusing on never stopping and being as fast as possible. Have the same issue with Don't Starve where I just can't ever actually relax playing the game. And turning off the hunger entirely takes away a whole mechanic of the game, which isn't the issue to begin with (for me anyway).

It makes you balance caution/attention with an unrelenting time constraint, in a game with inventory management. Makes you rush and get yourself killed because of the pressure, which feels frustrating rather then difficult.


This is an old old old old old thread. The dev’s added an option in the settings (at the start of the run I think) to turn hunger off. If this option is applied then food heals HP. I like it! Try it out. Let’s you mull over your options more.
Romara Sep 9, 2022 @ 4:05pm 
Honestly, food only really seems to be scarce and a problem in the first few levels of a run.
Once you advance a bit, if you're looking for it, you'll find plenty of food. It really hasn't been a problem, even when using slower paced classes that required sneaking.

Last time I checked, I thought there was an option to turn hunger off, just like you can turn off the Minotaur feature.

For 15 bucks, it's super worth it, especially if you can get a buddy to pick it up too.
Last edited by Romara; Sep 9, 2022 @ 4:06pm
Slushy Sep 11, 2022 @ 10:53pm 
Ya missed the entire point of my rant that I don't like the idea of just turning it off :p, especially with how it changes regen/healing. There isn't a good middle option.
Styx Sep 12, 2022 @ 8:41pm 
Originally posted by Slush:
Ya missed the entire point of my rant that I don't like the idea of just turning it off :p, especially with how it changes regen/healing. There isn't a good middle option.

Welp, get ratio'ed you are the 0.00001% of the population who is so ♥♥♥♥♥♥♥ difficult to please. But hey, the devs are way cooler than me so maybe if you asked them directly on their discord and gave them a clear, concise "middle ground option" they just might put it in just for you pal
Last edited by Styx; Sep 12, 2022 @ 8:41pm
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Date Posted: Aug 23, 2015 @ 2:54pm
Posts: 15